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| Imp Guard Sentinels | |
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| Tweet Topic Started: 28 Aug 2008, 05:31 AM (313 Views) | |
| Dexter | 28 Aug 2008, 05:31 AM Post #1 |
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Warrant Officer First Class
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Ok, the codex says summit like "if you are playing a game where you're limited in the units you can deploy (dawn of war) the sentinels do not count towards that limit" so if you've written your army right, you could deploy 12 sentinels (including 3 for comm plat) plus the command platoon and two infantry platoons... which means guard maintain a massive deployment advantage... or am i being dumb? |
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| Infernus31 | 28 Aug 2008, 07:51 PM Post #2 |
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Corporal
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Nope if thats the way its ruked in the gujard codex thats how it plays Codex over rules rulebook, even in USRs like scout , with the Guard codex in particular that means a few things if your playing RAW or tournament scenario 1) Smoke launchers work as per codex , not per rulebook so tht dont give a save but make it glancing - making your tank captain scarl.. i mean indestructable ![]() 2) Command Platoons are deployed as a single unit (not infantry platoons they count as a troops choice, not unit) meaning in dawn of war you can deploy all your heavy weapon teams and command section sentinels as well as two squads of guardsmen and the command section, against necrons in particular this is very god fun, and against everyone means your firers are static first turn should you wish to blast everyone to oblivion! (though remember its nightfight, so maybe invest in a troops chimera with a searchlight to truly exploit this :p) |
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8:37 AM Jul 11