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| Re-volt Real Rc Mod; by zipperrulez | |
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| Tweet Topic Started: Aug 7 2009, 12:03 PM (11,467 Views) | |
| zipperrulez | Aug 7 2009, 12:03 PM Post #1 |
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Man of few words.
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[dohtml]<object width="660" height="525"><param name="movie" value="http://www.youtube.com/v/CMVtwXMRJs8&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999&hd=1&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/CMVtwXMRJs8&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999&hd=1&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="660" height="525"></embed></object>[/dohtml] been working on this for the last week, maybe 2 for about 4 hours every night. it replaces all the stock cars/tracks with customs. Some of the cars kyosho ultima savage X traxxas tmaxx madbull ws buggy and many more. Some of the tracks ROAR 2001 carpet natz at the track forest edge gp amco bitume amco TT the F-Main glacier cliffs 3 power slide TVGP and a couple others i am forgetting. ![]() things i still need to do: create some reverse versions of some of the tracks. find the last 3 tracks DONE haxx0r the 'Revolt Real RC Mod.exe' file to change the names of the default tracks, because when you replace them with customs the normal name still shows. i now know how to do this. DONE haxx0r the 'Revolt Real RC Mod.exe' to change the default icon. i made an icon, just can not change the one embedded in the exe. i dont know how to do this. google always helps ![]() add some cars to replace the panga, ufo, and clocwork 1 2 and 3. DONE i would like to create a new frontend, but it isnt really necessary. if any one would like to create a frontend for me, go ahead lol. edit the shadows, because the shadow for rotor doesnt look good on a buggy
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ZR OUT
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| Miro | Aug 7 2009, 12:11 PM Post #2 |
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Re-Volt Chieftain
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sounds good zipper
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| RidgeRacerPlayer14 | Aug 13 2009, 06:19 PM Post #3 |
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Junior RC
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I can't wait for this!
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| zipperrulez | Aug 13 2009, 07:22 PM Post #4 |
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Man of few words.
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you can see other cars in the mod... HERE! |
ZR OUT
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| Miro | Aug 14 2009, 12:32 PM Post #5 |
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Re-Volt Chieftain
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Link don't work zipper. |
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| elston87 | Aug 14 2009, 02:39 PM Post #6 |
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Dangerous Myoungshin
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If you personally ask me, the carpet natz track should go. That IS THE MOST FRUSTRATING TRACK I'VE EVER PLAYED!!! :angry: :angry: Of course, if you just want to add to the challenge...
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My semi-updated Twitter / My lame Tumblr | |
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| Miro | Aug 14 2009, 02:40 PM Post #7 |
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Re-Volt Chieftain
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What's wrong chris ? |
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| elston87 | Aug 14 2009, 02:55 PM Post #8 |
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Dangerous Myoungshin
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Well, to me, the track is too short for cars that fast. You got bends the size of paper clips that you have to take at 10 MPH to get by. Don't you think that's boring?????
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My semi-updated Twitter / My lame Tumblr | |
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| Miro | Aug 14 2009, 03:38 PM Post #9 |
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Re-Volt Chieftain
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Lol , not all those cars are fast. |
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| elston87 | Aug 14 2009, 03:41 PM Post #10 |
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Dangerous Myoungshin
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That is true... But they do belong on other tracks. Just making a suggestion....
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My semi-updated Twitter / My lame Tumblr | |
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| Miro | Aug 14 2009, 03:54 PM Post #11 |
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Re-Volt Chieftain
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The mod will be cool soon
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| zipperrulez | Aug 14 2009, 08:15 PM Post #12 |
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Man of few words.
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the micro class are made for natz, as they are a little slower and turn better. puma, mini champ, micro hawk, rc18t (moh's), micro pup, and micro munster make up the micro class. (replaces pro class from stock rv, and a little more lol) the ai, will never be able to drive rc18t however, as it replaces rotor, the ai never drive rotor in the normal rv. i have chosen the rc18t as the clockwork carnage car though, as it is about normal closkwork size. i painted it white and black. (the white changes color)
most cars are about 40-45 mph, the fastest if 53 (bad turning, i had to make up for it somehow) and slowest 27 (very fast acceleration and super grip, but wide turning.) i might change the bar on the select car screen from 'handling' to 'grip' because you cant really rate a car's handling, as some might turn better for other people. it depends on your driving style. please check the first post, as i have added the things i still need to do. |
ZR OUT
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| Miro | Aug 15 2009, 06:29 AM Post #13 |
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Re-Volt Chieftain
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Which tracks need reverse nodes ? |
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| zipperrulez | Aug 17 2009, 08:51 PM Post #14 |
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Man of few words.
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uh well the 3 new tracks i need to decide on... reverse nodes, flipped nodes, and reversed trackzones. occasionally a prm here or there to fix problems while racing in reverse as well.
its because of where you live. |
ZR OUT
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| zipperrulez | Aug 19 2009, 05:54 PM Post #15 |
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Man of few words.
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if anyone would like to suggest a track that would help because i dont know what else to put in the mod. |
ZR OUT
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| Miro | Aug 19 2009, 05:55 PM Post #16 |
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Re-Volt Chieftain
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hmm replacement with reverse folder ? |
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| zipperrulez | Aug 19 2009, 08:54 PM Post #17 |
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Man of few words.
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um... what? you make a reversed track by copying the pan fan and taz files into a folder called 'reversed' in the original track folder. most the tracks i dled dont have a reversed version so i am creating them from scratch. you must also edit the inf file a bit with the 'start rot rev' and other shit like that. then go into revolt, select the track in reverse, edit the trackzones or pos nodes or ai, then do the rest.... just reverse and flip ai nodes, reverse pos nodes, and number the trackzones backwards. |
ZR OUT
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| Miro | Aug 20 2009, 05:58 AM Post #18 |
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Re-Volt Chieftain
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no , i meant you need a track that can be played reverse ? for your mod ? |
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| zipperrulez | Aug 20 2009, 06:54 PM Post #19 |
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Man of few words.
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all the tracks will be able to be played in reversed mode as well as mirrored. if the tracks do not have a reversed version i will make it but it is a nice change when a track does have a reverse version. |
ZR OUT
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| zipperrulez | Aug 22 2009, 06:50 PM Post #20 |
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Man of few words.
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what else are you gonna do on a laptop that has no internet? |
ZR OUT
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| Guta | Aug 30 2009, 02:41 PM Post #21 |
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Novice
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How goes the mod zipper ? |
| Being a member I can only say.... be ever one. More power means more responsability. Guta is here and will be forever. | |
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| zipperrulez | Aug 30 2009, 05:53 PM Post #22 |
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Man of few words.
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just been sitting in my laptop because i dont know the last 3 tracks to add. |
ZR OUT
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| J0nn0 | Aug 30 2009, 10:22 PM Post #23 |
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Junior RC
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Looks nice, good work zipper
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| zipperrulez | Sep 16 2009, 01:38 AM Post #24 |
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Man of few words.
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working on the credits recently. holy shit it is a VERY LONG credits movie... i finished the last 3 tracks but i forgot what they were lol. i havnt been on laptop in 3 days. one of them was ww2 artic air. i dont remember others... still need the ufo/panga/mystery/3 clockwork cars to add though. as well as some gfx bugs to fix. a couple car bugs to fix, but they are very simple. for anyone who is about to whine: dont whine about how long its taking me, im just one guy, not a machine. |
ZR OUT
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| Miro | Sep 16 2009, 02:34 PM Post #25 |
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Re-Volt Chieftain
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Yeah but we can help you |
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| zipperrulez | Sep 17 2009, 11:02 PM Post #26 |
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Man of few words.
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that would just take a lot of time to zip up my files on my laptop, then delete some stuff to free up space on my flash, then carry the flash down to this pc and upload for you to help, then repeat only in reverse. |
ZR OUT
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| zipperrulez | Sep 18 2009, 08:31 PM Post #27 |
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Man of few words.
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holy shit, has anyone ever watched the credits? its so long... i need to edit for hours lol. |
ZR OUT
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| URV | Sep 22 2009, 06:28 PM Post #28 |
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Sir Pongus
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I think the "RC Dream" and "RC Dream Enduro" are very good for this... mod. |
| re-volt.io | Online Races | Discord Server | My Creations | |
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| zipperrulez | Sep 22 2009, 07:17 PM Post #29 |
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Man of few words.
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lol a bit too late, i already have all my tracks. |
ZR OUT
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| Miro | Sep 23 2009, 01:21 PM Post #30 |
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Re-Volt Chieftain
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so the mod is finished ? |
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12:18 AM Jul 11