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[WIP] Community legacy mod compilation (NEW 0.8.2); "9 / 10 bugs squished"; 0.7.8? Upgrade!
Topic Started: Aug 19 2013, 07:30 PM (18,580 Views)
ElectricBee
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Does he ever sleep?
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It is highly recommended you apply this to a fresh copy of Re-Volt. I also had the versions foolishly swapped, links are now fixed!

This is still a work in progress. I'm still working on it! If there are any problems with anything, PM me!


I understand the size of the OP might be off-putting to some. Nothing within my control -- I could relegate information to readmes nobody may read, continuing to present information like this allows people to see who's behind what, and what it includes so no one can complain they were not well-informed of what's provided.


FAQ:
What does the version name mean this time?
In exchange for fixing a couple flaws with the prior release, a track had been lost due to a removal request. Hopefully things clear up with that and I can add it back in!

So what is this thing anyway?
It is a compilation of all the years' discoveries within the Re-Volt universe; tracks, cars, community-contributed development and assets, all pooled together into a single, big release so you don't have to install it yourself.

Okay, how do I use it?
Best used with a fresh installation of Re-Volt, either retail or the 12/07 build installer available from here, simply extract the files to your game installation and you'll have yourself a fully-functioning copy of Re-Volt 1.2 14.0208 with all sorts of neat stuff and extra options for system compatibility and video performance.

Isn't this illegal?
Under most circumstances, yes. But Re-Volt 1.2 is in the unique position of being ported from a defunct, non-public, non-retail build of the game, therefore it is perfectly legal to have this build of Re-Volt running on your PC. No cracks, hacks or other fuss required! That, and Acclaim is defunct as a publisher. Despite WeGo having rights to Re-Volt for Dreamcast, Playstation 1 and PC, they did not acquire rights for the Xbox Live beta disk version, which is where the base for 1.2 probably comes from. (Somebody correct me if necessary.)

So... what exactly comes with it?
See below! Unveil the spoilers and see what's there.

..."Lite version?"
Due to concerns expressed about the way I package vehicles, a "Full version" with a different set of completely independent parameters will be released shortly after the next update. But I assume newbies will not care about the content, so long it works and it's more content. I did not skimp on the content, I just cut some corners. :P

...Independent parameters?
Yep. As it stands, all of the non-stock vehicle content uses stock content or relies on other non-stock content in one way or another. There will be a dependency table provided below. It's done like this mainly for people who want to carry the game on a USB drive. The dependency table will be for your benefit when you determine what content you don't want.

And if I don't want to deal with that?
Get the full version of this pack, with independent car parameters and mipmaps for everything. Everything.

Why do all of my cars have [CHT] on them?!?!
Relax! That is the expert AI causing that; Any tampering with the parameters file (even if it's to improve how the AI works) results in the car instantly being labelled a cheat vehicle. I'll in due time release a No-AI (use 1.2's track AI) and stock AI to download as replacements for what is included in the pack.

Also, any non-stock vehicle is a cheat vehicle no matter what.

...StrixMidnight?
Don't mind him. I don't think -- unless somebody wants to help me out with it -- I will be including his improved graphics for the Dreamcast cars. But it's all good stuff nonetheless if you want to figure it out yourself.

[size0]ThugsRook is trying to help out with this, so I may end up recanting the above in the future.

I updated my contents with the latest version and something looks wrong!
Yeah, it happens. While I have a post about this somewhere, the short of it is Re-Volt prefers to load content from %userprofile%\AppData\Local\VirtualStore first. If you run a 64-bit system, be sure to visit your game installation in VirtualStore first and delete the cars and tracks there; Then, you'll see everything as I intended.

I don't know anyone here!
You don't need to. Just install the mod and enjoy the game. :P

Stuff looks different from how I remembered it!
Yes, I had changed many, many things;
- I left the stock content alone aside from Milkfix, which are all ThugsRook's contributions.
- Bird may look different to many because I am also using his original Forsaken texture, and G-Spark was included as a copy of Bike with improved wheels and UV mapping via Gel38's handiwork.
- Rooftops uses a special copy of the FOB file to not just have the sound triggers available via the version from Re-Volt Zone, but also to use a skybox so people can customize that at-will. That and it too is "Milkfixed".
- Arcade maps have reverse versions, so if you grabbed the track pack available from the topic about it in News, you'll notice you have a few more tracks.
- Some people here had their hands on the modified carboxes at one time for the special cars. I declined to include Mystery's carbox (since it's not suppose to be a car), and changed UFO's carbox from versions prior. The other UFO dev cars use different carboxes for the sake of easy identification.
- Every car here has tuned AI, even some vehicles that didn't have it previously.

That should about do it for things that are different from what's available online.

Download version 0.8.2 LITE
Lite version with minimum mipmaps and codependent parameters
Ideal for smaller mass-storage devices or more work-oriented machines!
Download version 0.8.2 FULL
Full version with mipmaps for everything and independent parameters
Ideal for desktop installations or for people who are VERY picky about their cars!

Problems with cheating? Make it known you're using the CLM.
Shortcut URL to thread: http://tinyurl.com/rvclm-pack

if you are having problems opening the archive, it's because I made it in 7-Zip this time around. Hope there aren't any hiccups for WinRAR users!


[offtopic=previous version changes]Changes from versions prior
0.5 -> 0.5.1
Stat'd Game Center with Aquasonic's weight and calc'd speed / accel
Gave the evil cars visible statistics

0.5.1 -> 0.5.2
Added Purp XL carbox fix
Added brief for content producers (YT, Twitch, Livestream etc.)

0.5.2 -> 0.5.8
Added StrixMidnight's enhancements, they look pretty hawt for the most part.

0.5.8 -> 0.7.0
removed StrixMidnight's enhancements until I am sure about what I'm doing with those
Added completely remodeled bike by Gel38
Added all discovered arcade levels and used stock track pictures to represent them whenever possible.
Added Dreamcast hidden lego levels because they were on an officially-released build of the game
Replaced Rooftops FOB with one created by ThugsRook to permit skybox customization and have noises from the original Rooftops, kept the lights file.
Added more cars!
Added Proper shadows for everything, oversized shadows for anything using a custom shadow.
Used Gel38's remap fix for the beachball. The unmap fix can be found here, should you want to keep the GFX for Iron Bob's Aerials entirely original.

0.7.0 -> 0.7.1
Added stats for Pole Pot and Groovster

0.7.1 -> 0.7.8
Changed name of Renault R5 to Renault 5
Added another alternate box for Renault 5
Renamed extra car texture in /cars/acclaim
Added Yakuza PRO-Ex
Added reverse versions of most arcade maps
Adjusted several incorrect parameters in lite pack
Added dev pest control
Fixed BMQ issues by remaking them as unlayered files
Modified readme to look more awesome.

0.7.8 -> 0.8.0
Fixed DEV Pest Control I screwed the pooch on this one. Will resolve later.
Changed Pole Pot folder; Delete /cars/POT
Redid BMQ files, again; hopefully there are no transparency issues.
Reverted Bike to old models and texture
Added new version of Bike (wheel models and texture) as "G-Spark"
Modified carboxes for UFOs.
0.8.0 -> 0.8.1
Replaced BMP and BMQ of water.bmp in nhood2
Fixed bike shadow (Thanks ThugsRook)
Removed Toy World Arcade until further notice
[/offtopic]
0.8.1 -> 0.8.2
Fixed DEV Pest Control, finally.
[offtopic=Contributors]Contributors:
Italics here are bad. Help get rid of them by filling in the information I don't have!
1.2 a14.0208: Jigebren<ORP>, Huki<ORP>
Milkfix (Stock repairs): ThugsRook)
Dreamcast/PS1 cars (initial): Burner94, Nero, KDL (no-CHT) Not yet
Dev cars: Acclaim, Iguana entertainment, Probe entertainment, ZipperRules, other contributors unknown
Demo cars: PC Gamer, IGN PC, Classic Gaming Weekly, PC Accelerator, GameSpot, RexReynolds (C-Net), other authors
Carboxes: RV_Passion, Allan1, other contributors unknown
AI enhancements: Citywalker, ElectricBee (where necessary)
Car visual enhancements: StrixMidnight (DC/PS1 visual enhancements), Iron Bob (Extra aerials), Citywalker (Bike and Bird leaning), RV_Passion (Carboxes), MarvTheM (Bike rear wheel), Huki (car shadows). Gel38 (Bike)
Track contributors: MarvTheM, Santa Clause, Kurt Arnlund (Arcade tracks)others unknown
Track enhancement; Huki (Rooftop cams), unknown ("Enhanced" Rooftop lighting), Gel38 (IBA Beachball fix), ThugsRook (Graphics)
Music: Acclaim (PC soundtrack), KDL, MarvTheM ("Recharge" console mix)[/offtopic]
[offtopic=Content]Content:
This pack contains the following (subject to change:)
MISCELLANY
go3.m (Face deformity fixed by Jigebren)
Iron Bob's Aerials with Beachball fix
Content producer's readme
Readme for StrixMidnight's DC car enhancements

CARS
Developer vehicles
Adeon (dev)
Bike (Extreme-G 2's G-Spark w/o original texture)
Bird (Forsaken's Nubia character and ship)
Canned Dust Mite (Prototype Dust Mite)
Renault 5 (Prototype Turbo R6)
Dinamo San (Prototype RC San)
RivaTNT2 (NVidia's promotional?)
Dev UFO (Probe UFO from original intro sequence, with Citywalker's recommended params.)
Hummo (Original Humma)
Loaded Chique (Iguana car)

Demo cars, packed with various builds
Acclaim (Demo Humma, In every demo I suppose.)
CGW (v0.01cgw, Classic Gaming Weekly)
GameSpot (v0.01gamespot)
IGN PC (v0.01ign, maybe?)
PC Gamer (v0.01pcgamer)
PC Accelerator (v0.01pcxl)
Game Center (Demo unknown)
Evil Toyeca (Red Toyeca, Xbox demo)
Evil Phat (Red Phat Slug, Xbox demo)
Evil Candy (Hot-colored Candy Pebbles, Xbox demo)
Poo Poo (Re-included after RV_Passion made a box, another dev Adeon)
Pyro (Re-included after it ended up in a dev / demo set)

If this looks different, I decided to stop describing dev cars as "Originals" and instead use the word "Prototype" -- More appropriate. That and the original "Evils" now bear Acclaim's name.

Console version cars
BigVolt
RC Phink + PS1
LA 54
Matra XL
Shocker
Splat
Groovester
BossVolt
JG-7 + PS1
RG 1
RV Loco + PS1
SNW35 + PS1
PurpXL
Fulon X + PS1

Special cars
NV GeForce (Aquasonic's caror.bmp)
RivaTNT2 C-Spec (Cat's parameters)
NV GeForce C-Spec (Cat's parameters)
Acclaim UFO (Dev UFO with original parameters)
Trolley (Shopping cart!)
Acclaim Evil Toyeca (More blue shading, different params)
Acclaim Evil Candy Pebbles (Stark red/blue contrast, different params)
Acclaim Evil Phat Slug (Darker red, different params)
Clockwork Wun (Rename of clockwork, overwrites /cars/wincar)
Pole Pot (Pole Poz with leaf symbol on rear spoiler)
Zebra (Fan-made work based from gallery art)
Fiddlers (Fan-made work based from gallery art)
Pest Control (dev, "Uncensored" texture)
G-Spark (Bike with G-Spark's textures, and improved models)

TRACKS
Fiddlers On The Roof, original Rooftops, by MarvTheM and others
Rooftops (Dreamcast, by someone, enhanced by someone else
Spirit Cave, AKA "Poo" by Acclaim, uploaded by someone
The Wrecking Yard by Kurt Arnlund, uploaded by Marv
Suburbs by Kurt Arnlund, uploaded by E-Bee(?)
Exclusive; Toy World 2 Arcade
Toytanic 2 Arcade
Blackbelt1 by Dreamcast development team
Bob 8 V2 by Dreamcast development team
Extreme Downhilling 1 by Dreamcast development team
[/offtopic]
[offtopic=Lite pack dependency table]╔═══════════════════╤═════════════════╤═════════════════╤═════╗
║CAR (Name).........
│WHEELS (Model)...│HULL (Collision) │NOTES║
╟───────────────────┴─────────────────┴─────────────────┴─────╢
Console-exclusive cars.......................................
╟───────────────────┬─────────────────┬─────────────────┬─────╢
Bossvolt...........│No change........│No change........│See 1║
Bigvolt............│No change........│No change........│See 1║
JG-7...............Adeon............│No change........│See 2║
Fulon X............ANW..............AMW...................
RV Loco............Cougar...........Cougar................
SNW 35.............Humma............Humma.................
Purp XL............Toyeca...........Toyeca................
RC Phink...........Volken Turbo.....Volken Turbo..........
Matra XL...........Aquasonic........Aquasonic.............
Splat..............NY 54............NY 54.................
LA 54..............│No change........Sprinter XL......│See 3║
RG1................Zipper...........Zipper...........│3 &12║
Shocker............│No change........Panga TC.........│3 &12║
Groovster..........│No change........Pest Control.....│3 &12║
╟───────────────────┴─────────────────┴─────────────────┴─────╢
Development and demonstration cars...........................
╟───────────────────┬─────────────────┬─────────────────┬─────╢
Acclaim............Humma............Humma.................
DEV Adeon..........Adeon............Adeon.................
Bike...............│No change........│No change........│See 1║
Bird...............│No change........│No change........│1 & 4║
Canned Dust Mite...Dust Mite........Dust Mite........│5 & 6║
Canned Turbo R6....Turbo R6.........Turbo R6.........│5 & 7║
CGW................Humma............Humma.................
Dinamo San.........RC San...........RC San...........│See 9║
Evil Candy.........Candy Pebbles....Candy Pebbles.........
Evil Phat..........Phat Slug........Phat Slug.............
Evil Toyeca........Toyeca...........Toyeca................
Game Center........Riva TNT2........Aquasonic........│See 3║
Gamespot...........Riva TNT2........Aquasonic........│See 3║
IGN PC.............Humma............Humma.................
Loaded Chique......NY 54............NY 54.................
PC Gamer...........Humma............Humma.................
PC Accelerator.....Riva TNT2........Aquasonic........│See 3║
Poo Poo............Adeon............Adeon.................
DEV UFO............│No change........│No change........│See11║
Pyro...............│No change........│No change........│See 4║
Yakuza PRO-Ex......RC Bandit........RC Bandit.............
Riva TNT2..........│No change........Aquasonic........│See 3║
Hummo..............Humma............Humma............│See 8║
NY 55..............NY 54............NY 54............│See12║
╟───────────────────┴─────────────────┴─────────────────┴─────╢
Special cars; Read notes.....................................
╟───────────────────┬─────────────────┬─────────────────┬─────╢
Acclaim Evil CandyCandy Pebbles....Candy Pebbles....│See13║
Acclaim Evil Phat..Phat Slug........Phat Slug........│See13║
Acclaim Evil ToyecaToyeca...........Toyeca...........│See13║
Acclaim UFO........DEV UFO..........DEV UFO..........│See13║
DEV Pest Control...Pest Control.....Pest Control.....│10&16║
Fiddler............│No change........│No change........│See14║
G-Spark............│No change........│No change........│See 1║
NV Geforce.........Riva TNT2........Aquasonic........│3 &13║
NV Geforce (C-Spec)Riva TNT2........Aquasonic........│13&16║
Riva TNT2 (C-Spec)Riva TNT2........Aquasonic........│13&16║
Pole Pot...........Pole Poz.........Pole Poz.........│10&16║
Trolley............│No change........│No change.............
Zebra..............│No change........Evil Weasel......│See15║
╟───────────────────┴─────────────────┴─────────────────┴─────╢
║#1: Models are unique and cannot be recycled. It should also ║
║ be safe to assume the shadows are different from stock;.....
║ Use of tshadow instead of shadowindex and shadowtable.......
║#2: Body and shadow are modified from original vehicle.......
║#3: Car uses objects not of the same UV mapping as stock,....
║ due to different graphics wheels couldn't be recycled.......
║ using stock vehicle textures................................
║#4: What wheels?.............................................
║#5: Has alternate carbox, "altbox.bmp".......................
║#6: Was Canned Version Mite..................................
║#7: Was Canned Version R6....................................
║#8: Had "(DEV Humma)" At the end. Removed....................
║#9: Might have used a different name originally; "Dynamo San"║
║#10: Not available in or constructable from any known pack...
║#11: I wasn't quite sure what addets I could recycle, so I...
║ took the safer approach and did nothing at all..............
║#12: Folder names had changed since last release; +1.........
║#13: Controls different than the "Just like carbox" remakes. ║
║#14: Car created mostly from speculation and gallery art.....
║#15: Car would deform if I tampered with the wheels..........
║#16: Car uses same body, as well same wheels of another car. ║
╚═════════════════════════════════════════════════════════════╝
[/offtopic]
[offtopic=Bugs]Content bugs
Abridged severity legend:
Critical: Must be done before release
High: Should be done before release
Medium: Should be done, marginally gameplay-affecting
Low: Should be done, but can safely be ignored
Wishlist: Wanted, but can be ignored

Resolution legend
NR: Not resolved, "Impossible" fix
CLOSED: Resolved bug

If you can fix them, I'll send bugged content via PM.
01) Pyro's textures do not load <Low> -> <CLOSED>
02) Pyro's model takes a long time to load <Medium> -> <CLOSED>
03) Bike and Bird has no defined shadow (show up as rectangles) <Low> -> <CLOSED>
04) Improve Bike vehicle with G-Spark's textures (ripped from Extreme-G or fan-made) <Wishlist> -> <Low> -> <CLOSED>
05) Bike and Bird cannot fire projectiles effectively <Medium> -> <NR>
06) No improved params for Renault 5, Pyro, Dinamo San or Canned Mite <Low> -> <NR>
07) Receive original parameters for demo cars, and have them improved upon <Wishlist>
08) Modify <i>/models/beachball.m</i> so it isn't negatively affected by Iron Bob's <i>/gfx/FxPage1.bmp</i> <Wishlist> -> <Low> -> <CLOSED>
09) C-NET Game Center demo car lacks a proper carbox <Low> -> <CLOSED>
10) Cleaner PS1 carboxes for PS1 repaints <Wishlist>
11) Canned cars have mismatched names (Turbo R6 -> Renault 5, Dust Mite -> Canned Mite) <Wishlist> -> <NR>
12) Some carboxes use "Magic black" and have transparent bits <Low> -> <CLOSED>
13) Dreamcast cars have CHT on them</s>
14) Some console cars still have <CHT>, all of the cars with improved AI have <CHT> as well, on second notice <High>
15) Rooftops' camera nodes are messed up <Medium> -> <CLOSED>
16) Bugfix StrixMidnight's modifications <Low>
17) Gel38's bike has a smaller rear wheel <Low>
18) NONE of the arcade maps have reverse versions, some have graphical issues. <Medium> -> <NR>

Bug descriptions
01) Word has it Pyro never existed within the Re-Volt universe, so has been removed. Re-included.
04) Upgraded status due to RV_Passion's inclusion of G-Spark textures in the carbox
11) I did not make specific request and he did not have the cars. Issue was avoidable and I will commit with his present boxes if he refuses to fix them.
12) I'll close this bug right quick when I wake up later on.
13) Console cars no longer have "CHT" on them, opened a bug just to close it for documentation purposes.
14) Need to learn how to re-validate vehicles before I can close this bug...
15) Purp XL has no carbox image
16) As good as they are, I was not sure what to include from his pack. Help on this would be nice.
17) The rear wheel appears to float due to its small size. Hopefully Gel38 sends me an improved rear wheel or I'll have to modify his parameters to make the wheel lay on the ground, which would end up tilting the bike.
18) ThugsRook is actively working on the graphical side of things, and there should be reverse versions of these maps in the works. are reverse versions of SOME maps, but not all, due to design issues.[/offtopic]
[offtopic=Confirmed permissions]Approved permissions and additional contributors
If you're listed up here, or if you were suppose to be listed here but I forgot your name (and I forgot a LOT of people), use this thread to state your approval of the content in use. (I have another thread about this in Re-Volt questions, but I am making this the official thread before and during release.)

Special thanks for providing information will be left here! Also, because I never bothered to save the readmes, if the information can be had from a readme, PM it to me and help fix my stupid.

Thanks to mightycucumber for showing me the C-Net Game Center demo car!
Thanks to Citywalker for filling in some blanks (Demo cars, other credits)
I'm also using the improved AI for cars not originally included with his AI pack, that matched stock parameters.
Permission request approved by Citywalker; Thanks for letting the community know I'm allowed to use your stuff.
RV_Passion gave me carboxes! Game Center has a box, Bike has G-Spark's texturing and canned cars have boxes too. Though, I've added bug issues related to his contribution, some of what I can already fix...
RexReynolds gave me some params for Game Center and Acclaim. Will I notice the differences? Probably not, but so long it doesn't interfere with the tuned AI of CityWalker I won't mind including it.
Remin gave me a bitmap of G-Spark's textures for Bike. needs improvement but otherwise purposeful.
Hopefully Marv can improve the front wheel of Bike so the texture looks better on it.
Gel38 gave me a MUCH improved version of bike.
I indiscriminately added the arcade stuff and nobody seems to mind, except for ThugsRook which wanted Toy World 2 Arcade out, so i did that.
Thanks Marv for the reverse AI for most Arcade maps.
I am using ThugsRook's milkfix to completely repair stock stuff in game.
Gel38 made a replacement beachball per my request, included in the pack.
Iron Bob may not be active anymore, but his aerial pack is included. Hence why the replacement beachball so his GFX to use with the aerials doesn't mess with its appearance.
[/offtopic]
Seeker and hoarder of many informations.
Plant the seeds of sin into the world and they will grow to consume you.

I make usable stuff and break things for fun. Check out what I've made.
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mightycucumber
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Good job in compiling these ElectricBee. *like*

Just a heads up though, I dont know if you want to include them or not, but there are some cars related to the game that I think are worth mentioning. The list below contains those I remember right now:

- Fiddler by Marv, the car from the dev sketches on the gallery;
- Zebra, whose author I dont remember, which is a repaint from Evil Weasel, also found in the gallery;
- The Evil cars, namely Evil Candy Pebbles, Phat and Toyeca (I think that there was also an Evil BigVolt but I dont remember);
- Game Center demo car, an Aquasonic repaint/remap only recently rediscovered by RexReynolds, contained in the demo that went by the same name. RV-Passion is currently working on a suitable carbox for it.

And I guess thats it. Good luck with this man, this will be very helpful indeed.
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ElectricBee
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mightycucumber,Monday, Aug 19 2013
19:59
Good job in compiling these ElectricBee. *like*

Just a heads up though, I dont know if you want to include them or not, but there are some cars related to the game that I think are worth mentioning. The list below contains those I remember right now:

- Fiddler by Marv, the car from the dev sketches on the gallery;
- Zebra, whose author I dont remember, which is a repaint from Evil Weasel, also found in the gallery;
- The Evil cars, namely Evil Candy Pebbles, Phat and Toyeca (I think that there was also an Evil BigVolt but I dont remember);
- Game Center demo car, an Aquasonic repaint/remap only recently rediscovered by RexReynolds, contained in the demo that went by the same name. RV-Passion is currently working on a suitable carbox for it.

And I guess thats it. Good luck with this man, this will be very helpful indeed.

I cannot fetch what I cannot download. Again, my primary source is down. I'll try to search them out on forums, but I might have to rely on someone else,

The Game Center demo is most certainly going to be the first one I want if it's a legit demo car.
edit: Found.

I had no intention to include the evil cars, as they're not really a part of the Re-Volt universe (more an afterthought for the Xbox release), but I'll do it since you requested.

edit: Should I include BallisticsRules' GameSpy car, despite the fact an alleged GameSpy demo may have never existed?
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mightycucumber
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Neat!

I say don't include the Gamespy car, though. For one, it's not an original demo car from any demo, and second, not trying to criticize Ballistic's work, but the quality of the repaint should be a bit better for it to be included. And then again, if the Gamespy demo did in fact exist, RexReynolds is almost certain that the repainted car was a Volken, not an Aquasonic.

One that I think should be included was the Zebra car from the gallery, as well as the unknown gallery car when Allan1 (or whoever stepped up to model it) gets it done. The same would apply to Marv's Fiddler, I guess it qualifies as a Dev car since it's in the early sketches of the game.

By the way, I have a fixed version of the Evil Toyeca, with shaded headlights and tinted windows, just like in the carbox. I can send you both this car, and the Zebra as well if you feel like it. ;)
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Skarma
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In my opinion, I don't think you should include the trolley as a car. Sure, it sort've is and can be used as one but it's original purpose wasn't supposed to be one, at least in a playable & selectable form because it still behaves as one on the track anyway...
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ElectricBee
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Sure MC, I'm game for that. Still going to be including the original car BMPs as separate "Original" cars.

About Skarma's rejection of Trolley as a car, I'm sort of with you, but it's suppose to be a fun vehicle anyway. Nobody will take its inclusion seriously, and there are all sorts of tuts online about how to include it anyway. Figured I would skip the fuss and include it with a carbox.

I've a new question; Considering there are so many "Demo cars" that use the same stock files, and the fact I can load in whatever models for each car I want, would it be wise to delete redundant files (such as wheel and body PRMs) if it meant I could lighten up on filesize? Note, this would be modifying parameters for each vehicle, and it would be if only models from dev/demo cars would be interchangeable with stock models. I dare not tamper with stock content and muddle further the "Purity" of each car in the game.
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Kenny
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Nice stuff, I wanted to do a compilation myself sooner or later but I guess you beat me to it :P

A few things should be mentioned here though:

  • Afaik the PC Accelerator car that is available doesn't have its original parameters but ones that were made up (by Ballisticrules I think) since there were only the car body and texture files in the dev version available.
    But if I get lucky I may be able to get the still missing demo of PCXL (once these lazy people reply back to my PM's <_< ) and thus the original parameters for the car.


  • Pyro wasn't any canned vehicle at all, there were only the body and texture files in the leak (not even in a game format, only .max and .jpg files) and a readme that indicated that it was meant to be some kind of "show off" model due to its high poly count.
    It certainly wasn't done by the original devs, the readme states that it was obtained over the internet and done by some unknown author.


  • Canned Mite, Dinamo San, Renault 5 and Hummo were merely early versions of the current stock cars, I wouldn't call them "original" since the original versions are the ones that got released in the end.


  • Loaded Chique was as well just an early version of nowadays NY 54 (I guess they decided to rename and retexture the car), however its the only one that made its way in the final version (though its only present in the files, not in the game)


  • The "dev" Adeon was probably only being used for new cars to try out in the dev version since its folder is the first one if you order them alphabetically.
    As a result Poo Poo would only be a temporay placeholder for the actual Adeon as we know it.
    I just want to mention this here because I don't think we should have 2-3 versions of the same car with almost the same parameters only because they were called different.


  • Who stated that Dev UFO was used in the intro sequence? I would rather think of it as a WIP version of the original UFO.


  • I wouldn't really include Fiddler in this list, as Marv mentioned the whole car was created by him from scratch using the sketches only as a template so there is really no indication that this car actually ever existed or was going to be included in the game (the track fiddlers on the roof is different because there was at least a mesh file that had basically the entire level in it).
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ElectricBee
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Most of those points are valid. If Pyro isn't an official vehicle, I'll remove it from the pack. I had objections to including Fiddlers (the car), and yes, Poo Poo is redundant. Loaded Chique (NY54's caror) gets to stay, and why should I remove hummo? It has a unique BMP file with "HUMMO" in the visor.

The PCXL original would be nice to have though, If you can find it, that'd be nice to have CW improve the params for that specific vehicle. Nice to get the improved C-Net Game Center as well, as I am sure that car had unique params that can be tweaked. For the time being, all the Aquasonic clones are using the improved Aquasonic AI.

In fact, that may be the only demerit; I've been cross-checking the params with untouched Re-Volt cars and they all seem to use the same set, so whatever matched, I included the improved parameters. Then again, it is a community mod and an effort of the community. No reason not to include them IMO if it means an improved gameplay experience.

edit: I know the last point contradicts the first so I will make it plain; I'm trying to count meshes that came with various builds of Re-Volt. If it had to be scratch-made, despite following drawings, nice effort but not necessary to add. I may make a supplement pack to trim down the initial pack size and let people tack the expansion on as they please.
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Kenny
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I never said you should remove Hummo (and neither Pyro but thats up to you). Its just basically the same situation that we have with Poo Poo and dev Adeon, the body and texture files are almost the same (only difference are the lights which are simplified in Hummo's texture), only the parameters are slightly different (in fact its only a one letter difference).

And I can almost certainly say that the Game Center car we got from RexReynolds is the original one from the demo. The files seem untouched (even with correct checksum values so the game recognizes it as non-CHT car) and there certainly existed a Game Center demo at some point.

As for your idea to only use the texture and parameter files for the cars and use shared body files I wouldn't do that.
Because some body files actually are different, not necessarily in the shape but in the UV mapping.
Also these few kilobytes don't really hurt or?

edit: just double checked Hummo in the dev version, the parameters are actually the same (even the name is "Humma") with the exception of the frontend bar values.
Only the carbox in the frontend level says "Hummo", I guess thats how that car came up by the community.
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Hmm. This presents a predicament -- So Hummo came second, and is only a "Dev car" born from speculation? If that is the case, then Hummo may get the axe as well. I did say community mod, but if it was not "Official", or at least based on some super-old screenshot, Hummo is effectively like the GameSpy car, if what you are saying is true. (In fact, by that logic, other cars may get axed too -- We best be careful about how we define a "Dev" car, lol)

About keeping Hummo because of the single-letter difference, provided it turned out to be a legitimate dev / canned car that just had its BMP file transplanted, it's not that -- It's how Hummo became Humma. It's why Renault 5 became R6 Turbo. It's a part of history with reason behind it and a story to tell; an legacy. I won't let that fall by the wayside because of perceived redundancy. I mean if that's the case, then we shouldn't include the demo cars either because they're only BMP differences and maybe some UV mapping differences with the PRMs, as you mentioned. Still essentially the same car.
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Again, I didn't say you should remove it, I was just pointing out some things that I feel should be considered before doing this compilation. And since you are the one doing it its up to you to decide if you are going to include them or not.

All the dev version related things (and with that its cars) was just speculation on my side. I wasn't there when the game was developed and I can't say for sure if the things I said are true but they make the most sense to me.

About the whole "Hummo" thing: I think that was just a typo on the carbox texture or they were originally thinking about naming the car Hummo but then scraped that idea and that carbox is just an old leftover.
It's probably just easier to differentiate between the "dev version" and the original one that way but whatever.

And if we decide not to put repaints in this compilation then we might as well just do the levels only. Most of the car are repaints, however compared to Hummo, Dev Adeon and Poo Poo all the other cars actually have visible differences and have different parameters which you can feel.

Sure, a thing or two may be different in these cars as well and the texture may also have visual differences (which you probably can only see at third glance) but they are just so similar to their originals that I would end up asking myself "is it worth to put them in"?

But again in the end its up to you to decide so if you feel like they should be included because they are actual early versions of the cars then its your decision and I respect that.
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Fair enough. Thanks for the response. Such input is helpful in deciding what I'm going to do. I still would like to know if Hummo is real, hopefully someone else can chime in on whether or not Hummo is a worthy addition.

I also have a car that's a Humma titled Acclaim supposedly the demo car, which will lead to even more confusion if we can't hash this out and figure out what's worth keeping. I do find it funny that a majority of the stock library are repaints, but when time demands mediocrity, what are you to do? Shame Acclaim put them [The developers] in that tight spot.

Further, about Game Center, by default it came with no AI params, so i assume the C-Net demo picked the car and made it non-selectable by the CPU. I think that's why Re-Volt 1.1 crashed with the car by default; CPU choosing a car with no AI parameters. More info about that would be nice but that may never come if C-Net took away the demo. Stuff for dial-up back in the day had a rather finicky half-life...
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Ballisticsrules
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Hummo is just the demo version of Humma. Even if it is not featured in any demo you can still find this name (Hummo) on carbox3.bmp situated in frontend folder of a demo.

Also Pole Poz is called Pole Pot. NY 54 is NY 55 with "55" decals instead of "54". And Adeon has "a" instead of "A" decal on hood.

And RC San is called Dynamo San.

You can add them or simply just a mention to them in a .txt file which will be included in your compilation.

NOTE: Game Center actually works very fine with the original parameters set (without AI) in v1.2.
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Kenny
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ElectricBee,Tuesday, Aug 20 2013
17:33
I also have a car that's a Humma titled Acclaim supposedly the demo car, which will lead to even more confusion if we can't hash this out and figure out what's worth keeping.

Yeah I guess they did that because the car already had the Acclaim logo on it so it was the easiest choice to use this car to be dedicated to Acclaim.
However compared to Hummo, the Acclaim car has at least different Parameters and is set in a different class.

Ballisticrules
 
Also Pole Poz is called Pole Pot. NY 54 is NY 55 with "55" decals instead of "54". And Adeon has "a" instead of "A" decal on hood.

And RC San is called Dynamo San.

Thats true, their names were also different in early versions.
The clockworks were also titled as "Cockwork", I think even earlier RC San was called Dinamo San and Phat Slug was called "Phat Slag". But those are again just name differences, nothing too special.

ElectricBee
 
Further, about Game Center, by default it came with no AI params, so i assume the C-Net demo picked the car and made it non-selectable by the CPU. I think that's why Re-Volt 1.1 crashed with the car by default; CPU choosing a car with no AI parameters.

It works fine for me as well (didn't make any changes to it), even on 1.1 and the CPU also is able to race it without problems.
But Rex also reported that it crashes his game so I'm not sure whats up with that...
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ElectricBee
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Figured I would show a picture of this. Iron Bob, what have you done to my balls?
Edit: Skarma, neither can I.
[XIMG]http://i.imgur.com/TgbiJf1.jpg[/XIMG]
Is there some way to fix this so I can close the associated bug? It's loading the entire square where the red aerial section in FxPage1.bmp use to be. Any way to modify this behavior so it reads just the red bit in the image?
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Skarma
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ElectricBee,Thursday, Aug 22 2013
06:00
Iron Bob, what have you done to my balls?

I can't stop giggling at this line...
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ElectricBee
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Should Clockwork be renamed Clockwork Wun, like in the Dreamcast version?
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I would say yes.
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ElectricBee,Thursday, Aug 22 2013
01:00
Figured I would show a picture of this. Iron Bob, what have you done to my balls?
Edit: Skarma, neither can I.
[XIMG]http://i.imgur.com/TgbiJf1.jpg[/XIMG]
Is there some way to fix this so I can close the associated bug? It's loading the entire square where the red aerial section in FxPage1.bmp use to be. Any way to modify this behavior so it reads just the red bit in the image?

Import the ball into a 3d modelling program and change the UV map, otherwise, no.
Posted Image ZR OUT
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ElectricBee
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zipperrulez,Thursday, Aug 22 2013
20:46
Import the ball into a 3d modelling program and change the UV map, otherwise, no.

*Feels his brain exploding*

Seriously, it's been an age and a day since I had used Blender, and last time it was to paint simple objects. If someone else can do that, it'd be nice -- Plus, someone else in the community gets credit for something. If you need Iron Bob's aerials, I'll pack /cars/misc and the modified /gfx/FxPage1.bmp
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Despite the incomplete nature and the fact I am waiting on people to offer stuff, fix bugs, et cetera, should I just follow the adage of "Forget it, ship it" and release the pack in its current form anyway?
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Go ahead. Just don't forget to release a complete version later on, whenever that happens.
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Rexreynolds
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as I recall, from a comment on Racer's point by one of the original programmers the trolley was never intended to be driven, however since they wanted to have it treated (by the game) as an unpowered car, they needed to give it a set of parameters. which does raise the question, can one pass the bomb to the trolley? :)
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edit
to be more accurate the gamecenter car as released crashed the original unpatched game, never tried running it in any of the patched versions (one game crash was enough)
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ElectricBee
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Well, it doesn't crash now. And I know it's a few days late after I asked if I should go all "**** it, ship it" but I'll fix that in due time.
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-snip-

Wrong topic, derp, delete me.
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Rexreynolds
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Typo report:
the game center car parameters.txt file contains a typo
frontend and selectability
reads 'trans 2'
should read 'trans 0'
difference is that 2 = rwd and 0 = 4wd (which is what the car is)
this will not affect gameplay, however some folks might get confused. don't know when that crept in...apparently June 13, 1999 since that is the date of the oldest (original) parameters file. this can be corrected at your leisure :).
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Renim
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Electric, when you get the chance read your PM.
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Rexreynolds
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corrected game center parameters
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Rexreynolds
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and 'improved' acclaim car parameters (annotated). I don't know if improved wheel friction values are needed...so I left those stock but included suggested changes just incase :).
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Attachments: gamecentercorrectedParameters.zip (2.14 KB)
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