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| [PATCH] Project: milkfix; stock content patches | |
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| Tweet Topic Started: Feb 12 2014, 10:38 AM (24,089 Views) | |
| ElectricBee | Oct 11 2014, 06:37 AM Post #121 |
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Does he ever sleep?
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Supermarket 1 model: poster.prm - Duplicated and rotated front face to make it double-sided [offtopic]Nothing to show here...[/offtopic] Supermarket 1 / 2 model: kidride.prm - Fixed mapping of the rubber floor, omitted the "Endpiece" it had - Swapped skirting of the unit to be from PC version [offtopic]Left: Display of floor between DC version (old fix) and new version; Right: Display of coinboxes from original and repaired version [ximg]http://i.imgur.com/t1RU5PV.jpg[/ximg][/offtopic] |
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Seeker and hoarder of many informations. Plant the seeds of sin into the world and they will grow to consume you. I make usable stuff and break things for fun. Check out what I've made. | |
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| Marv | Oct 11 2014, 07:01 AM Post #122 |
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No, I won't replace RVZ.
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You really need to use imgur. The pics don't work for me. |
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| ElectricBee | Oct 11 2014, 07:06 AM Post #123 |
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Does he ever sleep?
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Directly uploading to imgur wasn't working for me. I fixed it after uploading from URL the image you were having trouble with. The problem with picpaste was, I was attempting to use the image it linked me, which is an URL that always seems to change. Resolved. |
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Seeker and hoarder of many informations. Plant the seeds of sin into the world and they will grow to consume you. I make usable stuff and break things for fun. Check out what I've made. | |
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| ThugsRook | Oct 11 2014, 08:14 AM Post #124 |
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Professional
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![]() UPDATE! Supermarket 1 & Supermarket 2 fixed ~ non-collision bug with checkout gates in Supermarket 1. fixed ~ 6 incomplete instance models in Supermarket 1. (by: ElectricBee) fixed ~ 4 incomplete instance models in Supermarket 2. (by: ElectricBee) fixed ~ shimmering bug around the base of the kiddie ride in Supermarket 2. fixed ~ all ENV flags. fixed ~ all MIRROR flags. fixed ~ instance placements & alignments. added ~ 7 ncp files for Supermarket 1. added ~ 1 ncp file for Supermarket 2. added ~ repairs from Project: Nothing to see here. info here updated ~ Supermarket 1's world file. (by: SebR) info here before & after pics... Supermarket 1 [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/sm1-2.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/sm1-gates.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/sm1-6.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/sm1-1.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/sm1-7.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/sm1-3.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/sm1-5.jpg[/ximg] Supermarket 2 [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/sm2-1.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/sm2-2.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/sm2-10.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/sm2-3.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/sm2-4.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/sm2-11.jpg[/ximg] Supermarket Arena [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/sma-1.jpg[/ximg]
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| ElectricBee | Oct 11 2014, 08:43 AM Post #125 |
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Does he ever sleep?
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The only thing that sucks about what i gave you is the fact I had to force double vertices, otherwise you'd have to make a new NCP file. (Or I could have, but not sure how Blender would handle that. Might need to try it some time.) The way i could have avoided the double vertex issue would be having to make a very, very, VERY tiny (paper-thin) set of faces around the entire object, then copy and put the face on the other side of the new edges. Something I could have done, but eh. So why not just double-side the thing?, uhm, because it would have been a mirrored version of the image, i.e. you'd be viewing it from the back as if you were seeing through a print, and to make that look right would have required a new face to put behind that anyway, which would be unrealistic because most market things are glossy with an opaque backing anyway. |
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Seeker and hoarder of many informations. Plant the seeds of sin into the world and they will grow to consume you. I make usable stuff and break things for fun. Check out what I've made. | |
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| ThugsRook | Oct 11 2014, 09:26 AM Post #126 |
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Professional
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dont drive yourself nuts Bee, you did a great job. this is milkfix, not milkfullyoptimize ![]() not yet anyways :ph43r: |
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| ElectricBee | Oct 11 2014, 09:48 AM Post #127 |
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Does he ever sleep?
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Fair enough. Still sent you a private message about it. But if we can figure out how to make very slight 3D objects correctly, then we could improve the overall appearance of the game's more paper-thin surfaces, provided Re-Volt as it is barely takes a decent PC anymore to run these days it could stand for a little more model improvement. |
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Seeker and hoarder of many informations. Plant the seeds of sin into the world and they will grow to consume you. I make usable stuff and break things for fun. Check out what I've made. | |
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| ElectricBee | Oct 19 2014, 06:48 PM Post #128 |
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Does he ever sleep?
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Sorry for double-posting, but here are my latest contributions before Rook posts his in-game stuff; Museum 2 model: glass.prm - Added a new face to it, so the glass can be displayed where that bit of wall had been replaced Top: Old object; Bottom: New object [ximg]http://i.imgur.com/rYtxvos.jpg[/ximg] Museum 2 model: dog.prm - Adjusted the neck portion to improve its appearance - Fixed the eyes [offtopic]Left: Sad dog; Right: Happy dog [ximg]http://i.imgur.com/yGOdnzq.jpg[/ximg][/offtopic] Museum 1 model: dog.prm - More of the same for the larger version, except the eye fixes are a lot more subtle. What picture? You don't need one! |
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Seeker and hoarder of many informations. Plant the seeds of sin into the world and they will grow to consume you. I make usable stuff and break things for fun. Check out what I've made. | |
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| ThugsRook | Oct 19 2014, 11:12 PM Post #129 |
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Professional
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![]() UPDATE! Museum 1 & Museum 2 fixed ~ 1 incomplete instance model in Museum 1. (by: ElectricBee) fixed ~ 5 incomplete instance models in Museum 2. (by: ElectricBee) fixed ~ collision bug with glass wall in Museum 2. fixed ~ all ENV flags. fixed ~ all MIRROR flags. fixed ~ instance placements & alignments. added ~ repairs from Project: Nothing to see here. info here updated ~ Museum 2's world file. (by: SebR) info here before & after pics... Museum 1 [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m1-1.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m1-7.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m1-2.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m1-3.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m1-4.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m1-5.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m1-6.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m1-8.jpg[/ximg] Museum 2 [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m2-1.png[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m2-2.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/mus2wallfix.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m2-3.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m2-10.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m2-4.png[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m2-6.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m2-5.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m2-7.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m2-8.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/m2-9.jpg[/ximg]
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| Marv | Oct 20 2014, 02:32 PM Post #130 |
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No, I won't replace RVZ.
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Congrats! I love this so much. |
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| ThugsRook | Oct 27 2014, 01:15 AM Post #131 |
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Professional
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![]() UPDATE! Frontend [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/fe-1.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/fe-2.jpg[/ximg] Rooftops [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/rt-1.jpg[/ximg]
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| ThugsRook | Oct 28 2014, 09:52 PM Post #132 |
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Professional
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![]() UPDATE! Ghost Town 1 & Ghost Town 2 fixed ~ 1 incomplete instance model for Ghost Town 1. (by: ElectricBee) fixed ~ 1 incomplete instance model for Ghost Town 2. (by: ElectricBee) fixed ~ instance placements & alignments. added ~ 10 ncp files for Ghost Town 1. added ~ 8 ncp files for Ghost Town 2. before & after pics... Ghost Town 1 [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/ww1-1.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/ww1-2.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/ww1-3.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/ww1r-start.jpg[/ximg] Ghost Town 2 [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/ww2r-start.jpg[/ximg]
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| SebR | Nov 2 2014, 06:05 PM Post #133 |
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Intermediate
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SuperMarket 1 last fix is ready |
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| ThugsRook | Nov 5 2014, 07:35 PM Post #134 |
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Professional
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![]() UPDATE! Toys in the Hood 1 & Toys in the Hood 2 fixed ~ 4 incomplete instance models in Toys in the Hood 1. (by: ElectricBee) fixed ~ 4 incomplete instance models in Toys in the Hood 2. (by: ElectricBee) fixed ~ all ENV flags. fixed ~ all MIRROR flags. fixed ~ instance placements & alignments. added ~ 3 ncp files for Toys in the Hood 1. added ~ 2 ncp files for Toys in the Hood 2. added ~ repairs from Project: Nothing to see here for Toys in the Hood 2. info here before & after pics... Toys in the Hood 1 [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/nh1-1.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/nh1-2.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/nh1-3.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/nh1-4.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/nh1-5.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/nh1-6.jpg[/ximg] Toys in the Hood 2 [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/nh2-1.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/nh2-2.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/nh2-3.jpg[/ximg]
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| mightycucumber | Nov 6 2014, 12:54 AM Post #135 |
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Cool as a cucumber
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I find that car fix especially sweet. Great job as always guys.
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| ThugsRook | Nov 6 2014, 06:18 PM Post #136 |
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Professional
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thx Mighty ![]() the BMWs + interior are actually a single piece model now, and can be copy/pasta into other tracks that use the stock BMWs as well. (like PetroVolt) |
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| RV_Passion | Nov 6 2014, 09:56 PM Post #137 |
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Carboxmaker, Repainter and sometime more.
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I have a suggestion for that milkfix patch. I am talking about the two shelves left and right on frontend.![]() How about placing the demo or sponsored cars on both shelves. So Acclaim, Gamespot, IGN PC, CGW, Gamecenter, PC Gamer, PC Accelerator and Riva TNT2. If it's OK I'll write you later where you place the vehicles respectively. So it looks good for the player.
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| Art is beautiful, but makes a lot of work : Karl Valentin | |
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| ThugsRook | Nov 6 2014, 10:35 PM Post #138 |
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Professional
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^ its a nice idea but we can not add cars to Frontend, its not possible. |
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| mightycucumber | Nov 7 2014, 02:20 PM Post #139 |
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Cool as a cucumber
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We can't add cars and selection features, but can't we add the carboxes as innanimate objects to the Frontend? Afterall, it counts as a track, and is as editable as the others. ![]() Oh, and if you do that, don't forget Loaded Chique!
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| RV_Passion | Nov 7 2014, 03:05 PM Post #140 |
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Carboxmaker, Repainter and sometime more.
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And when someone changed frontend, that it count as a track, make the cars as .m files, place the objects with MAKEITGOOD or something and replace the frontend files with the changed files? If someone here explain me how I do that, I will do it. |
| Art is beautiful, but makes a lot of work : Karl Valentin | |
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| ThugsRook | Nov 7 2014, 04:55 PM Post #141 |
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Professional
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you would want the carboxes to be PRM instance files. (which im pretty sure already exist somewhere) rename and retexture them. then its just a matter of placing them where you want them with MakeItGood. its not something i can use in Milkfix but ill make it for you if you want it. itll fit in this thread rather well... http://z3.invisionfree.com/Revolt_Live/ind...?showtopic=3303
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| ElectricBee | Nov 7 2014, 11:18 PM Post #142 |
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Does he ever sleep?
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How did WeGo do it then? Also, this is beyond the realm of Milkfix, and instead should be considered a mod like the shelved carboxes. |
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Seeker and hoarder of many informations. Plant the seeds of sin into the world and they will grow to consume you. I make usable stuff and break things for fun. Check out what I've made. | |
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| ThugsRook | Nov 8 2014, 12:46 AM Post #143 |
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Professional
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cars and carboxes use OBJECT ID tags that are set by the EXE. the only way to add more cars is to add more ID tags to the EXE. the DC carbox stack has the same problem, no car IDs. they all show up as -1, which is the addon cars. ![]() |
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| SebR | Nov 9 2014, 01:20 AM Post #144 |
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Intermediate
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Is SuperMarket 1 better like this ? |
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| ThugsRook | Nov 9 2014, 02:35 AM Post #145 |
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Professional
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^ very nice ![]() took a bit of looking to figure out the correct pattern... ...the left side needs to look like the right side. [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/swf-sm1-00.jpg[/ximg] other then that its perfect
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| SebR | Nov 9 2014, 11:55 AM Post #146 |
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Intermediate
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this is lightening effect ... but i can have a look ... edit : now it should be good |
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| ThugsRook | Nov 9 2014, 02:54 PM Post #147 |
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Professional
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^ no, not lighting. look carefully... the right side triangle is sectioned, the left side isnt. ![]() |
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| Kipy | Dec 8 2014, 05:42 PM Post #148 |
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Definitely an enemy
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I found this (14.0208) http://www.youtube.com/watch?v=vtyq5_zeTHc |
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"Bisvil lircoch adam, ein corech leszfiach dam." My YouTube Channel | |
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| SebR | Dec 8 2014, 07:10 PM Post #149 |
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Intermediate
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milkfix can't do anything about this, it's a all revolt bug (found it on 12.07 too)... LastCuban found the same bug on quake : video |
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| ThugsRook | Dec 8 2014, 08:30 PM Post #150 |
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Professional
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^ those are broken visiboxes caused by 1.2A ~ does not appear in 1.2B. (did not check 1207) 1.2A broke many things. nothing we can do about that other then not use 1.2A ![]() also, checking stuff with freecams doesnt make it a valid error since cams break a few rules.
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