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| [PATCH] Project: milkfix; stock content patches | |
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| Tweet Topic Started: Feb 12 2014, 10:38 AM (24,090 Views) | |
| ThugsRook | Sep 10 2014, 01:12 AM Post #91 |
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Professional
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^ not that i know of. (loadfront doesnt load a logo tho) even so, personally id rather see something besides the Dreamcast screens. |
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| ThugsRook | Sep 11 2014, 04:09 AM Post #92 |
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Professional
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![]() Update: fixed ~ R6 Turbo's wheels (car.bmp) [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/r6tfix.jpg[/ximg]
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| Phantom | Sep 25 2014, 08:45 AM Post #93 |
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Re-Volt Champion
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Hi there, one quick question. What's the deal with the shadows file inside gfx folder? Was it corrupt or something that it needs a milkfix? |
| [color=light blue]We don't stop playing because we get older, we get older because we stop playing.[/color] | |
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| ThugsRook | Sep 25 2014, 10:11 AM Post #94 |
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| Phantom | Sep 25 2014, 10:31 AM Post #95 |
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Re-Volt Champion
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I see. A few more questions please. ![]() 1. Are all those Editor files just the same that we get when we update to the last 1.2 alpha 0820? Or new files? 2. What is exactly the roofs folder you include in this pack? The full track from RVZ? Track fixes? Or full RVZ version + fixes? 3. What is exactly the file garden3.wav inside wavs/garden folder? I noticed it's different from the stock one; the stock one is longer and has a different sound. I'm not sure if I want to remove that. Sorry for all these questions.
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| [color=light blue]We don't stop playing because we get older, we get older because we stop playing.[/color] | |
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| ThugsRook | Sep 25 2014, 05:52 PM Post #96 |
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Professional
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1. yes, same files. (older 1.2 patches dont have them) 2. the roof folder is Rooftops. its basically the same as our standard Rooftops12 repack + a few fixes. (working cams etc) 3. bug fix ~ Garden's sprinklers play the wrong sound file. no problem
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| Phantom | Sep 30 2014, 06:01 AM Post #97 |
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Re-Volt Champion
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I see. thanks. But what is the difference between your Rooftops and the Rooftops we have in RVZT already? Why do you call it dual version? Also, wanted to tell you that your ship fixes for toytanic 1 (didn't test toytanic 2 yet) seem to add an important collission bug in the walls of the second floor, exactly after the long straight, in the first curve at the right. When I play with Cougar I need to go along this wall touching it to get a good time and I noticed the car seems to crash with an invisible wall in the middle. It started happening since I applied your milkfix. |
| [color=light blue]We don't stop playing because we get older, we get older because we stop playing.[/color] | |
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| ThugsRook | Sep 30 2014, 05:43 PM Post #98 |
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Professional
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im not familiar with the RVZT version. its essentially the same as Kaj's 1.2 repack + a few bug fixes. confirmed the Ship bugs ![]() (theyll be fixed in the next update) sorry about that! ...and thx for the report
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| ElectricBee | Oct 2 2014, 12:06 PM Post #99 |
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Does he ever sleep?
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I'm 3D'ing like a If you see a model or object you think needs completion, by all means comment on it or post a fix yourself. |
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Seeker and hoarder of many informations. Plant the seeds of sin into the world and they will grow to consume you. I make usable stuff and break things for fun. Check out what I've made. | |
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| ThugsRook | Oct 2 2014, 09:01 PM Post #100 |
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Professional
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thx for the efforts Bee, much appreciated ![]() update: fixed ~ collision bug in Toytanic 1 & 2. fixed ~ collision bug in Stunts with certain cars. added ~ original Acclaim logo for 1.2A. updated ~ Toy World 1's world file. (by: SebR) info here i also caught up with adding some screenshots for previous updates.
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| ElectricBee | Oct 3 2014, 02:47 AM Post #101 |
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Does he ever sleep?
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I already sent private messages about the toyworld stuff. bot box was an easy fix, not so with cardbox and I think I did the drawer pretty okay. Waiting on information about further improvements whenever you wanna give it Thugs. Edit: He also asked me to work on the train model, hope I did alright with it. Edit again: He also asked me to work on chest and the chest-like objects called tallbox, no vertex paint with tallbox means I am assured I did as good a job as I could with it. Attempted to tweak the paint with chest, turned out okay. |
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Seeker and hoarder of many informations. Plant the seeds of sin into the world and they will grow to consume you. I make usable stuff and break things for fun. Check out what I've made. | |
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| ThugsRook | Oct 3 2014, 06:05 PM Post #102 |
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Professional
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^ the model fixes are excellent Bee! great job!
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| ThugsRook | Oct 6 2014, 04:13 AM Post #103 |
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Professional
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just a sneak peak as to what is to come in the next few updates. milkfix is about to get milkshaked ![]() completed 'doublesided' models left = before / right = after [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/twtest.png[/ximg] * ElectricBee will be doing all the blender work, and ill be doing the MakeItGood stuff. |
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| Phantom | Oct 6 2014, 08:39 AM Post #104 |
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Re-Volt Champion
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Can you explain what are you trying to point out in that picture? I don't think I get it. |
| [color=light blue]We don't stop playing because we get older, we get older because we stop playing.[/color] | |
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| ElectricBee | Oct 6 2014, 10:52 AM Post #105 |
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Does he ever sleep?
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On one side are a bunch of models untampered with, where drawer has an open back, bot bot has open sides and cardbox has an open bottom, and the other basically show completed models with faces on all sides of an object. On the drawer I added some faces to the legs too, via duplication at whatever kind of best fits with the surrounding color but by no means is it "Properly" painted, not that anyone would care. Also, he did neglect to show the front of the drawer, where I removed the texture bleed from the front of the drawer. There was some in another object called tallbox. You'll hardly notice all the changes, but if you don't ever really notice anything wrong, then milkfix does its job, right? |
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Seeker and hoarder of many informations. Plant the seeds of sin into the world and they will grow to consume you. I make usable stuff and break things for fun. Check out what I've made. | |
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| ThugsRook | Oct 6 2014, 07:30 PM Post #106 |
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Professional
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lol ~ yup exactly ![]() how did Marv put it... the most important patch youll never notice. ...Toy World is getting model and instance repairs
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| ElectricBee | Oct 7 2014, 05:33 AM Post #107 |
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Does he ever sleep?
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Since it appears Thugs is befuddled about presentation of my screenshots without adding some text to everything, I figured I would go out of my way to present them myself. Most of the following is self-explanatory, but because of the large images sizes (and in respect to some users' slow or limited connectivity) they'll all be hidden in expanders. Editor's note: ximg breaks when offtopic is given an argument for title. Global model: beachball.m - Shrinked U / V mapping to make texture appear as solid color - Fixes gradient issue in the blue, green and yellow segments of the ball [offtopic]Before: Unmodified beachball; After: Modified beachball, void of gradation in the faces [ximg]http://i.imgur.com/EHLVqhb.jpg[/ximg][/offtopic] Global model: train.m - Model modifications to make unnecessary tris into quads - Texture remap to function with new faces - Double-sided cow catcher [offtopic]Left: Train body before, display of skewed mapping on one tri; Right: Display of cow catcher now double-sided. [ximg]http://i.imgur.com/H1gWsxA.jpg[/ximg][/offtopic] Toy World 1 / 2 model: drawer.prm - Model modifications to reduce faces - Other model modifications at the legs of the drawer - Slight texture remap to remove texture bleeding [offtopic]Left: Object front face, fixed and stock respectively; Right: Rear of object [ximg]http://i.imgur.com/fAxqI68.jpg[/ximg][/offtopic] Toy World 1 / 2 model: cardbox.prm - Added faces to bottom, textured to look like the taped bottom of a box [offtopic]Left: Top of objects, fixed and stock respectively; Right: Bottom of objects [ximg]http://i.imgur.com/0vwWOpg.jpg[/ximg][/offtopic] Toy World 1 / 2 model: bot_box.prm - Duplicated faces to enclose model with outward faces [offtopic]Left: Front of objects, fixed and stock respecitvely; Right: Rear of objects [ximg]http://i.imgur.com/N45eMDh.jpg[/ximg][/offtopic] Toy World 1 / 2 model: chest.prm - Duplicated plum front faces to enclose the model - Extended top rear face to completely enclose the model [offtopic]Left: U / V mapping, fixed and stock respectively; Right: Comparison of models and their faces [ximg]http://i.imgur.com/1mzJGaB.jpg[/ximg][/offtopic] Toy World 1 / 2 model: tallbox.prm - Duplicated rear faces to enclose the back - Took the cheap way out with bottom faces, worked out nicely [offtopic]Left: U / V mapping, stock and fixed respectively; Right: Comparison of models and their faces [ximg]http://i.imgur.com/7bEYzBi.jpg[/ximg][/offtopic] |
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Seeker and hoarder of many informations. Plant the seeds of sin into the world and they will grow to consume you. I make usable stuff and break things for fun. Check out what I've made. | |
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| ThugsRook | Oct 7 2014, 06:44 PM Post #108 |
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Professional
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![]() UPDATE! Toy World 1 & Toy World 2 fixed ~ 5 incomplete instance models in Toy World 1. (by: ElectricBee) fixed ~ 5 incomplete instance models in Toy World 2. (by: ElectricBee) fixed ~ 1 incomplete object model for Toy World 2. (by: ElectricBee) fixed ~ all ENV flags. fixed ~ all MIRROR flags. fixed ~ instance placements & alignments. added ~ 4 ncp files for Toy World 1. added ~ repairs from Project: Nothing to see here. info here updated ~ Toy World 1's world file. (by: SebR) info here improved ~ beachball now fully compatible with Iron_Bobs Aeriels and hires textures, and it looks a little better too. (by: ElectricBee & Gel38) before & after pics... Toy World 1 [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw1-1.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw1-2.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw1-3.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw1-4.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw1-5.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw1-6.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw1-7.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw1-8.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw1-9.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw1-10.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw1-11.jpg[/ximg] Toy World 2 [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw2-6.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw2-1.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw2-2.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw2-3.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw2-4.jpg[/ximg] [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw2-5.jpg[/ximg]
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| SebR | Oct 7 2014, 06:49 PM Post #109 |
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Intermediate
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Museum 2 update ready ! next step : toytanic 1 & 2 |
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| ElectricBee | Oct 7 2014, 09:12 PM Post #110 |
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Does he ever sleep?
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Milkshake update is yummy! |
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Seeker and hoarder of many informations. Plant the seeds of sin into the world and they will grow to consume you. I make usable stuff and break things for fun. Check out what I've made. | |
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| ElectricBee | Oct 8 2014, 06:15 PM Post #111 |
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Does he ever sleep?
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There is an issue in Toy World 1 where a bit of the green texture bleeds into the wood at the final jump. You don't see it unless it's in a flying car, but you can sure freecam into it. I don't know how to save as .w in Blender. Maybe somebody else can tell me how to do this? Do I save as PRM first, then rename and worldcut? The fix is pretty simple, just select the four cubes that are exhibiting the problem in Blender and nudge the UV mapping 2 to the left. (G, X, -2 I think is the key input.) |
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Seeker and hoarder of many informations. Plant the seeds of sin into the world and they will grow to consume you. I make usable stuff and break things for fun. Check out what I've made. | |
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| SebR | Oct 8 2014, 06:24 PM Post #112 |
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Intermediate
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1st : give a screen please 2nd : don't use blender to modify stock W, i'll do it with hexa editor
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| ElectricBee | Oct 8 2014, 07:42 PM Post #113 |
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Does he ever sleep?
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I've intensified the green by adding more saturation and brightness to highlight the problem. All it really needs is a slight nudge to the left for all the cubes from what I had seen in Blender: [ximg]http://i.imgur.com/ftKxyGS.jpg[/ximg] |
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Seeker and hoarder of many informations. Plant the seeds of sin into the world and they will grow to consume you. I make usable stuff and break things for fun. Check out what I've made. | |
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| ThugsRook | Oct 8 2014, 07:51 PM Post #114 |
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Professional
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verified, that is not a texture error, but ill see if i can fix it with the texture anyway ![]() its worse then you think Bee. i painted the green line red so you can see it better, it errors in more then 1 place.. [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw1x.png~original[/ximg] ill see what i can do from my end. EDIT: nope, cant fix this with the texture. here's our little red line... [ximg]http://i224.photobucket.com/albums/dd164/ThugsRook/ReVolt/milkfix/tw1x2.png~original[/ximg] |
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| ElectricBee | Oct 8 2014, 09:34 PM Post #115 |
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Does he ever sleep?
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Now see, if only I could do this in Blender, I could fix the problem in a jiffy. Is there any way I could do the work and save as a file SebR can use for hex editing? Because I can save sets of cubes or individual cubes if need be. |
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Seeker and hoarder of many informations. Plant the seeds of sin into the world and they will grow to consume you. I make usable stuff and break things for fun. Check out what I've made. | |
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| ThugsRook | Oct 8 2014, 10:14 PM Post #116 |
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Professional
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^ SebR will get it fixed, no worrys. dont forget, the toylite.w is already his work. (WIP)
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| SebR | Oct 9 2014, 07:04 PM Post #117 |
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Intermediate
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updated here |
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| ThugsRook | Oct 9 2014, 11:17 PM Post #118 |
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Professional
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thx SebR, nice job ![]() update will be included in the next... ummm, update. |
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| mightycucumber | Oct 9 2014, 11:58 PM Post #119 |
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Cool as a cucumber
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Hey guys, since you're messing around with textures and .W files (which I assume are the world files), can you give a go at Milkfixing the issues with the crane in the Junkyard track? You know, the unmapped bottom and tracks of the magnet crane. ![]() Also, awesome work, can't wait for the final release of these juiced up tracks. *like* |
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| ElectricBee | Oct 11 2014, 01:11 AM Post #120 |
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Does he ever sleep?
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Milkfix is getting another enrichment in the next batch! Soon you'll be able to taste the new and improved milkfix and help yourself feel even even better than before! ![]() (Translation: Milkfix is getting more atuff. Awwh yeah! Also, did some work on Supermarket's kid ride, improving the appearance of the mat under the ride, the tail end of the ride and swapped its skirting with that from the PC version.) |
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Seeker and hoarder of many informations. Plant the seeds of sin into the world and they will grow to consume you. I make usable stuff and break things for fun. Check out what I've made. | |
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