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1750 mech eldar; hopefully competative
Topic Started: 10 Apr 2009, 10:05 AM (426 Views)
Brush Your Teeth
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Ok, well I've never been that good at the gaming side of warhammer, but after playing an increasing number of games where I've found the newer codex's far to overpowered (Deamons - and the soulgrinder that's cheaper than a basic russ :( ) I've decided to revisit the Eldar and try and get a competitive army on the go rather than my fun but easily beaten guard and marines.

1750 Mech Eldar.

Farseer, Spirit Stones, Guide, Doom
120pts

Join in with a dire avenger unit to guide them and doom the target, preferably the banshee’s target to help with their relatively low strength.

10 Avengers, Exarch, Bladestorm, Shimmershield
- Serpent, Bright Lances, Sprit Stones
307pts

10 Banshee’s, Exarch, executioner, acrobatic
- Serpent, spirit stones, scatter laser
312pts

10 Avengers, Exarch, Bladestorm, Shimmershield
- Serpent, Bright Lances, Sprit Stones
307pts

6 Harlequins, Troupe Master, 5 Kiss
148pts

Falcon, Holo-fields, spirit stones, EML
180pts

Dire avengers team up with a combat unit that will charge the same target to try and finish of the unit the Avengers shot at, but also to prevent any return fire on the Avengers.

Prism, Holo-Field, Vectored Engine
170pts

Prism, Holo-Field, Vectored Engine
170pts

I heard pairs work well – plus with vectored engines if one falls in a poor position it can still link fire with the other with some careful movement

1714 (36pts to spend)

Let me know what you guys think. And also just to add I'm going to be difficult and refuse to use jetbikes, as I personally cannot stand the models, same goes for guardians.. otherwise tear this up to your hearts content (although I'd like to remain mech)
Edited by Brush Your Teeth, 10 Apr 2009, 10:28 AM.
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