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Re-Volt Arcade Files!; Thanks to ZR we have access to the thing
Topic Started: Aug 11 2014, 01:44 AM (117,341 Views)
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No, I won't replace RVZ.
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Track: The Wrecking Yard

And we also got a different venice.
[xIMG]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/venicearcade2.jpg[/xIMG]
<a href='https://copy.com/2VawJ6dg0kupPmgF' target='_blank' rel='nofollow'>https://copy.com/2VawJ6dg0kupPmgF[/URL]
Huge thanks to ThugsRook for milkfixing.
http://revoltzone.net/tracks/10271/Venice Arcade

Posted Image
Museum Arcade ~ in progress
Botanical Garden Arcade ~ done
Toytanic Arcade ~ done
Toy World Arcade ~ done



Car Pack:
Posted Image
[xIMG]http://i.imgur.com/nPE7kaLl.png[/xIMG]
https://www.mediafire.com/?pcs9cmapa03q68j

Some car logos:
https://www.copy.com/s/rP1vnKg2oMJXeaSm/

Some car renderings:
https://copy.com/6gqXXveUyXvTdeI9




Download the ISOs of the two discs:
https://copy.com/Za9vCX8mtaJYjUxt

Don't bother to extract the isos?
Look at the most important files hehe:
https://copy.com/s1ZI6vgE8oGFaVm7

How to get it running: https://www.youtube.com/watch?v=7FKnmfvUFeY

Download more here: http://revoltfrontend.wordpress.com/re-volt-arcade/
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ThugsRook
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no, the EXE is dead.
im running the file system using 1.2a so i can view the assets in the game.

ill be posting more screenshots here...
http://s224.photobucket.com/user/ThugsRook...e?sort=9&page=1

ultra wide RC Bandit, dancing shopping carts in Market 2 (jumping), lots of funny stuff.

those stupid banners all over <_<
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ThugsRook
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:)
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zipperrulez
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Man of few words.
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Heh, it was the least I could do for keeping this community great.
But yeah, keep up the great work on getting this working guys.
Posted Image ZR OUT
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ThugsRook
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thank you for the distraction ZR ;)

im not gonna bore you guys with banners and barriers but...

i found something worth noting in Toy 1
a new shortcut in forward mode.

[ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/Re-Volt%20Arcade/Clip7.jpg[/ximg]

[ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/Re-Volt%20Arcade/Clip8.jpg[/ximg]


more shots posted here...
http://s224.photobucket.com/user/ThugsRook/RVArcade
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ThugsRook
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more shots are up.

a few interesting things in Ship1

[ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/Re-Volt%20Arcade/Clip12.jpg[/ximg]

[ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/Re-Volt%20Arcade/Clip13.jpg[/ximg]
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ThugsRook
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yes!
i found a new track :wub:

im fixing it up now, should be ready in a few hours tops :)

(and i dont mean Junkyard or Venice) :P
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Matsilagi
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Fix all of them dude if possible. It will be nice to have all of the stuff even if it doesnt differ much.
I will be done with the skins soon (no carboxes and shadows for the moment, im sorry, it will be very simple).
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ThugsRook
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almost done ~ just quality checking now.

coming in 2 flavors ~ regular & hi-res ;)
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ThugsRook
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Suburbs is finished and posted on RVZ.
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lu9rv
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the 2 tracks are both the hi-res version and regular version of this or there is another track?
I don't update my signature in 2849328429385 years
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mightycucumber
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Holly cow, downloading right away. :blink:

Man, there is still so much to be found... it gives me goosebumps knowing how lucky this community is to have access to such great amount of content from all the different versions of the game (now that the arcade and XBox versions are fully acessible), not to mention the entire source code!!! Not only that, but there are also hardworking members willing to give their best to privide this hidden content for the rest of the community.

Eat your heart out Wego losers, and keep up your great mining work you guys! ;)
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ThugsRook
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yes, there is still another track that i need to look into.

after im done with that ill fix the stock ones B)
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mightycucumber
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Hmmmm, the Suburb track is an oval just like the Wrecking Yard, even though it still has the ramp, the log, the football field and the playground... why are they there if we can't even see the properly while driving?... seems to me like the guys from the Arcade version worked on the track to make it more user friendly, like they did with Venice (hence the conveniently placed bushes between the openings in the fence).

My guess is that the track used to have a completely different course (and more confusing, ahah). :)

By the way Rook, the latest version of the Wrecking Yard still hasn't the bottom of the crane textured, and it still has the strip of wrong texture near that pile of dirt. The only thing that changed this time, is that there are no more badly textured lines in the tarmac (forgot to mention that in the previous post). Patience is of the essence now though, so I'll just sit and way for the final releases of all these new tracks. Once again, keep up the good work! *like*
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ThugsRook
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^ the crane aint getting fixed (not by me anyways)

delete the OVALTRACK folder and reinstall it from my file. lots of banner and barrier junk left over from your previous version.

let me know if that works for you :)
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mightycucumber
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ThugsRook,Wednesday, Aug 13 2014
00:59
^ the crane aint getting fixed (not by me anyways) that would need a world file edit. (or is it a model edit?)

What a pity... :( It's really ugly with that dull grey, but hopefully someone will get it fix sooner or later. Same goes for those Finish and Checkpoint banners, they were there for a reason, maybe someone can add them to the track?

As for the rest, I'll do that and I'll let you know if everything works properly. And hey, don't need to apologize man, it wasn't even a mistake to begin with, since the files are glitchy and need so much work done on them. If anything we need to thank you all for going through the work we common mortals are incapable of doing, ahah. ;)


EDIT: The glitch is gone now. Thanks a bunch! *like*
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ThugsRook
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actually all we need is someone to step up and fix it. i dont know how :(

glad you got Wrecking Yard straightened out, sorry about the trouble.

:)
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Matsilagi
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Sorry if i came late to the party.
Here are all the arcade skins: https://mega.co.nz/#!dM0SWDiI!BsxuC...zeVxcD20PbkEzRo

Mouse is gonna need a milkfix, its wheels are transparent or completely black (No idea why).
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ThugsRook
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i cant access that file, can you host it somewhere else?
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Matsilagi
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ThugsRook,Tuesday, Aug 12 2014
21:00
i cant access that file, can you host it somewhere else?

Sure thing!

http://www3.zippyshare.com/v/71356973/file.html
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ThugsRook
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wow, ok, lots of skins.

:)
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ThugsRook
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there are 5 Car AI parameter files on the disc. car makers might want to take a look at them.

and i didnt see this posted anywhere yet...
[ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/Re-Volt%20Arcade/10.jpg[/ximg]


Matsilagi ~ bmp files are fine. only the bmq files have the problem. you want BMQs fixed? or are you just gonna delete them?

mouse problem? ill check it.
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VaidX47
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Three threes
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ThugsRook,Wednesday, Aug 13 2014
03:16
Suburbs
Hmm interesting, I never thought to look at nhood_battle folder, just because I checked most battle tracks.

All the tracks which has checkpoints.txt and CX.prm files must be converted to PC. They slightly differs from PC/Console versions, mostly in difficulty (adds borders) and object placement (bunch of pickups and more than 1 star).

10.bmp looks like some sort of debug/test version (top left corner).
I found some source code directories inside executable, few days ago:
Code:
 
C:\Dev\ReVolt\Source\Tsunami\TsuGame\Generic\gActionList.cpp
C:\Dev\ReVolt\Source\Tsunami\TsuGame\Generic\gAnimation.cpp
C:\Dev\ReVolt\Source\Tsunami\TsuGame\Generic\gCamera.cpp
C:\Dev\ReVolt\Source\Tsunami\TsuGame\Generic\gContainer.cpp
C:\Dev\ReVolt\Source\Tsunami\TsuGame\Generic\gDebug.cpp
C:\Dev\ReVolt\Source\Tsunami\TsuGame\Generic\gFile.cpp
C:\Dev\ReVolt\Source\Tsunami\TsuGame\Generic\gFont.cpp
C:\Dev\ReVolt\Source\Tsunami\TsuGame\Generic\gMaterialContext.cpp
C:\Dev\ReVolt\Source\Tsunami\TsuGame\Generic\gModel.cpp
C:\Dev\ReVolt\Source\Tsunami\TsuGame\Generic\gRenderContext.cpp
C:\Dev\ReVolt\Source\Tsunami\TsuGame\Generic\gScene.cpp
C:\Dev\ReVolt\Source\Tsunami\TsuGame\Generic\gSound.cpp
C:\Dev\ReVolt\Source\Tsunami\TsuGame\Generic\gSprite.cpp
C:\Dev\ReVolt\Source\Tsunami\TsuGame\Generic\gTextureSet.cpp
C:\Dev\ReVolt\Source\Tsunami\TsuGame\Platform\gClock.cpp
C:\Dev\ReVolt\Source\Tsunami\TsuGame\Platform\gDisplay.cpp
C:\Dev\ReVolt\source\Tsunami\AttractMode.cpp
C:\Dev\ReVolt\source\Tsunami\HighScores.cpp
C:\Dev\ReVolt\source\Tsunami\Hud.cpp
C:\Dev\ReVolt\Source\Tsunami\LightState.cpp
C:\Dev\ReVolt\source\Tsunami\LoadingScreen.cpp
C:\Dev\ReVolt\source\Tsunami\SelectScreen.cpp
You can pretty much see in what things the arcade version is different.

ReVolt.avi, tga and .wav files are probably for special tsunami game launcher.
rdf files doesn't seem to be a binary data, so it's easy to edit. Have no idea what they do.
just ninja things | aka Vaid
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ThugsRook
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there are 8 stock tracks.

Botanical Garden
Supermarket 1 (nothing different)
Supermarket 2 (nothing different)
Museum 2
Toys in the Hood 1 (nothing different)
Toytanic 1
Toy World 1
Toy World 2 (nothing different)
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ThugsRook
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the mouse car textures are broken. here's mousefix...

http://www.mediafire.com/download/RVAmousefix.zip

(bmp files only)

[ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/Re-Volt%20Arcade/mo.jpg[/ximg]
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Ballisticsrules
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FACT: Arcade version of Re-Volt was released on 24th September 2004 (23 days after Acclaim's closing) and it was developed by Tsunami Visual Technologies Inc and Constant Entertainment Inc with additional credits going to Acclaim Entertainment Inc.
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Kenny
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VaiDuX461,Wednesday, Aug 13 2014
00:50
ReVolt.avi, tga and .wav files are probably for special tsunami game launcher.
rdf files doesn't seem to be a binary data, so it's easy to edit. Have no idea what they do.

rdf files are motion ride files (see readme.txt in tsunami.iso/tsunami.zip/PlayRide), apparently you can open the movie file with the PlayRide application and it should use the associated .rdf file for some "motion ride" stuff.

Also its very interesting that the .pdb files are included with the game, makes it a lot easier to analyze the .exe file and see where he fails (apparently when initializing input which seems logical considering the game expects the arcade machine to be there).
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RV_Passion
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Carboxmaker, Repainter and sometime more.
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OMG, so much awesome arcade stuff for us. :wub: It's like an "15 years re-volt anniversary gift". :D

@Matsilagi: I can make carboxes and shadows for them. ;)
Art is beautiful, but makes a lot of work : Karl Valentin
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Ballisticsrules
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Can I finish the cars?

I already done all blue and drone cars. They have carboxes, shadows and statistics.
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RV_Passion
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Carboxmaker, Repainter and sometime more.
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Well, then do that.
Art is beautiful, but makes a lot of work : Karl Valentin
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