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| Datasheets - the fanboy way.; All sorts o' datasheets. | |
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| Tweet Topic Started: 12 Apr 2008, 10:02 PM (558 Views) | |
| Trilbydude@waaaaaaagh! | 12 Apr 2008, 10:02 PM Post #1 |
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Sergeant
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ME an' merceus have come up with a few datasheets either based in the 40k universe or from some other place. Here are a few: --------- Magnus the red, great sorcerer of tzeentch 1000 pts WS BS S T W I A Ld Sv 8 * 8 7 5 ** 7 5 10 *** Weapons: Sword of tzeentch, vast psychic powers. Sword of tzeentch: The sword of tzeentch is crafted from a great feather, taken from the lord of change himself. In battle it is an ever-changing, devestating weapon. It counts as a daemon weapon and a force weapon that grants magnus an extra D5 attacks and grants him the preffered enemy universal special rule against all enemies. If an enemy is struck by magnus but not wounded, they are instantly changed into a chaos spawn under the control of the chaos player. (vast) Psychic powers: Fungal hands: The very earth sprouts hands like vile plantlife, that grasp and ensnare the enemy. In any phase, roll a D5. the result on the dice is the number of enemy units within 36" that this power affects. If a 1 is rolled, this power has no affect. If there are more units within 36" than the number that is rolled, the player controlling magnus may choose which ones to affect. The units affected must pass an initiative test or have their initiative reduced to 1 for the duration of their turn. also, any units affected count as being in dangerous terrain. This power automatically affects any units in contact with Magnus. Storm of change: This may be used in the shooting phase instead of using another psychic power. Magnus must pass an unmodified leadership test to use this power. If it is passed, storm of chaos counts as a weapon with the following profile: Range STR AP Special 48 8 1 Apocalyptic barrage (X) (X= 10 minus the number of inches magnus moved in the movement phase) Magnus also has all of the powers listed in codex: chaos space marines and codex: daemons (I assume there will be some...) Special powers: Apex of power: Magnus never needs to pass a psychic test to use his psychic powers and can use two in every phase. Magnus always hits when he shoots, and has 3 added to the total number of wounds he has each turn, to a maximum of 10. This does not happen when Magnus is being held in reserve. in addition to this, he has a 2+ invulnerable save that cannot be altered or nullified by any means. If he is hit with a vortex grenade or a similar weapon then he will be placed in reserve with 5 wounds taken off of his profile. Also, his psychic powers will always work, regardless of any blessings, hoods or shrouds. They will always work, and that's that. He is invulnerable to the effects of the instant death special rule. Master strategist: Magnus is one of the greatest minds ever created, something that was only enhanced by his direct tutelage from the emperor. Any force including magnbus has a strategy rating of 6. In addition, while magnus is alive you may always choose to add 1 to your rolls for reserves, regardless of whether he is in play or not ( a roll of a 1 is always a failure). Wings of tzeentch: Magnus can move up to 24 inches in each movement phase, ignoring any terrain that may be in his way. The outcast: Magnus and Ahriman may never be in the same force, ever. under no circumstances may their be an army with both ahriman and magnus. not even if there are multiple players and one has magnus and one has ahriman, they cannot be used in the same team. Ahriman against magnus, however... that can happen. Individual: only one Magnus may ever be included in one force. *note that a D5 is D6 minus one. on a roll of a one, the roll is ignored, and the result is a miss/nothing extra. -------- Angron 980 points WS BS S T W I A LD Sv 10 7 9 7 6* 8 ** 10 2+/2+ Weapons: Chainaxe of khorne, Kai gun Chainaxe of khorne: Angron's chainaxe is so huge and bloody, and has slain so many countless enemies, that all who witness it are driven nearly mad with fear. The Chainaxe counts as a Chainfist that Angron can use at his normal initiative. Also, all units within 24" of Angron must pass a panic test or move 2D6 inches directly away from him. Kai gun: The Kai gun is a master crafted weapon with the following stats Range S AP Notes 24" 6 2 Assault 2, pinning Special rules: Monstrous creature. Fearless. Utterly unstoppable: Angron is the purest embodiment of Khorne, a terrifying warrior who has served at his master's behest for ten thousand years. All who face him will ultimately be doomed to failure. Apart from units with the fearless rule, any unit which takes casualties in close combat when fighting Angron are instantly broken. Angron's number of attacks is equal to double that of the model with the highest number of attacks he can attack plus five. He also has the feel no pain, move through cover and the furious charge universal special rules. He is invulnerable to the effects of the instant death rule. Wings of Khorne: From Angron's back sprout two terrible wings, with which he can propel himself far into the sky. He counts as jump infantry and does not have to take a dangerous terrain test when jumping into difficult terrain. Master Strategist: Angron was directly trained by the emperor himself, and whilst his particular mental defects have removed most of his sanity, he is nonetheless still a tactical genius. Any force with Angron included has a strategy rating of 5. While angron is alive, you may choose to add 1 to your rolls for reserves, regardless of wether he is in play or not (A roll of 1 always counts as a failure). Avatar of khorne: Angron is the true embodiment of khorne's utter bloodlust, and he has defeated every challenger to his throne. if for any reason angron is in assault with a model either bearing the mark of khorne or in a unit with an icon of khorne then he will automatically hit. Also, absolutely no psychic powers will work on him, unless they are used by Magnus. Individual: No more than one Angron may ever be used in the same force under any circumstances. Also, angron may never join units: he's much too powerfujl to have to do that. --------- And some of the stranger ones: ---------- Godzilla - 1250pts WS:5 BS:1 S:10 T:8 W:7 I:6 A:4 Ld:10 Sv:3/4+ Atomic Breath: Rng:18" Hellstorm S:D AP:2 Type:Assault 1 Special Rules: Fearless, Gargantuan Creature, Smash: Take terrain test when moving through cover as normal. Remove moved through piece of terrain and replace with rubble. Pick up and Hurl: Whenever Godzilla charges a vehicle, roll a D6. 1-5 resolve combat normally. On a 6 he picks it up and throws it at the nearest enemy unit. The thrown vehicle is automatically destroyed. Place the large blast template over the target unit, resolve hits as normal with a strength equal to the vehicles side armour -4 If he charges a super-heavy vehicle roll 2D6. 2-9 resolve combat as normal. 10-12 same as above but with 10" template. Each model under the template suffers a number of hits equal to the remaining number of structure points on the thrown vehicle before it was picked up at a strength equal to its side armour -4. Regeneration: Godzilla has been known to take attacks that would destroy whole cities and come back fighting. He has the feel no pain rule, which in this case can be used WHENEVER he takes a wound, as opposed ot only against attacks that allow armour saves. ----- and... ----- Old Gregg - 165pts WS:3 BS:3 S:3 T:3 W:8 I:8 A:X Ld:10 Sv:-/4+ Mangina: Rng:template S:- AP:- Type:Assault 1 All models hit by the Mangina cannot do anything for the rest of the battle and are automatically hit in combat. Drunk on Bailey's from a shoe: Feel no Pain. Moves 2D6" in a random direction and uses Mangina on the nearest enemy unit in range. Horrifyingly Disturbing: When Gregg charges into combat the charged unit must pass a panic test at -3 Leadership or run 2D6" away in the opposite direction as per usual rules. If they pass then they join with Gregg as a single unit under the control of Gregg's player and have his special rules (except Mangina) ------ wahaha! I'm sure others have got some, so let's see 'em! PS: I'm sure there are loads of other topics like this, but I can't seem to find any... just humour me
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| Deleted User | 12 Apr 2008, 10:43 PM Post #2 |
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Deleted User
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Ill have a proper look at Angron later but... He shouldnt be allowed to join units etc - the glorys all for him and khorne! And hes no master strategist, hes more interested in running forward and splatting things. I'd suggest that if hes on the table, hes automatically the army general even if Magnus takes part as well (khornes first amongst the dark gods) and he has a strategy rating of 1.. |
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| ☺Vee | 12 Apr 2008, 11:30 PM Post #3 |
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King of the Monsters
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Godzilla regenerates any wounds he sustains, usually rapidly. He's also never needed to actually throw a vehicle because he's often too big to even bother, he just steps on them instead. Unless you're talking about the crappy 1998 American film which effectively took the 'God' out of Godzilla, then I can forgive the lackluster stats and rules. - Vee ...nothing personal, but Godzilla is wrath incarnate, and would easily surpass 950 points, as would King Ghidorah, Space Godzilla, Biollante, Destroyah, Gigan and Mechagodzilla (Kiryu). |
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| ☺scrubout | 13 Apr 2008, 03:35 AM Post #4 |
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style without style
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Sorry Merceus, this is QFT. Him and I go way back. There is a reason I like Blue Oyster Cult and their cow bells, and that is their homage to Godzilla. The only thing more destructive than Godzilla is Chuck Norris...and I still think Chuck Norris is a myth. -scrubout |
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| russian_ben | 13 Apr 2008, 07:35 AM Post #5 |
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Colour Sergeant
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that angron 2+ inv you cant get better then a 4+ |
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| Merceus | 13 Apr 2008, 06:50 PM Post #6 |
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Lieutenant
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blame it on the trilby I havent seen the proper godzilla unfortunately...and i still want you to take those damn wings off of angron... he doesnt have any! gah!! |
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| Deleted User | 13 Apr 2008, 06:56 PM Post #7 |
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Deleted User
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Yeh but Angron would but huge... it wouldnt necessarily have wings to be moving that fast... |
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| Merceus | 13 Apr 2008, 07:03 PM Post #8 |
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Lieutenant
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its not that im worried about, its that trilby has it stuck in his head that angron has wings
I'd say give him fleet and blood rage or some such for the extra movement...
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| Trilbydude@waaaaaaagh! | 18 Apr 2008, 11:12 AM Post #9 |
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Sergeant
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I was going to make a"zilla" datasheet as well, I just haven't gotten around to it yet.and as for him picking up 'n' throwing stuff, i was looking at the games for that one. good call on the regeneration though. |
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| Trilbydude@waaaaaaagh! | 18 Apr 2008, 11:14 AM Post #10 |
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Sergeant
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in my defence, have you ever seen a picture of angron (post-transformation) that shows his whole body?oh, and so you know, Merceus wrote the rules for godzilla. |
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| Merceus | 18 Apr 2008, 05:21 PM Post #11 |
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Lieutenant
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which isn't proof that he has wings...
'write' here, is quite literal as i was the one with the pen... trilby came up with the larger part of the rules
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I havent seen the proper godzilla unfortunately...
8:38 AM Jul 11