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| Tweet Topic Started: Oct 25 2007, 07:31 PM (57 Views) | |
| Commander Greif | Oct 25 2007, 07:31 PM Post #1 |
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I am the Void in which all shall be destroyed...
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If you have anymore ideas for jobs around ships Pm me about them. Much thanks. Pilot- Can fly small, medium, big and combat craft Combat Personell- The average militia man. Gaurd- A highly trained gaurd. Only on combat craft. Coder- Can generate codes that allow splipspace and hyperspace drives to work. Only on big or Combat craft. Gunner- Operates any type of weapons that are part of a ship. Operation Manager- The commander of medium and small craft but only a superviser on big and combat. Supply worker- Loads weapon, charges weapon and does genral maitnence. Comunications staff- In command of keeping in contact with HQ and all other personell on the ship. Engineir- Does repairs on ship parts. Co- Pilot- Can fly but needs a helper. Combat and Space Stratagist- A commander would want this, giving genral knowledge of space combat and piloting. (Only chosse this is your looking to become a Commander of ship captain.) Shock Trooper- Can jump into space and hurl themselves at enemy craft to attack. They are mechanics, but not great. |
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8:11 AM Jul 11