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| new marine codex FAQ:; throw your questions up here! | |
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| Tweet Topic Started: 12 May 2008, 12:40 PM (962 Views) | |
| # dean | 19 May 2008, 05:54 PM Post #21 |
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Grandmaster of Librarians
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Yes.
Both would put 10 men in Razorback.... Think you meant either squad could embark..... Yesextreme legal example: Start of movement, squad 2.1 exits razorback, razorback moves 6" to squad 2.2 and they embark to move and exit next turn. Here is the unofficial FAQ and it (and the rest of the thread) explains better than I. http://www.bolterandchainsword.com/index.p...dpost&p=1238566 |
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| ☺Jasevx | 20 May 2008, 10:59 AM Post #22 |
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Techmarine
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Thanks Dean that helps alot, tho people at WHW do confuse the matter, constantly saying' if you can't find it in the BA Codex, refer to the SM Codex and take it from there'! mmmm Like, 'if you take a Company Captain, your chaplain and librarian doesn't take up a HQ choice', I can't find that in my BA codex!
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| # the_great_gonzo | 20 May 2008, 01:10 PM Post #23 |
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Wg Cdr
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Lies! You have to choose what type of command structure you want based on force organisation chart for normal games, so you are limited. I believe they will retain terminator command squads, I don't see marines being limited to having to buy a landraider as transport for a mixed armour command squad (captain in terminator armour, the rest in power armour) when they could concievablty all have terminator armour and teleport into the fight! The confusing thing is all the rumours bounding along, if they get rid of 6 man squads I will have to buy more rhino's (when I should not have glued the tops to my razorbacks , giving me the option of putting rhino top doors on instead, DOH!). ETC ETC ETC I have a big pile of salt if you want to take a pinch! Just a case of wait and see, either way I will be getting a load of drop pods for my griffons next year, and trying out SpikeyJames' dipping with them! (speed painting = more drinking!). |
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| Keravin | 20 May 2008, 02:51 PM Post #24 |
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Go post in someone's topic that you normally wouldn't
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They are DEFINITELY getting rid of 6 men squads. Thank god. |
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| hiveminion | 20 May 2008, 03:32 PM Post #25 |
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Second Lieutenant
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I guess I'd better put this here, check out the BelloflostSouls site, there's a huge list of what's in the codex allegedly taken directly from the codex itself: http://belloflostsouls.blogspot.com/ Conversion beamers! Land Raiders with S6Ap3 flamers! Assault Veterans that can assault the turn they Deep Strike! Scouts are still troops! I just wet my pants! Eww... The downside is that Traits are gone now but meh, I'll max out on Veterans for my Infiltrating forces I guess... although those 3 Elite slots are now heavily competed. Special Characters also seem to change army composition so perhaps there's some variety to be gained with 'counts-as'. |
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| ☺Jasevx | 20 May 2008, 04:18 PM Post #26 |
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Techmarine
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My Razorback weapon options have just gone through the roof, they better launch a sprue with all the new weaponry on!
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| # the_great_gonzo | 21 May 2008, 06:55 AM Post #27 |
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Wg Cdr
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BOLS is where I get my news from, too lazy to trawl through warseer.com! Will be interesting |
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Think you meant either squad could embark..... Yes




8:38 AM Jul 11