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Pure GK army; Would like some critique
Topic Started: 31 Aug 2008, 11:18 PM (414 Views)
Fraserbear
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Sergeant
Hello, I am starting WH40k and love the look of the Grey Knights. After looking through the Daemonhunters codex I'm going to go for a PURE Grey Knight force.

Here is my 2000 point army list:

HQ
Brother Captain
Psycannon

5 GK Terminators (Retinue for BC)
Psycannon

Troops
10 PAGK (including Justicar)
Psycannon

10 PAGK (including Justicar)
Psycannon

10 PAGK (including Justicar)
Psycannon

Heavy Support
Land Raider

Land Raider

Land Raider
Total points: 1996

Models: 1 character
35 infantry
3 tanks
Total killpoints: 8

Basically, the three squads of Grey Knights start the game in the Land Raiders (going to be using the beautiful Forgeworld Mk.IIB Pre-Heresy Land Raider models) and the Brother Captain and his retinue of double-hard Knights Deep Strike where needed. This way the whole army is flexible and willing to travel. Thoughts/tactics/help would be appreciated :)
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Death Korp
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Lieutenant
Looks a nice list, but i think you need a Land Raider Crusader for you Termies with the BC. Why? Well...

1, It'll be safer then DS'ing.
2, You get frag grenades on the Crusader, meaning your Termies can strike simultainiously with an enemy in cover (Terminators don't have frags).
3, Well, its hard and has assault cannons. Awsome Sause.

Hope that helps :)

DK
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Arkion
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Colour Sergeant
LRCs aren't an option for pure Grey Knight forces, though.

Unfortunately, having never played with or against Grey Knights, I can't really offer you much else!
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Fraserbear
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Sergeant
Death Korp
3 Sep 2008, 06:44 PM
Looks a nice list, but i think you need a Land Raider Crusader for you Termies with the BC. Why? Well...

1, It'll be safer then DS'ing.
2, You get frag grenades on the Crusader, meaning your Termies can strike simultainiously with an enemy in cover (Terminators don't have frags).
3, Well, its hard and has assault cannons. Awsome Sause.

Hope that helps :)

DK
Sadly to take an LRC on top of the three LRs (which I need for my PAGK) I'd need either another heavy support slot or a transport option for my hero.

Or a decent codex.

I'm thinking of re-writing the Daemonhunters Codex myself as GW arn't in a rush to do anything except keep Ultramarine players happy. When the codex first came out it was hard enough playing pure GK, but now with stuff like Heavy 3 non-rending [arse] Cannons it's a bit much. Daemons don't even have Instability tests anymore.

The army list needs the special rules streamlining, wargear updates, the insane armoury trimming down to keep Justicar options in line with current squad leader options (no 150 point Justicars) and things like Dreads being moved to Elites.

Nothing like making them more or less powerful but just "updating". I'm going to throw together my own pure GK Codex at some point.
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Silverwing
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Looks nice, I am a pure GK player too(actually I'm trying :P), though I always prefer a Grand Master to lead my troops, the BC is good, but has only one wound, and spending 30 pts (psycannon) for a model with only one wound is kind of weird. :)

I had 4-5 victories with this list(1500 pts)


HQ 430 pts

Grey Knight Grand Master 145 pts
Icon of the Just( 4+ inv) 25 pts
Sacred Incense 10 pts (I had 10 pts and didn't know what to do with them)
Psychic Hood 20 pts
Total 200 pts
Retinue:
5 Grey Knight Terminators 230 pts
530 pts with retinue.

Troops 620 pts

4 squads με :
Justicar 50 pts 4 grey knights 100 pts 150 pts
+ 2 Teleport Homers for 2 Justicars 10 +10 pts

Εlites 316 pts

Brother Captain 61 pts
5 Grey Knight Terminators 230 pts
Psycannon 25 pts
Total: 316 pts


Heavy Support 133 pts

Grey Knight Dreadnought 80 pts
Twin linked lascannon 50 pts
smoke launchers 3 pts
Total:133 pts

Full Total: 1499 pts.



Does anyone know if we can use the new LR Redeemer, since we can use anything available to others.
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