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| how many shots do i get? | |
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| Tweet Topic Started: 19 Apr 2009, 09:34 AM (528 Views) | |
| 15W | 19 Apr 2009, 09:34 AM Post #1 |
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Corporal
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so i play tau and i read the rule book with much glee that burst cannons are assault 3. and i can put them on crisis suits that have 2 attacks. so since the weapon gets 3 shots and i have 2 attacks does that mean that i effectively get 6 shots? or just three? or just two? or 50?!?!? no joking but that would be pretty sweet. i just read both the tau codex and the rule book on weapons with a type suffix and cant seem to find an answer. 6 shots per suit per turn is basically kickass. |
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| # Marovian | 19 Apr 2009, 10:51 AM Post #2 |
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Ginger Law Enforcer
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The attacks part of the profile is for close combat only - it has no bearing on shooting. If you put one burst cannon on a crisis suit, you'll get 3 shots. If you put two burst cannons on a crisis suit, you'll still only get 3 shots, but they become twin linked, which means you re-roll missed hit. |
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| 15W | 19 Apr 2009, 11:23 AM Post #3 |
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Corporal
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i understand twin linking and close combat but he has 2 attacks so he uses one attack to fire 3 times in combat and has another attack left over? whats the deal then? because i know #s of attacks are not ignored in close combat |
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| # Captain Wolverine | 19 Apr 2009, 11:56 AM Post #4 |
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Smoochie boochie
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no attacks have nothing to do with shooting He won't use the burst cannon during close combat one in close combat only close combat and pistols are used. Edited by Captain Wolverine, 19 Apr 2009, 12:59 PM.
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| 15W | 20 Apr 2009, 02:31 AM Post #5 |
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Corporal
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ok im tracking but what does the 3 mean? according to the rule book it means he gets 3 shots with it "assault weapons shoot the number of times indicated whether you move or not and regardless of range." the burst cannon is assault 3 that means it always shoots the number of times indicated (3) right? i can understand if it only gets that amount of shots in an assault but that isn't how it sounds in the rules. it uses the word shoot and does not have any fix on it that includes assault. it actually says regardless of range and if you were assaulting only then that wouldn't be important since you'd be moving into base contact right? quote from page28 of the rule book upper right hand corner under assault weapons. |
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| Novogord | 20 Apr 2009, 06:57 AM Post #6 |
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Captain
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As far as I know, you fire your cannon 3 times when you assault/move. When you go/are in close combat, you get 2 attacks. These two doesn't interchange. So, as far as I know (people who play the game might correct me). If you want to assault an enemy unit with your crisis suit you do it like this: you move and fire 3 shots with your burst cannon, then you reach the enemy and smash them twice with your close combat attacks. (hopefully I'm getting this right) Edited by Novogord, 20 Apr 2009, 06:58 AM.
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| # Captain Wolverine | 20 Apr 2009, 12:16 PM Post #7 |
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Smoochie boochie
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Assualt 3 means you get 3 shots in the shooting phase even if you move (but not run) |
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| Severian | 12 May 2009, 02:02 PM Post #8 |
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Colour Sergeant
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There seems to be a bit of confusion regarding the designation of certain weapons as “assault” weapons rather than “heavy” or “rapid fire” The assault designation has no influence on the close combat phase (lets not call it assault to avoid confusion). The designation “assault3” simply means the model may fire 3 times with the weapon and then still gets to make an assault move so as to move into close combat. If the model had fired a “Rapid Fire” weapon the model would not be able to assault and move into close combat (unless a special rule applied) Once you are in assault you use the “attacks” statistic on the model’s profile plus the 1 one extra attack bonus on the turn that you charge (unless you have a special rule which precludes this bonus like True Grit). Oh and in closing – if you are playing Tau do not assault unless you cannot avoid it. There is a reason you have more shots than attacks.
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| ☺highmarshaldave | 12 May 2009, 05:40 PM Post #9 |
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Urban Leg-End
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Actually, the assault designation means you get to move first, then fire the number of stated shots at the given range. It is for this reason that assault weapons tend to be short ranged or single shots. Dave out. |
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| ☺Dave38x | 12 May 2009, 05:55 PM Post #10 |
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DubDubDubDubDub
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think its about covered but i would contradict severians last point. when you have ripped the sierra hotel indigo tango out of a squad of DE warriors and there are 3 left, it is far better to assault them with something as tau and finish them off than get charged and slaughtered... |
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| Severian | 13 May 2009, 06:05 AM Post #11 |
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Colour Sergeant
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I beg to differ Dave. With rapid fire weapons you also get move and then shoot and heavy weapons precludes you from moving at all. The distinguishing factor for assault weapons that differs from the other types is that you may make an assault move after firing whether you moved or not before firing. This is not possible with either rapid fire or heavy weapons. As for the assault I fully agree that you need to assault those last DE warriors as otherwise you will be assaulted the next turn by them and thus assault is unavoidable as per my previous post (you are within 6 because you can assault and consequently are unable to jump far enough in your assault phase to avoid being assaulted in his turn) |
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| wartornget | 23 May 2009, 09:16 AM Post #12 |
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It depends on the type of model firing a rapid fire, or heavy weapon. You need to read your codex. Some models may move, and then fire a heavy or rapid fire weapon, and then assault (ie Terminators). Im not sure about Tau so you will need to check your codex. |
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