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| Brambleten's Army Lists; NEW - Cities of Death - 1K lists | |
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| Tweet Topic Started: 20 Sep 2008, 01:23 PM (417 Views) | |
| Brambleten | 20 Sep 2008, 01:23 PM Post #1 |
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The Red Hood
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ok, so after getting 2 sets of Black Reach marines, i realized i have enough termies to run a reasonable Deathwing (nothing to match Dean though). so, here is my 2k list (note, all termies are shooty termies): Belial - 130 Interrogator-Chaplain - 145 Terminator Armour Dreadnought - 125 Dreadnought - 125 Deathwing Terminators - 245 Assault Cannon Deathwing Terminators - 245 Assault Cannon Deathwing Terminators - 220 Heavy Flamer Deathwing Terminators - 215 (will be replaced by Combat termies in the distant future) 10-Man Tactical Squad - 180 Flamer Missile Launcher 10-Man Tactical Squad - 180 Flamer Missile Launcher 5-Man Devastators Squad - 160 2 Lascannons and that should be 2k comments welcome, constructive criticism more so |
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| darkseer | 21 Sep 2008, 06:04 AM Post #2 |
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Warrant Officer First Class
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It's not Propper Deathwing unless it's 100% terminators, land raiders and dreadnoughts. Otherwise it's just a termie heavy marine army. If you want to do a REAL first company army, you may as well take 2 land raiders, 1 crusader, 3 terminator squads, belial and a librarian and roll on in style! |
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| Brambleten | 21 Sep 2008, 12:23 PM Post #3 |
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The Red Hood
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the tactical and devastator squads will disappear when i get a few drop pods and a LRC, as well as a combat termie squad. until then they are there to offer fire support against horde armies. |
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| Brambleten | 23 Oct 2008, 07:28 PM Post #4 |
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The Red Hood
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im playing against Chaos next Wednesday, so i built up a list. (using DA dex) unfortunately i cant field all of my 8 elite choices Company Master - 150 -Jump Pack, Lightening Claws Interrogator-Chaplain - 145 -Terminator Armour Deathwing Terminator Squad - 245 -Assault Cannon Deathwing Terminator Squad - 215 Dreadnought Antus - 125 -Multi Melta Tactical Squad Orange - 180 -5 Additional Marines, Flamer, Missile Launcher Tactical Squad - 260 -5 Additional Marines, Power Fist, Plasma Pistol, Flamer, Drop Pod Assault Squad - 295 -5 Additional Marines, 3 Plasma Pistols, Power Axe Devastators - 295 -5 Additional Marines, 3 Lascannons, Plasma Cannon Predator - 95 -Heavy Bolter Sponsons, Autocannon total: 2005 all help welcome. other elite choices are scouts, 2 more termie squads, veterans and another dreadnought |
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| Death Korp | 23 Oct 2008, 08:40 PM Post #5 |
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Lieutenant
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Looks good, but against Chaos, you'll need some form of counter assault unit (such as more Assault marines or assault Terminators) as if the Chaos are anything like my Chaos list, i could assault this lot on turn 2 (if all went to plan ).So more assault marines or Company Veterans with all the goodies, as Assault Marines and a Captain will struggle against units such as Khorne Beserkers or even standard Chaos marines (2 attacks standard for having a close combat weapon and pistol as well as a bolter)... DK Edited by Death Korp, 23 Oct 2008, 08:43 PM.
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| Brambleten | 23 Oct 2008, 08:59 PM Post #6 |
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The Red Hood
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i was hoping to shoot him down before he got to my lines. i know he has these things to choose from: basic marines (duh), possessed, obliterators, Land Raider, pred, 5 termies, couple of rhinos, 1k sons, bezerkers, Abbadon, lord, sorcerer. probably other things, as he can field about 4k when he needs to. edit: oh and a defiler. forgot about that. last game my dread imobilized it, then charged it and killed it good n proppa what should go in place of company vets? i had them down as 10 including upgrades and rhino for 300 points. i dont want to lose the Devs, but im happy to lose the pred, as its just an extra tank to bring. dont have any assault termies (yet) so that route is closed. i know what its like to be assaulted turn 2 (i know what its like to be assaulted turn 1! but thats by nids, and a different story) i was hoping that i could use this as an ammoriss battle report, but i have no camera to take to GW
Edited by Brambleten, 23 Oct 2008, 09:03 PM.
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| Death Korp | 23 Oct 2008, 09:09 PM Post #7 |
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Lieutenant
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So, he has a balanced list then. Nothing like my assaulty-sort-of-death list (Which sometimes works) ![]() Actually, looking at the list, your army needs more troops for 2000pts. If the Chaso player has more then 3 troop choies, then you will struggle. Mabye try to have 1 HQ choice (i tend to do), as i like ot have more points in troops then characters usually. Actually, what do you ahve fro your Soul Drinkers/ IFs? What you'll want to do is to shoot his beserkers and possesed up first, as them guys can be a nasty piece of work in assault (Beserkers have WS 5, I 5 and S 5 on assault, and a rediculous amount of attacks). Then concentrate on anything that poses a serious threat to your army (like the defiler). EDIT: Actually thinking of it, the Vets mabye are not a good idea, as they are still basic marines, so can be taken out by shooting relitavly easily (as well as the Rhino). I'd just say spam assault marines, use as many as you ahve (i love jump troops as you can probably tell )DK Edited by Death Korp, 23 Oct 2008, 09:11 PM.
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| Brambleten | 24 Oct 2008, 04:05 PM Post #8 |
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The Red Hood
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ok, so vets are a no no. my space marines currently look like: jump pack lord 3 other commanders librarian 3 different chaplains (termie, jump and normal) 2 dreads 4 squads of termies scouts (remember these are elites) vets (well, actually, they are chaos marines) possibly 3-4 tactical squads (depends on what i can scrape up) assorted heavy weapons (3 las, 1 plas, 1 multi melta, heavy bolter, missile launcher) 3 bikes assault bike with MM pred with twin las and H bolters oh, and only 10 assault marines. was planning on 30, but i think 10 is enough, as i think 20 termies is far enough there's 2 HQs as i want a captain for rites of battle, and then the chaplain as he is one of my favourite models that ive painted, so he stays. unless of course the company master turns into Belial. then thats 4 troops choices, and in come some bikes (minus pred) to let me get my termies in without buggering up and rolling yet another 1 on the deep strike mishap table (i love teleport homers) new list: Belial - 130 -sword/storm bolter Dreadnought Antus - 125 -Multi Melta Scout Squad Sideous - 115 - 4 sniper rifles, power sword Deathwing Terminator Squad - 245 -Assault Cannon Deathwing Terminator Squad - 215 Tactical Squad Orange - 180 -5 Additional Marines, Flamer, Missile Launcher Tactical Squad - 260 -5 Additional Marines, Power Fist, Plasma Pistol, Flamer, Drop Pod Assault Squad - 295 -5 Additional Marines, 3 Plasma Pistols, Power Axe Ravenwing Assault Squadron - 140 - 2 Meltaguns Devastators - 295 -5 Additional Marines, 3 Lascannons, Plasma Cannon and thats 2k exactly. pred is out, as is the additional character. lord replaced with Belial so i can take termies as troops to give me more troops choices as suggested. bikers are there due to scout move and teleport homers for Deathwing assault termies. quick question: do scout moves happen before deathwing assault? Edited by Brambleten, 24 Oct 2008, 07:17 PM.
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| Brambleten | 26 Oct 2008, 01:55 PM Post #9 |
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The Red Hood
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after some comments on B&C, i've re written the list. Belial - 130 Dreadnought - 175 -Multi Melta, Drop Pod Dreadnought - 125 - Plasma Cannon Deathwing Terminator Squad - 245 -Assault Cannon Deathwing Terminator Squad - 245 - Assault Cannon Tactical Squad 1 - 180 -5 Additional Marines, Flamer, Missile Launcher Tactical Squad 2 - 210 -5 Additional Marines, Power Fist, Plasma Pistol, Flamer, Assault Squad - 295 -5 Additional Marines, 3 Plasma Pistols, Power Axe Devastators - 270 -5 Additional Marines, 3 Lascannons Predator - 130 - Autocannon, Lascannon Sponsons thats 2005 points |
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| Brambleten | 14 Dec 2008, 12:47 PM Post #10 |
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The Red Hood
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ive got a game against nids on wednesday, and ive been given the advice "heavy bolters". i know my opponent likes stealers, so Captain Peragrin - 155 Relic Blade, Hellfire Rounds, Artificer Armour Mr Pedro - 175 ( i had points spare) Tactical Squad Yellow - 170 Flamer, Missile launcher Tactical Squad Orange - 170 Flamer, Missile launcher 8 Sternguard - 200 Terminators - 205 Heavy Flamer Landspeeder - 60 Tornado Heavy Bolter Landspeeder - 60 Tornado Heavy Bolter 10 Devastators - 230 4 Heavy Bolters Predator - 85 Heavy Bolters 1505 so thats 10 heavy bolters and a couple of anti big beasty things ( missiles and hell fire rounds, as well as Mr Pedro's Orbital Bombardment). i also think this is a balanced list, as it gives me 2 choices from each part of the list Edited by Brambleten, 14 Dec 2008, 12:48 PM.
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| Brambleten | 28 May 2009, 02:04 PM Post #11 |
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The Red Hood
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been a while since i posted a list. here's what i plan to use at GW tomorrow if i play 40k: 1500 points: Librarian - 150 Epistolary Chaplain - 130 Terminator Armour 5 scouts - 90 sniper rifles, camo cloaks 10 tactical marines - 170 flamer, missile launcher 5 Terminators - 205 Heavy Flamer 7 Vanguard veterans -215 2 power sword (extra), drop pod 10 Devastators - 290 3 lascannons, missile launcher Land Raider Redeemer - 250 Multi Melta total: 1500. librarian and vanguard drop pod in, scouts hold an objective, tactical squad splits and takes objectives, termies + chappy cruise around in their Land Raider flaming people, then smiting them in combat |
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| Brambleten | 4 Oct 2009, 01:16 PM Post #12 |
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The Red Hood
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Trying to work out whether to be Chaos Marines or basic ones for a cities of death tournament starting today: Chaos Lord, with Mark of Khorne, power weapon and personal Icon - 120 10 Marines with Champion, flamer and icon of slaanesh - 190 10 Marines with Champion, flamer and icon of Tzeentch - 210 8 Khorne Bezerkers with champion and Rhino - 218 11 Lesser Daemons - 143 3 Chaos Bikers with 2 Melta guns - 119 Total: 1k or, Marines: Librarian with Terminator Armour and Storm Bolter (Null Zone and Smite) - 130 10 Man Tactical Squad with Flamer - 170 10 Man Tactical Squad with Flamer and Missile Launcher - 170 Dreadnought with Twin Linked Heavy Flamer - 105 Dreadnought with Twin Linked Heavy Flamer - 105 Terminator Squad - 200 3 Scout Bikers - 70 Attack Bike with Multi Melta - 50 Total 1k what do you guys think? which list? |
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| Death Korp | 5 Oct 2009, 01:44 PM Post #13 |
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Lieutenant
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I would use the Chaos list, the Imperial List is a little weak at AT and lacks alot of hitting power. For the Chaos list, if you have any more Rhinos, get all your squads in them. Take off the Icons and stick a standard IoCG. You already have a dedicated assault unit, and a re- rollable LD 10 is ace. Also, dual meltas and a Powerfist is compulsory for a decent all rounder sqaud. Instead of the lord, use a Daemon Prince if you have one, much better choice. Or, if you want to use a Lord, keep him Undivided with a Daemon Weapon, Melta Bombs, Wings and stick him with the Beserkers. The Wings DON'T count as a jump pack for purposes of transports (so you can still stick him in one) but can move like one. Take out the bikers and Daemons (you already have 3 troop choices), and use the points on 2 Obliterators, they are the best army choice you can have. The edited list would look like this: *Chaos Lord: 155pts (Joins Beserkers) -Daemon Weapon -Wings -Melta Bombs *9x Khornate Beserkers -Inc Asp Champ w/ Powerfist -Rhino *2x 10 Chaos Space Marines: 460pts -2x Meltaguns -IoCG -Champ w/ Powerfist -Rhino *Obliterator: 75pts *Obliterator: 75pts Total: 994pts If there are alot of horde players, take 1 melta from the CSM squads and put a flamer in instead. I use a Tournie CSM army myself and won a Tournie with them, and this is simualr to what I use (except I use a Deamon Prince instead of a Lord). Any questions, just ask me, and I'll try and help, Cheers, DK |
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| Brambleten | 5 Oct 2009, 04:06 PM Post #14 |
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The Red Hood
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cheers DK. apparently it will kick off some time in the next 2-3 weeks, so it gives me time to tweak my list a bit. a couple of things: i has no daemon prince i has no oblits i has no melta gun wielding marine i has no more rhinos ( i dont really like tanks) A chaos lord of Khorne has never left my army list, but usually has a jump pack and daemon weapon instead. whilst i like the army you pointed out, there isnt actually any way for me to field it ![]() this list did however, win a game against marines, 1 objective to 0, with the other being contested thanks to my slaanesh marines trying to throw krak grenades at a dreadnought in combat.] and null zone is staying on the librarian, as i luckily played daemons, so i moved the librarian and his bodyguard into the middle of the board and cast it a couple of times, helping me wipe out a reasonable amount of daemons in the time we had. |
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| Death Korp | 19 Oct 2009, 01:57 PM Post #15 |
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Lieutenant
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Thats fine, whatever you're happy with mate ![]() If you want to stick with the khorne Lord, have you ever thought about lightning claws? 6 Attacks on the charge is enough to make any T3 man cry. When the new Plastic Daemon Princes come out, get on and have a play around with it to see what you have been missing out on! DK |
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8:27 AM Jul 11