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| [PATCH] Project: milkfix; stock content patches | |
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| Tweet Topic Started: Feb 12 2014, 10:38 AM (24,086 Views) | |
| ThugsRook | Feb 20 2015, 08:52 PM Post #211 |
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Professional
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^ sure, start the cams whenever youre ready. just work on 1 track at a time tho. dont go changing stuff that works, just fix or delete the broken stuff, or add more if lacking. make sure the finsh line cam has a good view.
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Feb 20 2015, 10:19 PM Post #212 |
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Unproud Ex-Hacker
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sometimes i feel that garden cam should be lowered and such, or toytanic still cam should be made a rail or something. EDIT: I forgot a bit about cams -.- oh well. first i start all normal tracks then reverse? (toytanic can be just copypasted as its same world, thats what devs did, should i or make it different?) |
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| ThugsRook | Feb 20 2015, 10:29 PM Post #213 |
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do whatever it is you feel you need to do. if you think Garden's finish cam sucks then change it. worst comes to worst ill ask you to try again. Toytanic's cams can be identicle.
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| SebR | Feb 23 2015, 08:40 PM Post #214 |
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Intermediate
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Toytanic 1 will be finished soonly (i hope) note : there is a track zone update too but i don't remember why i did it las summer ![]() note2 : was for lowcom cars, toytanic 2 need it too |
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Feb 23 2015, 10:08 PM Post #215 |
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Unproud Ex-Hacker
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Yeah, Toytanics are known to be identical in most parts, w, ncp, fan, taz, por? xD and cam. as they're identical best would be work on one then copy paste unless its different |
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| ThugsRook | Feb 24 2015, 01:06 AM Post #216 |
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Toytanic files are not all the same, due to starting line differences. World files are different too for the lighting. Trivia: Ship1 is made from Ship2 (not the other way around like youd think)
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Feb 24 2015, 01:16 AM Post #217 |
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Unproud Ex-Hacker
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yep, its clearly seen in dev revolt... and yes, its not the same but some pieces of them are. lit is obviously not, fin and fan not either. but close the latter. the obvious *same* is w and ncp And why we see Toytanic 1 in the original DEV version and not toytanic 2? :ph43r:
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Feb 26 2015, 03:58 PM Post #218 |
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Unproud Ex-Hacker
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Botanical Garden cameras are ready! (click to dl)I've only moved original IDs without increasing ID count or deleting. Now it covers areas in a better way. no watch cams and rail cam tuned. Static ftw and its mind-blown. gogodemo and watch ![]() Edit: it's possible if attachment doesn't work properly? (291b vs 508b )edit2: attachment is a test. |
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| SebR | Feb 26 2015, 11:11 PM Post #219 |
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Intermediate
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Toytanic 1 is ready wich track will be the next one ? |
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| Gotolei | Feb 27 2015, 12:17 AM Post #220 |
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Let's try something
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[ximg]http://i.imgur.com/v911BlL.png[/ximg] Exploded onto the wall, facing directly at that
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| ThugsRook | Feb 27 2015, 06:46 PM Post #221 |
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yea, that whole kitchen area is a complete mess. SebR ~ its upto you. Bee and I are finished with all our work. ABC ~ ill check it out as soon as i can, thx
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| ThugsRook | Mar 2 2015, 07:55 PM Post #222 |
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![]() UPDATE! Toytanic 1 & Toytanic 2 fixed ~ 2 incomplete instance models in Toytanic 1. (by: ElectricBee) fixed ~ 2 incomplete instance models in Toytanic 2. (by: ElectricBee) fixed ~ collision bug with ceilings in Toytanic 1 & 2. fixed ~ rain collision in Toytanic 2. fixed ~ all ENV flags. fixed ~ all LIGHTING flags. fixed ~ instance placements & alignments. updated ~ Toytanic 1 & 2's world files. (by: SebR) info here before & after pics... (pics represent both Toytanic 1 & 2) [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tsr001.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tsr002.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tsr003.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tsr004.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tsr005.jpg[/ximg]
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| SebR | Mar 2 2015, 10:06 PM Post #223 |
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Intermediate
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My to do list for Toy In The Hood 2 (track in progress) : more than 20 screenshots :wacko: little game : try to find all bugs, some pic have more than 1 |
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| ThugsRook | Mar 3 2015, 05:30 AM Post #224 |
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great job! works in rev mode too ![]() need you to fix 1 of the cams...
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Mar 3 2015, 05:22 PM Post #225 |
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Unproud Ex-Hacker
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Well, had to made it like that because it's impossible to cover the hidden passage all in one without this. it's minor because the rail cam is on top (you swap to static cams by F5-ing again) (btw i've put a cam below the dolphin, actually i think a watch cam fits perfectly there but i dont remember how to change cam types) |
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| ThugsRook | Mar 7 2015, 06:01 PM Post #226 |
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^ ok, but i still need you to fix that cam. |
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| SebR | Mar 8 2015, 05:05 PM Post #227 |
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Intermediate
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forgot to ask if milkfix use world from dreamcast for nhood2 or not ... |
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| ThugsRook | Mar 8 2015, 07:39 PM Post #228 |
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nope, stock PC file.
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Mar 9 2015, 10:19 PM Post #229 |
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Unproud Ex-Hacker
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Then please tell me an idea to cover both the passage and main track. :wacko:
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| ThugsRook | Mar 10 2015, 04:59 AM Post #230 |
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the reason it looks like that is because you put the cam inside the archway wall... move it out of that wall. dont put cams inside anything.
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Mar 10 2015, 01:52 PM Post #231 |
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Unproud Ex-Hacker
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Fine, but i cant cover this area without getting into that :| EDIT: sorted it out, same link is updated, scrapped the idea about watch cam on the fountain. |
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| ThugsRook | Mar 11 2015, 12:06 AM Post #232 |
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^ looks good ~ thx ![]() it'll be in the next update. care to do any more? if so... Toytanic has the worst cams in the game. |
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Mar 11 2015, 06:07 PM Post #233 |
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Unproud Ex-Hacker
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Thanks Sure! I'll try to improve them without adding/removing and avoiding out of bound views (mind its inevitable sometimes) Will do when i have time, A bit busy with life
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| ThugsRook | Mar 11 2015, 06:22 PM Post #234 |
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^ np, take your time. i know Toytanic is going to be a serious challenge. the Garden cams are 1.2b compatible, please make sure all cams are 1.2b compatible. ill assume youre using 1.2b to make these? |
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Mar 12 2015, 01:46 PM Post #235 |
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Unproud Ex-Hacker
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Yeah, im using old format: alphas with new cam do ask format: no = legacy and because its Acclaim entities and all i do is move them i dont need new cam, its not a matter of 1.2b lol alpha supports the old format properly. I'm currently using 12.1225 (aka the ABC version :P) Turns out that Toytanic 1 and probably 2 will be a ultimate mess: using inside building cams is unavoidable if i want to cover both areas without an additional cam that'll probably conflict each other and not trigger perfectly. worst area is the top part, the start and end straights are done, had to extend the rail cam so now rail cam is part of the double straight i can say: 10% complete.Going to do easier ones, i had garden already imagined. EDIT: Not nhood1. Please tell me which tracks needs fixes. |
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| ThugsRook | Mar 12 2015, 09:09 PM Post #236 |
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i dont think nhood1 needs new cams, ill have to double check. |
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Mar 12 2015, 09:29 PM Post #237 |
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Unproud Ex-Hacker
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See edit. |
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| ThugsRook | Mar 12 2015, 11:08 PM Post #238 |
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lol ~ do you have any idea how difficult it is to drive a car by only the track cams? :wacko: my bad ~ nhood1 has some bad cams. the tunnel, and the 2nd intersection near the white fence were 2 that i noticed. its hard to check cause many of the nhood1 cams overlap, need to hit f5 alot to get them all to show.
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Mar 13 2015, 12:59 PM Post #239 |
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Unproud Ex-Hacker
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I do, you should have seen me posting them in RRR back in 2009. i think the topic is still there. (what did you think? that im new to this? nope, i just dont remember some stuff) I've made cams for petrovolt and some others but i lost the files) it was a pain and that's how i discovered that weird bug/glitch about camera positions About nhood1: i think it will be kinda unavoidable the usage of out of bounds cameras (and maybe use FOG object covering the whole tunnel(turns sky black)) i'll see what i can do. |
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| ThugsRook | Mar 13 2015, 03:39 PM Post #240 |
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not that i know what im talking about, but couldnt we just let car cams do the tunnel? or a tight chase cam? unfortunately we cant edit the FOB file for fog. |
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