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| New Forthcoming Guard; Inc Valk & stuff from Design Studio Day | |
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| Tweet Topic Started: 8 Feb 2009, 09:53 PM (28,059 Views) | |
| Keravin | 6 May 2009, 01:30 PM Post #621 |
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Go post in someone's topic that you normally wouldn't
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I like seeing proper armies rather than just studio figures as more thought has gone into them as figures (even if the paint schemes aren't as good). It's why I went back at the weekend to the recent Apocalypse WD with the full page spreads of Apoc armies. That's way more interesting to me than the millionth time I've seen Commisar #3 in the same scheme. |
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| ☺charlie_c67 | 6 May 2009, 01:31 PM Post #622 |
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Lieutenant
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Do you mean as in pencil/pen art OG? |
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| # Old Guard | 6 May 2009, 01:45 PM Post #623 |
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Entertainment officer...Meet the gang cos the boys are here.....
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keravin: I aggree some of the ones shown in the collectors guide for example. some of those figures were arse but, they showed what could be done and how people have developed their own style charlie; yes |
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| ☺Tepok | 6 May 2009, 04:55 PM Post #624 |
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Untermensch
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..why? Single tanks will not be affected by squadron rules, hence won't suffer, they only become 'weaker' once you start using them to gain the fire power advantage. Tepok |
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| Shadowphrakt | 6 May 2009, 05:37 PM Post #625 |
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Second Lieutenant
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Its 6 inch coherency for vehicles though, isn't it? oh well, my russes work in pairs, bar the vanquisher, which runs off with the Stormtroopers in chimeras. |
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| # Old Guard | 6 May 2009, 05:58 PM Post #626 |
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Entertainment officer...Meet the gang cos the boys are here.....
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theoretically you can take 3 russes as independent vehicles, with each occupying a Hvy support slot.However, I think it depends what you want to do with your attack. A single 3 tank assault, screening a mechanised drive onto a objective with arty pooring in, is probably worth the loss of one or more through immobilisation. in the end if all you have is 1 out of the 3 left gruntcrunching over your opponents position its stilll the same as having been bloody lucky under the previous rule. It actually in a way makes some sense in that moving as a team your room to move is limited and you are going to have to take the hits. |
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| # Digits | 6 May 2009, 06:15 PM Post #627 |
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Shadowkin
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Tepok, I agree using them individually is fine (for 3 slots!) but using the codex to field an armoured company means your theoretical nine tanks can only shoot at three targets per turn. All nine in return can be fired at. That's my grievance, not the fact they have to move together. I usually do that anyway for mutual support. |
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| # Marovian | 6 May 2009, 07:27 PM Post #628 |
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Ginger Law Enforcer
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Stupid question time. A command squad is 50pts (Officer and his squad) Creed is 90pts Is it 90pts to ADD Creed (50+90=140pts for the squad) Or does he replace the whole thing (90pts for Creed and Command Squad). I reckon the first but just wanted to check what you guys think. |
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| Brambleten | 6 May 2009, 07:40 PM Post #629 |
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The Red Hood
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creed is an upgrade, so 140pts |
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| # Marovian | 6 May 2009, 07:45 PM Post #630 |
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Ginger Law Enforcer
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Cheers, suspected that was the case, just thought it could be mis read and didn't want to get it wrong. |
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| # KayvaanShrike | 6 May 2009, 07:48 PM Post #631 |
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Marine Biologist
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Right I can't be bothered reading through all this thread from where I last was (page 23 or something) so sorry if this has been mentioned. But I flicked through the new 'dex today for the first time and was surprised by the lack of hobby pages. There was no "how to paint a guardsman" kind of thing, very little on other regiments, even ones mentioned in the old one. Was dissapointed at the overall lack of colour pages in it, maybe I am used to the marine one, but it seemed very black and white. |
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| # Old Guard | 6 May 2009, 07:54 PM Post #632 |
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Entertainment officer...Meet the gang cos the boys are here.....
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just go back a page Gav |
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| # dean | 6 May 2009, 07:56 PM Post #633 |
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Grandmaster of Librarians
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read as Genie from Aladdin: ULTIMATE COSMIC OPTIONS AND RULES! itty bitty page count... |
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| ☺highmarshaldave | 6 May 2009, 08:22 PM Post #634 |
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Urban Leg-End
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Come on now Dean, the 3rd ed codex guard had more options and rules ![]() Dave out. |
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| Brambleten | 6 May 2009, 08:43 PM Post #635 |
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The Red Hood
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im just glad i dont have to fumble around with doctrines, although sharpshooters would have been nice
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| ☺highmarshaldave | 6 May 2009, 09:00 PM Post #636 |
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Urban Leg-End
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Doctrines. Aren't. Fumbly. And they were optional. It wasn't like they were foced on every player at bayonet point. Dave out. |
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| Burnie | 6 May 2009, 10:05 PM Post #637 |
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Lieutenant
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Storm trooper task force, can I have a HELL YEAH? It's hard to say which codex I liked better, personally. Although I'm liking this one a fair bit. And as for the hobby section complaint, my personal slant on it would be "who needs it?". After all, the guard are one of those armies (as particularly demonstrated here at the ammobunker) that encourage imagination and individuality (at least most of the time ) Just my 2 cents on that issue
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| Keravin | 7 May 2009, 01:04 PM Post #638 |
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Go post in someone's topic that you normally wouldn't
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I miss being able to do drop troops. Ah well mass infantry death instead. Or I figure how to use IA rules for them as well. |
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| ☺Sheep | 7 May 2009, 02:09 PM Post #639 |
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Captain
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I too miss the Drop troop list i used to run, but move with the times gentlemen, there are some pretty heinous builds you can do with the new dex, and still have an individual flair to make the list your own. |
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| ☺Jasevx | 7 May 2009, 04:29 PM Post #640 |
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Techmarine
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didn't realise squadrons have to fire at the same target, thats pants, tho am I right if the first shot destroys that target, the next shot can be retargetted? thats more realistic |
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8:36 AM Jul 11