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| Tweet Topic Started: Dec 26 2014, 10:42 PM (3,957 Views) | |
| Nero | Dec 26 2014, 10:42 PM Post #1 |
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The dark horse
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It's time to re-charge those batteries. This is the next step in reinvigorating our passion for the game. Much like Counter-Strike: Condition Zero was to the original Counter-Strike, this will be mostly a graphical update to Re-Volt. Another significant feature will be the balancing of cars. Since relying on an entire community to collaborate to make content just falls flat (RVLHQ), I'll be doing most of the hard work; however, testers are always welcome. Good racers are needed to see if the cars are balanced for their classes. Progress: AMW - 10% Toyeca - 10% Humma - 10% Rotor - 10% Adeon - 40% Pest Control - 10% [spoiler=Humma] [/spoiler][spoiler=Adeon] ![]() ![]() ![]() [/spoiler]
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| Skarma | Dec 26 2014, 10:55 PM Post #2 |
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Distant.
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Ahem. Don't forget that I'm a part of this too. |
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| Gotolei | Dec 26 2014, 11:13 PM Post #3 |
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Let's try something
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This looks promising. Would part of said balancing include things like an AMW that isn't a complete joke, or are you aiming for something close to vanilla? |
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| Nero | Dec 26 2014, 11:18 PM Post #4 |
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The dark horse
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That's one of the first things I want to get out of the way, nerfing Toyeca and balancing the Pro class in general. At the same time though, I want all the cars to "feel" similiar to what they used to handle like.
Your main task will be to nerf Phat Slug. *like* |
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| Skarma | Dec 26 2014, 11:45 PM Post #5 |
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Distant.
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[offtopic]You bastard! D:[/offtopic] |
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| Matsilagi | Dec 27 2014, 01:49 AM Post #6 |
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Semi Pro
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I will be watching this. Looks like this will be amazing if it ever gets finished. |
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| Nero | Jan 2 2015, 10:22 PM Post #7 |
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The dark horse
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Adeon is coming along nicely. With me being nearly finished with modelling the car, this will make an excellent base for related models: AMW, Toyeca, Humma, Cougar and Volken Turbo. Not only will it speed things up, but it will be easier to add specific details for each of them (headlights, etc.).![]() I've began working on some high quality decals for Adeon as well. Although nothing special (and others could do a lot better than me), it's a start. ![]()
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| RV_Passion | Jan 2 2015, 10:55 PM Post #8 |
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Carboxmaker, Repainter and sometime more.
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I can help you with some decals nero, if you want.
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| Art is beautiful, but makes a lot of work : Karl Valentin | |
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| Gel38 | Jan 3 2015, 11:12 AM Post #9 |
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Car Parameter Trailblazer
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Putting my 2 cents in, I think the classes for Re-Volt should be separated more in speed. They're so close in performance sometimes it doesn't matter, such as Semi-Pro to Pro. And also acceleration... based on time or distance BTW, just a useless bit of info... for the Top speed setting of frontend display, I do believe in the parameters file, a number of 6300 will bring the bar right up to the edge of the display. Anything over will go beyond the display panel. |
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AM-Bio Design Car and Level Design. Don't let the car drive you. You drive the car. - American Motors Bio Motto American Motors Bio | |
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| Skarma | Jan 3 2015, 01:43 PM Post #10 |
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Distant.
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4320. |
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| Nero | Jan 3 2015, 02:52 PM Post #11 |
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The dark horse
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The top speed of the cars I'll be balancing won't change. Most of them won't, anyway.
Thanks Passion, I'll let you know as soon as I need some help with the textures. *like* |
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| Gel38 | Jan 3 2015, 03:13 PM Post #12 |
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Car Parameter Trailblazer
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Hmmm yeah... I had the 300 part right. 4320 may be more accurate... my Pulster G-Bike has a rating of 4300.... I for some reason thought it was 6300... ah well ![]() On another note, maybe I haven't looked at the Adeon mesh a whole lot, but... I don't exactly understand what's going on with it in your picture. |
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AM-Bio Design Car and Level Design. Don't let the car drive you. You drive the car. - American Motors Bio Motto American Motors Bio | |
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| RV_Passion | Jan 3 2015, 05:17 PM Post #13 |
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Carboxmaker, Repainter and sometime more.
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I can currently make now the textures from Adeon Nero. His textures are basically easy to make for me. In what size do you want the texture page and do you need for Adeon only one texture page or more? |
| Art is beautiful, but makes a lot of work : Karl Valentin | |
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| Skarma | Jan 3 2015, 06:37 PM Post #14 |
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Distant.
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How many texture pages do RV cars typically use? |
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| Mladen007 | Jan 3 2015, 07:46 PM Post #15 |
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Porsche Maniac
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![]() Adeon's wheels are done. ![]() Humma's too. |
![]() http://www.downloadmoreram.com/ <- Download free RAM | |
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| Skarma | Jan 3 2015, 07:52 PM Post #16 |
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Distant.
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Real smooth. |
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| Nero | Jan 3 2015, 08:02 PM Post #17 |
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The dark horse
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A 1024x1024 texture map would be pretty neat. Remember, the texture map has to "look" like a 1024 texture map with high quality decals, not just the original texture map, but resized. This isn't a milkfix; this mod will and has to go beyond that. |
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| Mladen007 | Jan 3 2015, 08:55 PM Post #18 |
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Porsche Maniac
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![]() AMW wheels,done. EDIT: ![]() EDIT2:
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![]() http://www.downloadmoreram.com/ <- Download free RAM | |
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| gPstr | Jan 4 2015, 06:31 PM Post #19 |
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Junior RC
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Re: balancing of cars - if there's any interest, I've got a pretty well balanced set of the four main Pro cars. Toyeca is unchanged and is the baseline and the other three are edited so that they can compete, but they're still distinctive (and make more sense than they did). And I'll likely do at least some of the other classes - it's just something I've been threatening to do... pretty much since the game was released. |
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| Mladen007 | Jan 4 2015, 08:39 PM Post #20 |
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Porsche Maniac
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![]() EDIT: Moar wheelz! ![]() ![]() ![]() ![]()
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![]() http://www.downloadmoreram.com/ <- Download free RAM | |
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| Hotrodracer463 | Jan 6 2015, 06:27 PM Post #21 |
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Expert Re-Volter
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Nice work dude, those look real neat! *like* |
| Racing at it's Best | |
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| Kenny | Jan 6 2015, 08:46 PM Post #22 |
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Professional
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This looks quite interesting so far, I just hope the quality balance between the cars and the levels won't end up being too high (in both texture quality and polygon count). For example I would already consider a 1024x1024 texture to be unecessarily big, in my opinion 512x512 would do the same job and still look great. Or are you also planning to graphically update the levels (and not just swap out some textures)? Also I'm wondering if its good to keep the blank black profile for the tires and blank underground texture for the cars (I'm not asking for it to be changed, just wondering which would look better and what you guys think about it). |
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| ThugsRook | Jan 6 2015, 09:39 PM Post #23 |
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Professional
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a very ambitious project for sure. would be nice even if just the cars get done. 1024 = 16x larger 512 = 4x larger 1024 is overkill, but we can resize them to 512 easily enough ![]() ![]() also, Marv has some nice 1024 stuff in his hi-res thread. there's a complete Botanical Garden, Dust Mite, Dr. Grudge, skymaps, clouds, & car shadows. |
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| Nero | Jan 6 2015, 10:35 PM Post #24 |
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The dark horse
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No, this isn't a simple texture swap; it's going to be a full-blown, graphical update. However, as reality sinks in and as I realise just how big this project is, I've yet to be put off by it. Realistically, this will take a couple of years to finish; making sure the cars' and tracks' quality is consistent throughout. |
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| Gel38 | Jan 7 2015, 06:07 AM Post #25 |
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Car Parameter Trailblazer
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Very nice Nero. RV needs more high poly rims I think. (especially now that it can handle it) |
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AM-Bio Design Car and Level Design. Don't let the car drive you. You drive the car. - American Motors Bio Motto American Motors Bio | |
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| R6TurboExtreme | Jan 7 2015, 08:14 AM Post #26 |
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Re-Volt Chieftain
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Hi nero, I'd love to partipicate! |
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| Mladen007 | Jan 7 2015, 09:31 AM Post #27 |
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Porsche Maniac
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Yet more wheels...![]() ![]() ![]() ![]() (volken's got updated) EDIT:
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![]() http://www.downloadmoreram.com/ <- Download free RAM | |
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