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E-Bee's Project status thread; Just so people know...
Topic Started: Feb 10 2017, 05:10 PM (2,353 Views)
ElectricBee
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Does he ever sleep?
[ *  *  *  *  *  *  *  *  *  * ]
The big GitHub migration is ongoing so I can clean out my MediaFire account and use it for other things, as well, keep everything in a repository that is very unlikely to fail catastrophically any time soon.

Unlike copy.com, GitHub will be around for years to come, so there's no reason I should worry about any work disappearing from their servers any time soon.


So I can make my signature more simple, this thread is dedicated to the statuses of my projects. I will modify this thread when I find myself working on projects presently on hiatus.

Extensive mods
These include both models and graphics, and may include cars and maps. These things touch a lot of the game's directory tree, hence why they are "Extensive" in their reach.

ElectricBee's Aerials (EBA)
This project aims to completely supersede Iron Bob's Aerials with a version that allows for vehicles that use IBA to have usable substitutions, while also providing a lot more colours and a fix to the beachball that IBA breaks. The beachball can either be used as-is (scalefix) or customized (blockfix), the aerial colours can easily be appended onto custom FxPage2.bmp files (with provided overlay file) and allow for use on legacy versions of Windows or portable devices by means of making copies of files, or use on moderan versions of Windows (Vista and up) by making links of files.

Status: Active


Re-Volt Community Legacy Mod (RV CLM)
This project attempts to bring together all of the stuff from the Dreamcast version of the game, as well add development and demo content and community-realized concepts from the game's art gallery. Vehicles and tracks packaged are available in the forum thread linked.

Status: Paused


Discovolt
May induce seizures.
A set of silly things for people who love colours. Shiny things will take on the appearance of the envstill.bmp image provided, and models that also pick up the provided texture are included to make the game look like the 70's vomited all over it. All assets provided came from other sources, none of the content provided is original except for the pickup models.

Status: Halted


Re-volt Live Modifications
This project provides two versions of replacement pickup and countdown models that are intended to supersede the default models for users of Re-Volt that wish to have some of this forum's colour scheme into the game. One is blue and teal, while the other is blue and grey. Also provided are replacement Re-Volt Live intro textures.

Status: Halted

Model mods
All of these projects are halted unless specified otherwise.

Pickups
Re-Volt Metals+
This project originally started off as an idea that became something a bit bigger; A set of 432 model files that represent twelve sets with three metal-coloured variants, and two versions of each. Intended for track designers and casual modders, they can be used either in lieu of the regular models, or used as custom models in specific tracks to append onto the track's theme. One of the few large undertakings I am glad to be finished with.

Re-Volt Metals++
An add-on for the Re-Volt Metals+ mod made mostly for satire. It includes white, black and magenta in the set of metal colours.

Graphics mods
All of these projects are halted unless specified otherwise

Pickups
Wipeout 3 weapon icons
Weapon icons from the Wipeout 3 series, including XL and the N64 port.

Positions and indicators
Street signs redux
Made because my original revision was really crap. Uses American sign series whenever possible.

LED-illuminated indicators
A theme pack for adding LED-style directional indicators into the game.

Scoreboard font
A really inappropriately-named position font; It's a 7 segment-like font intended to mimic scoreboard counters.

Really glassy positions
A demo project showing off transparent position indicators. Only works in 32-bit graphics mode.

Deco glass and metal font
A more practical implementation of transparent positions. Still more like a demo.

Game fonts
All fonts authored by me use the enhanced resolution font.bmo as a base, which is compatible with all game versions that use it.

Launchtime
Based from codeman38's font inspired from Illusion of Gaia, Lunchtime Doubly So.

Press Start K
Based from codeman38's font inspired from the NES, with some changes,

Wipeout 3 font
Based from the F-500 font by mrGonaka, angular and boxy.

Based on Arial
As it says on the tin. Arial font, downsized, cut and stitched together into a Re-Volt font.

Repacks / Reuploads
Repackaging of original works normally bound by an executable or batch script. This doesn't include anything from my repack thread in custom cars.

Project Milkfix
A large bunch of mods to Re-Volt that use the stock textures to improve the look of nearly about everything. May be conbined with other graphics mods, but results are not guaranteed when combining them.

Sakura frontend
This frontend is based on the custom map Sakura available from Re-Volt Zone.

Shelved carboxes
Another frontend, this time the stock one modified by the (seemingly late) ThugsRook. We may never see him again, but at least some of his stuff exists.

More projects will be added later on in this thread as they are made or remembered. Have fun, and remember to practice safe modding.
Seeker and hoarder of many informations.
Plant the seeds of sin into the world and they will grow to consume you.

I make usable stuff and break things for fun. Check out what I've made.
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