Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
1500 points of guard
Topic Started: 10 May 2009, 03:07 PM (280 Views)
settra
Member Avatar
Corporal
this is my first IG army list, so all comments are appreciated thx :)

Hq
company command squad
lord castellan creed
medi pack
vox-caster
flamer x2
krack grenades
carapace armour
210

troop
platoon command squad
commisar
power weapon
vox caster
melta gun
90

infratery squad X4
flamer (each)
vox-caster (each)
240

heavy weapon squad
heavy bolters
75

heavy weapon squad
lascannons
105

veteran squad
5 shotguns
vox-caster
3 flamers
carapace ararmour
sergeant Bastone
180

ELITE
10 storm troopers
power weapon
flmer
melta gun
190

HEAVT SUPPORT
leamen russ executioner
plasma cannons
knigt commander pask
280

vendetta gunship
or
2 chiemeras with heavy stubbers, one for the vets and one for the command squad
or
bane wolf

All comments appreciated thx :D
Offline
 
Vecypp
Member Avatar
Warrant Officer Second Class
The list seems pretty good, although it seems very geared towards anti-horde army's.
Might i suggest taking some more anti tank? Its just you may struggle vs more mech lists.
Also i would take the chimera's but give one to the vets instead of the command squad as with the new orders youll want to keep it close to main infantry of your army.

Apart from that the list seems pretty solid with a good helping of troops choices!
Offline
 
wartornget

I would suggest takling Kell in the Company Command Squad. With Creed issuing orders, and with Kell in the squad, you us Creeds leadership instead of the squads for orders. So far with Creed Ive been very lucky to get double 1's three times, in one game, for his orders. Still 4 orders a turn, at 24" range, with his leadership is a very good thing. The vox's help a lot to.

Stick the command squad in one of the chimeras. Creed can still issue orders, and the order range is measured from the hull, not the hatch like shots. Also it provides for a good bunker with added firepower.

Just what Ive used so far, and it has worled well for me.
Offline
 
Colonel Haizelhoff
Member Avatar
Warrant Officer Second Class
The list is pretty solid, but as said maybe lacks some AT punch. Ehy does the ST squad have both a flamer and meltagun? Maybe you should give them 2 meltaguns and deepstrike them (rerolling the scatter ofcourse) behind enemy tanks. Also creed isnt a very strong close-combat character, so the flamers might just get him in trouble. I still like the fact that there is a good volume of orders going around. I'd take the vendetta for the extra AT, but keep it at the back of your line 'cause mine always tend to pop up as soon as I fly too close. Ofcourse you could put the vets in the vendetta and after 2-3 turns charge out with it.
Offline
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Warhammer 40,000 · Next Topic »