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Majors and Minors
Topic Started: Oct 25 2007, 07:31 PM (57 Views)
Commander Greif
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I am the Void in which all shall be destroyed...
If you have anymore ideas for jobs around ships Pm me about them.
Much thanks.

Pilot- Can fly small, medium, big and combat craft
Combat Personell- The average militia man.
Gaurd- A highly trained gaurd. Only on combat craft.
Coder- Can generate codes that allow splipspace and hyperspace drives to work. Only on big or Combat craft.
Gunner- Operates any type of weapons that are part of a ship.
Operation Manager- The commander of medium and small craft but only a superviser on big and combat.
Supply worker- Loads weapon, charges weapon and does genral maitnence.
Comunications staff- In command of keeping in contact with HQ and all other personell on the ship.
Engineir- Does repairs on ship parts.
Co- Pilot- Can fly but needs a helper.
Combat and Space Stratagist- A commander would want this, giving genral knowledge of space combat and piloting. (Only chosse this is your looking to become a Commander of ship captain.)
Shock Trooper- Can jump into space and hurl themselves at enemy craft to attack. They are mechanics, but not great.
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