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| new 5th edition stuff; some confirmation | |
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| Tweet Topic Started: 16 May 2008, 11:55 AM (623 Views) | |
| Merceus | 16 May 2008, 11:55 AM Post #1 |
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Lieutenant
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when i was down my lcoal gw yesterday it was just me and a couple of staff... they just so happened to talk about some of the new stuff in the 5th ed rulebook whcih they had out back and had been reading, so here's what i remember...
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| Merceus | 16 May 2008, 11:59 AM Post #2 |
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Lieutenant
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Also thought id chuck in what they've seen of the new starter set and maine book... Marines: are all fearless but can choose to run if they want to. all ive heard on that sorrystarter set: contains 2X10 marines, commander, 5 termies and a dreadnought for Marines. 2X10 boyz, warboss, 5 nobs and 3 deffkoptas for Orks. Also contains mini-rulebook, dice, counters, terrain and tape measure/red stick. and is still only £40 It will be released 2 weeks after the 5th ed rulebook
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| UrlockGaur | 16 May 2008, 02:16 PM Post #3 |
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Warrant Officer First Class
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Awesome news on the starter set. A friend an I are going halves on that. I get the Marines and he gets the Orks.
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| ☺Jasevx | 16 May 2008, 04:03 PM Post #4 |
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Techmarine
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If you can't through grenades what do you do, drop it in their pockets? |
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| Stoss55 | 17 May 2008, 04:01 PM Post #5 |
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Second Lieutenant
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that starter set... it sounds really one-sided... almost equal numbers! orks can never win that. something was misinterpreted. either way, i will have to get that. maybe i'll break my strict no-marines rule and start an imperial fists army, and indulge myself with starting an ork army. now i really need to get a job... |
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| Merceus | 18 May 2008, 12:43 PM Post #6 |
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Lieutenant
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okay, the exact rule here is that after the enemy rolls to hit and wound you can choose to 'go to ground,' this gives you +1 to your cover save but you cannot move or shoot in your next turn edit: this can supposedly be used against Lash of Submission (meaning the enemy cannot move you), but there is no confirmation of that yet... |
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| YosefKaldhu | 20 May 2008, 01:05 PM Post #7 |
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Corporal
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deepstriking units cant assualt when they come into play but can shoot or run (please note the new run rule has an adverse effect - a unit that run cannot make an assualt move- ) also a new rule with deepstiking - when deepstriking if any models cannot be placed on the board due to impassible terrian freind in the way or foe within 1 inch the unit must make a role on the deepstrike mishap table (please note deepstrike units must be placed base to base with the first model going round in a circle) - deepstrike misshap table - 1- unit is lost - completey destroyed 2-3 unit is lost - counts as under 50% 4-6 the opponent can place the unit where ever they wish (following normal rules of deepstrike) without scattering i have also heard of a rule which says you can not shoot past friend (unless within the same squad) or foe units that are obstucting the veiw partial or fully of all the oppenents models within the unit (this rule i hate a lot but will make postioning units 10X more important soo will be a more tactical game compared to before) |
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| Merceus | 21 May 2008, 10:03 PM Post #8 |
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Lieutenant
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nuther bit i got today... you can shoot any enemy in line of sight (and range and any other limitations obvously)... line of sight now means so long as you can draw a straight line from the shooter to the target you can see them... ie, you can now shoot through terrain, even multiple bits of terrain if you can see all the way... |
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| # KayvaanShrike | 21 May 2008, 10:55 PM Post #9 |
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Marine Biologist
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Rending rule has changed as well. No more automatic wounds on a "to hit" roll of a 6, instead its any rolls of a 6 on the "to wound" roll now count as AP2. Against vehicles, an Armour Penetration roll of a 6 allows an extra D3 to be rolled with the score being added to the total score. All infantry units can choose to "run" instead of shoot. If you choose not to shoot you immedietely move D6". If this takes you into difficult terrain there is no penatly, you move the distance on the dice. However you take a dangerous terrain test as normal if the terrain is dangerous. You may not assault after running. This is true, as it comes from the rulebook itself, which I have seen. lol |
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| Merceus | 24 May 2008, 04:18 PM Post #10 |
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Lieutenant
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dont forget models with 'fleet' can still assault after running
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| Hocistik | 15 Jun 2008, 09:24 PM Post #11 |
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Sergeant
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Not quite how I remember reading it last weekend at the 40K Battlefield Event... After you have assaulted, and moved your models into base-to-base contact, your opponent then gets to "react". This means that he gets to do a standard move with all of his models (effectively the same as the old Counter Charge rule). After all this movement has occured, any model which is still outside the 2" zone CANNOT fight. They can however be removed from combat as casualties. The example in the book shows Marines assaulting Grotz I believe. Due to the size of the unit, once all movement has been done 5 of the Grotz are still too far away to fight. The Marines naturally strike first, killing 5 Grotz. Can you guess which 5 were removed? Yup, the ones who are part of the unit but couldn't fight, leaving ALL of those who ARE in range still with the ability to fight back... But never mind all that rubbish, there was something much more important in the book.... ME! Lol, couldn't believe it when I found my pic in there
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sorry

8:37 AM Jul 11