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Getting car bodies from STUNTS; Yes, lowpoly cars from the 1990 classic
Topic Started: Aug 30 2012, 03:59 PM (1,368 Views)
Cat
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RWD specialist
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Download and execute Stressed.

File > Open and go to the directory where Stunts is installed.

The car models are the ones starting with just ST (eg: STPMIN). Files starting with STDA and STDB include dashboard textures, while CAR ones have car selection specs.

Posted Image

There are 3 LOD's. car0 is used only in the car selection screen, car1 is used in-race, and car2 is used when the car is far from the camera. the exp ones seem to be the particles that fly in the air after a collision.

Stressed can only import and export Wavefront OBJ files. You'll need Blender to import the OBJ model and Jig's plugin to export as PRM.

After importing in Blender, before doing any job, you'll need to import into Zmodeler for scaling and rotation.

The first thing you should notice is that the model is rotated 90. Use the Rotate function, along deg. Snap set to 90.

The suggested scale percentage is 0.8% (1%+80% in Zmodeler, 0.08 with RV-Sizer [i suppose]).

Note for scaling in Blender:
Jig @ ORP
 
Contrarily to some other formats, for PRM files the object transformations are not applied before exporting (to be sure rotation / translation are not applied).
So if you resize in object mode the scale will be ignored when exporting. But if you resize in Edit mode (press the Tab key to switch) then it should work. Or you can also apply the Object scale in Object mode: after resizing use "Object / Apply / Scale".

You'll need to reorient some faces and edges.

For Zmodeler: If you need to doubleside faces you can use the FCE Custom Settings box found in "Plugins". Select the faces to doubleside, with SEL activated, and check "No cull (doublesided)".

After you're done with modelling, you'll need to UV Map.

Be sure to credit Distinctive Software Inc. (DSI) in the ReadMe of your finished car.
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zipperrulez
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Sweet, nice findings Cat.
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Citywalker
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Way to go, Cat! This brings back memories...
Now, if Kenny and others get their upgraded Track Editor to have pieces like Stunts had... instant modernise of the game :)
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CW
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Cat
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Citywalker,Saturday, Sep 1 2012
14:02
Now, if Kenny and others get their upgraded Track Editor to have pieces like Stunts had... instant modernise of the game :)

The Stunts track editor was based on modules like the RV track editor so i suppose it is possible to "port" or convert it. The track pieces are found in the GAME1 and GAME2 files.
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Cat
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Just added a lil note that Jigebren gave me time ago.
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