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| How to Win at Warhammer 40K; a blog you'll want to read | |
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| Tweet Topic Started: 9 Nov 2008, 10:16 AM (1,860 Views) | |
| darkseer | 9 Nov 2008, 10:16 AM Post #1 |
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Warrant Officer First Class
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Morning guys, While Ammo Bunker may primarily be a forum of mad modellers and passionate painters, I've always been into the game element of Warhammer 40K, and this has developed over the years to the point where I'd rather have a game Warhammer 40K than sit and paint up a squad. I've been helping out a few members here with their army lists (Sotek and his lil' bro mostly) and I've been training up a few friends at home to become more competitive players. I'm pumping out a lot of knowledge about playing Warhammer 40K competitively, so I've decided to start up a blog for of tips, tactics, training, probability and everything you need to take on the tournament players and beat up the big boys. http://win-warhammer-40k.blogspot.com/ Take a look and see what you think. It updates every Sunday. Next year I'm gonna try to win the GT! (I'm not kidding!) Edited by darkseer, 9 Nov 2008, 10:20 AM.
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| Death Korp | 9 Nov 2008, 12:37 PM Post #2 |
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Lieutenant
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Looks interesting. Flatsided dice roll higher? may have to invest in some... ![]() DK |
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| Brambleten | 9 Nov 2008, 12:53 PM Post #3 |
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The Red Hood
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damn! flat dice roll higher! theres me gone and bought more of GWs dice to find that they roll worse. looks interesting Darkseer. looking forward to more |
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| darkseer | 9 Nov 2008, 01:56 PM Post #4 |
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Warrant Officer First Class
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Updated with new content |
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| # Captain Wolverine | 9 Nov 2008, 02:26 PM Post #5 |
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Smoochie boochie
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Don't be silly flat side dice do not roll higher, the thing with all dice is that they deal with probability no matter the shape size or surface area, the only way to effect the dice roll and that is to cheat one by using loaded dice and the other learn how to roll the dice in such a way with make it appear as if they have rolled when in fact they haven't. So please guys don't be so gullible flat dice don't make a whispers different in a hurricane when it comes to dice |
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| ☺Tepok | 9 Nov 2008, 05:05 PM Post #6 |
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Untermensch
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Erm.... a person who's played longer will roll higher? That's ridiculous. Tepok |
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| Death Korp | 9 Nov 2008, 05:12 PM Post #7 |
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Lieutenant
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To be honest, I think Math hammer does spoil the game, because like you said, you become so fixtated on the oppoments dice then your own, then you die! But thats me... are you going for the Thorne of Skulls next year, because Im going to go for that Tournament next year. DK |
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| darkseer | 9 Nov 2008, 11:36 PM Post #8 |
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Warrant Officer First Class
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Providing they play regularly, yes. It's just like practicing your golf swing. How often do you play?
I went to heat 1 this year, but my army wasn't ready, so I borrowed a Deathwing army, got trounced on the first day, but then grasped the army mechanics and won every game on the second day. I really enjoyed it actually. New articles on choosing the right army and how to effectively deploy coming soon... |
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| ☺Dave38x | 10 Nov 2008, 01:21 PM Post #9 |
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DubDubDubDubDub
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darkseer i still dont grasp the dice rolling thing. I mean, a golf swing is not based on pure probability. there are elements of your swing that can each be improved, and as these elements are improved your swing improves. However dice rolling is. If there is a way practising throwing dice can increase the chance of higher numbers occuring (which, as far as i am aware is impossible as once the die leaves your hand it is still a 1/6 chance that a six will be rolled) i have never heard of it. How exactly does this work? |
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| Brush Your Teeth | 10 Nov 2008, 03:25 PM Post #10 |
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Warrant Officer First Class
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While i cant explain it personally, there are methods to roll high dice, many gamblers/hustlers use such techinques. Although without comming close to what i would brand cheating, i cant see how this applied to 40k. If your just picking up a handfull of dice at random and thowing them then you should get random results (well relatively random, weighting of faces for dice where numbers are indented etc. plays a part), if however you take time with the placement and facing in your palm i beleive there are ways to control the roll (to an extent). Prove me wrong, but i dont think its a simple as perfecting your wrist action You can practice your golf swing all you want, it still wont control the 'facing' of the ball when it lands. |
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| # Captain Wolverine | 10 Nov 2008, 05:48 PM Post #11 |
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Smoochie boochie
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Okay Darkseer this is getting as ridculous as creationism/ Intelligent design: No matter how much you practise dice rolling no matter how long you have rolled dice for you CANNOT increase the score of your dice rolls. Dice rolling is only influenced by the 4 Gods of gaming chance, Luck, Probability and fate. Comparing practising a sport such as golf to dice rolling is idiocy. A Sport or a game which involves skill and experience you can practice and train at such as the strategy side of the hobby. Golf players get better while playing due to gaining experience of how to hit the ball. Dice rolling does not involve skill or experience in any way and nor can it be manipulated to do so with out cheating and using techniques which are out lawed in casinos and would get you kicked out of a tournement if caught doing so. I want to have to pull rank Darkseer, but anymore idiotic and ridiculous suggests will force me to seek advice from other members of the admin team on how it will continue, I didn't want to become all SS on you but you are being silly When I saw this thread I was quite hopefull for a useful resource but I was wrong, to help people win at warhammer 40k you need to talk tactics not silliness such as dice rolling |
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| Brambleten | 10 Nov 2008, 05:49 PM Post #12 |
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The Red Hood
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when it comes to rolling dice, one of the people who used to run my school club, when needing to pass 5/6+ armour saves, picked up dice showing 1s/2s, and for morale checks went for the 6s that were lying on the table. half the time this worked. the rest of the time he failed and got massacred. and then theres always the dice gods which require an offering (no wait, thats the chaos gods, but same thing). |
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| ☺Tepok | 10 Nov 2008, 06:07 PM Post #13 |
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Untermensch
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Roughly 2ce a week, although that is generally split into 4 weeks not playing, and then 10 games in one week. And I've never noticed any dice rolling that beats probabiblity and that wasn't cheating. This does not mean that every game has the exact rolls (i.e. 6 dice, 1, 2, 3, 4, 5, 6 as the results) but in the end it's about right. Tepok |
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| darkseer | 10 Nov 2008, 06:21 PM Post #14 |
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Warrant Officer First Class
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Due to rain, I'm home from work a bit later than expected, so I will answer Dave tomorrow with a full explanation. In the meantime, I will answer Wolvie with a well rounded explanation to stop him from banning me. Wolvie: This is just the ground work, the basics if you will. Tactical application of the Theory put to the Practical will follow in coming updates. Unfortunately, there's a lot to write, which is why it's spread over weekly articles. I probably should have shared this project with you after a few months production, but I was keen to see what people's responses are. So far, there's a mixture of curiosity and disbelief. That's pretty much what I expected. If you would like, I can give you a list of the articles pending release and those listed for production to confirm the quality of my content.
As clearly explained in my blog, I do not condone Practiced Rolling, but it exists. And the quote I have chosen above aptly demonstrates that you know it exists as well. However, through regular practice you can improve your Natural Rolling. For those of you who do not believe in Practiced Rolling or even Natural Rolling, I'm going to set you some homework. Now, I do not condone this practice, but it's a solid example to validate what I'm talking about. Everyone go find your scatter dice. You can see that is has 6 sides, like a regular D6. 4 of those sides are arrows. 2 of them are HIT. This tells us that there is a 1 in 3 chance of rolling a HIT. However, if you 'bowl' the dice straight, you can eliminate 2 of the sides. So, make sure that the HIT is facing upwards (god, why am I tell you lot this?) and bowl the dice perfectly forward. By eliminating 2 of the sides with arrows on, you have just effectively crated a 4 sided dice with 2 of those sides showing a HIT. You now have a 1 in 2 chance of getting a HIT. Learn to roll the dice just right, with just the right amount of force and you can pretty much guarantee HIT every time. -watch out for the new space marine chapter master's orbital bombardment! As stated in my blog, I do not condone these methods. In fact, I didn't even want to describe how to make a Practice Roll, but I need to in order to justify what I am writing. My blog focusses on Natural Rolling, probability, tournament tactics and enjoying the game at a competitive level while exposing tricks and cheats that the newcomer to the tourney circuit will need to be aware of and watch out for. Of course, you can't prove that your opponent is making Practiced Rolls, but it doesn't mean that you can't outplay your opponent and improve your Natural Rolling either. I'd like to know what the members and admins think of this blog before it goes viral in February 2009. Edited by darkseer, 10 Nov 2008, 06:30 PM.
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| # Captain Wolverine | 10 Nov 2008, 06:27 PM Post #15 |
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Smoochie boochie
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But it is pointless there is nothing you can say about dice rolling but nothing will change the fact that dice rolling is pure chance. I have a degree, a postgrad degree and is my responsibility to teach close to 150 pupils each day. I understand how the world works and dice work by chance and luck and not skill. Dice rolling which you controll is cheating and has nothing to do with how long you send rolling the dice but the time you spend influencing how they land which is cheating so leave it, as it is also I would recommend the removal of the dice artical as it is pure tripe get on to the things that are important and sound slike you know what your talking about and thats tactics |
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| darkseer | 10 Nov 2008, 06:34 PM Post #16 |
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Warrant Officer First Class
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Just had a call that the GF's car has restarted, hence edited post above. Wolvie, I'd like you to put down the flaming torches and pitchforks, talk to me on msn, or over PM and call the other mods in for their opinion. In truth I think you're reading what you want to read, not what's written. Edited by darkseer, 10 Nov 2008, 06:39 PM.
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| # KayvaanShrike | 10 Nov 2008, 06:45 PM Post #17 |
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Marine Biologist
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To be fair Darkseer, after reading this thread, I have to agree with Wolvie in that die were created to be a random number generator if you like, and the key element of that title is random. As Wolvie said, any change to this is cheating, something that is frowned upon greatly. Now we are not saying you condone this, and that you are merely making people aware that this could be a way of enhancing your gaming, but the majority of people play 40k knowing they may win or lose based on the result of a die throw. Those that play to win, and hate the fact half of it is based on chance, in my opinion are no fun to play against, and I have played against some hardcore tourney gamers, and I did not have fun either time. So it would be advisable to use this thread, and your knowledge to help people get better at the playing of the game, strategy, army choice etc etc, rather than little details that cannot be changed such as dice rolls. |
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| # Captain Wolverine | 10 Nov 2008, 06:54 PM Post #18 |
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Smoochie boochie
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Yet again the scots man says exactly what I wanted to. Darkseer you have said the more time you spend rolling the higher you will roll which is tripe, no matter how long you have played will effect your dice rolls you have the same chance with a dice roll the day you pick up a set of dice to the last. I have always look at you darkseer as someone I can relie upon for use tips on gamming but this resent article has really tickled my funny bone, as I can't believe that you think the more experience you have at rolling dice will improve your scores. This is not personal and in no way aim at you Darkseer just the article on dice rolling. Edited by Captain Wolverine, 10 Nov 2008, 06:55 PM.
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| darkseer | 10 Nov 2008, 11:10 PM Post #19 |
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Warrant Officer First Class
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Correct. Which is why I don't condone the practice and it's the reason why dice shakers were invented. In fact, I feel that dice shakers should be supplied at tournaments for this very reason. You've got to admit that the part about the scatter dice is pretty sick!
That's ok. If you choose to discard my definitions and theory about Natural Rolling, there's plenty more for you in my blog, as all discussions are based around probability, playability and various battlefield situations. In fact, you'd love the peice about Tau Firewarriors being just as good as Dire Avengers and why your elite units always die to grots. Dave38X: I have replied to your question HERE |
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| # Captain Wolverine | 11 Nov 2008, 12:36 AM Post #20 |
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Smoochie boochie
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The rule where grots kill elite is called "Imperial verus Terminator" rule, as sod law will always kick in and cause the terminator to lose in close combat to a lonely Impie guard, which will one day lead to a grot taking done a whole reaver titan with a mere stone and is winds me up because why, why does the dice always favour the grot why because the guy with the reaver is a cocky git and fate favours the meek |
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8:36 AM Jul 11