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| Tweet Topic Started: Feb 25 2011, 05:59 AM (60 Views) | |
| Administration | Feb 25 2011, 05:59 AM Post #1 |
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Fields of Magic: Part One Arithmancy: Arithmancy is a branch of magic that is concerned with the magical properties of numbers. It comes from the Greek word, arithmo, meaning number and mancy, meaning prophecy. It is aparently a more accurate way of predicting the future, similar to an obscure but existing hobby of numerology. The belief that number patterns existing in real life can be calculated to give information regarding the future. An O.W.L. in Arithmancy is required to apply for a curse-breaker's job at Gringotts. Charms: Charms are a type of enchantment that causes an object to behave in a way that isn't normal for that object. Charms is also something of a catch-all for spells that aren't Transfiguration. In some cases, if a spell isn't Transfiguration, it's probably a charm. A Charms spell might cause something to flash different colours. It might cause an object to levitate or even fly through the air. Charms can make a person laugh or dance or even create a bubble of breathable air around a person's head. In all of these cases, the boject or the person doesn't really change, they just do something unexpected. Some Charms can be extremely powerful such as the Fidelius Charm. It can completely hide a person or place in such a way that no one can find them unless a Secret Keeper exposes their location. Memory charms can be so strong that they completely remove a person's memory or even damage their mind permanently. The Dark Arts: The Dark Arts refers to any type of magic that is mainly used to cause harm. Powerful Dark Spells require malicious intent in order to be successful. Most magic is relatively neutral; it can be used for bad or good. Some magic however, is evil in its intention through and through. Spells of this kind are often called curses. Curses are spells that are often intended to cause harm to another person. This intention to do harm places that spell into the realm of the Dark Arts. Ultimately the deep, true intention of the caster is what makes the difference. Dark magic damages an individuals soul. Injuries caused by dark magic never fully heal and are difficult to control. Vincent Crabbe was killed by the cursed fire he created when he couldn't control it. A Horcrux curse is described as the wickedest of all magical inventions. Typical Dark Magic spells are called curses There are offensive spells that shoot out of a wand like a gun; curse energy causes physical damage to things it hits besides the magical effect. Hexes and jinxes are lesser spells that adversely affect the target. As stated before, the intention of the caster is what actually makes the difference. Dark Magic is more than simply curses. Magic that involves tampering with the fre will of another person or which kills another person would be sonsidered Dark Magic. Voldemort spent years in magical research trying to find ways of becoming immortal. This pursuit is also an example of Dark Magic, presumably because it tampers with the natural order of things. The following is a list of some things that are considered "Dark": Dark Potions: Rebirth Potion, Polyjuice potion and Emerald Green Potion. Dark Items: Cursed Books, Hand of Glory, Horcrux, Consuming blood of a Unicorn, Necromancy and Dementors. Dark Books: Magick Moste Evile and Sonnets of a Sorcerer. Herbology: Herbology is the study of magical plants and fungi; including their care and the study of their magical properties and uses. Some magical plants form important ingrdients in potions; others have magical effects in their own right. *Info obtained from HP-Lexicon and HP Wiki |
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