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Dark Days: Shop; Powers and more within
Topic Started: May 8 2009, 07:43:50 PM (737 Views)
Modaesaer
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Administrator
Admin
Welcome to the Dark Days shop! Here you can buy powers, weapons, items and other things that will help your progress throughout the RP. To buy something, post what you're buying in this thread, and make sure you can afford it. From there, Kirgandian or I will remove the specific amount of gold from your account and add it to the Dark Days bank vault. Then, you will receive the object of your desire.




Powers

Though there are no classes in this RPG, the basis of your characters abilities are the powers of your hero. The following powers have set prices in order for you to have the ability to use them. If you own a lower level of a power, then you only need to pay the difference between the higher level and the lower level in order to receive the power.

----------------------------


Superhuman Strength: (Comes in varying degrees)
Alpha Level - 90 tons to 100 tons.
Price: 350
Beta Level - 50 tons to 75 tons.
Price: 250
Gamma Level - 10 tons to 25 tons.
Price: 200
Delta Level - 800 lbs to 2 tons.
Price: 150

Superhuman Stamina: (Comes in varying degrees)
Alpha Level - Can exert one's self for up to 72 hours approx. without stopping. Price: 350
Beta Level - Can exert one's self for up to 24 hours without stopping.
Price: 250
Gamma Level - Can exert one's self for up to 6 hours without stopping.
Price: 200
Delta Level - Just above peak human stamina level.
Price: 150

Superhuman Speed: (Comes in varying degrees)
Alpha Level - Can run at a constant speed of 250.
Price: 350
Beta Level - Can run at a constant speed of 200 miles per hour.
Price: 250
Gamma Level - Can run at a constant speed of 150 miles per hour.
Price: 200
Delta Level - Can run at a constant speed of 100 miles per hour.
Price: 150

Superhuman Agility: (Comes in varying degrees)
Alpha Level - Very Agile and acrobatic.
Price: 350
Beta Level - Agile and slightly acrobatic.
Price: 250
Gamma Level - Low levels of agility and lowly acrobatic.
Price: 200
Delta Level - Peak Human Agility.
Price: 150

Superhuman Senses: (Comes in varying degrees).
Alpha Level - Includes ESP, and is the same as Beta Level.
Price: 350
Beta Level - Extremely Acute Senses.
Price: 250
Gamma Level - Very acute senses.
Price: 200
Delta Level - Senses superior to humans.
Price: 150

Optic Blasts: The ability to project a beam of concussive force from ones eyes. Colors vary.
Price: 175

Telepathy: The ability to project one's thoughts into another's minds.
Price: 175

Telekinesis: The ability to levitate and control objects with one's mind. (Varying Degrees.)
Alpha Level - Allows high levels of levitation of self and objects, along with a high level of movement.
Price: 300
Beta Level - Allows medium levels of levitation of self and objects, but low levels of movement.
Price:200
Gamma Level - Allows the levitation of objects.
Price: 100

Pyrokinesis: The ability to manipulate flame with one's mind. (Varying Degrees)
Alpha Level - Allows high levels of flame manipulation.
Price: 300
Beta Level - Allows the manipulation of flames in the form of straight fire lines that can change in direction.
Price: 200
Gamma Level - Allows minor flame manipulation.
Price: 100

Flight: The ability to fly. (Varying Degrees)
Alpha Level - Allows you to fly at speeds of 250 miles per hour.
Price: 350
Beta Level - Allows you to fly at speeds of 200 miles per hour.
Price: 250
Gamma Level - Allows you to fly at speeds of 150 miles per hour.
Price: 150

Sword Conjuring: The ability to make swords appear through use of thought.
Price: 175

Gun Conjuring: The ability to make guns and other fire-arms appear through use of thought.
Price: 175

Wall Phasing: The ability to move freely through walls and other organic or non-organic matter.
Price: 175

Bio-Molecular Alteration: The ability to change the body's molecular structure to that of elements found in the body.
Price: 250

Vitakinesis: The ability to heal low to medium damage of others.
Price: 250

Audiokinesis: The ability to alter sound waves mentally. Includes the ability to amplify ones vocal chords to the point of a 'Sonic Scream'.
Price: 250.




Weapons

Weapons are objects your character can defend themselves with. Weapons have an advantage of being usable when not in costume, without breaking your secret identity. Weapons will be available later, but for now, they aren't. Why? Why should I tell you? :P




Costume parts

Costume parts can be be bought and added to your character's costume for both aesthetical and physical or mental benefits. For example, Insignia: The Rod of Asclepius increases the healing potential of Vitakinesis. More insignias, as well as other costume parts will be available through the progression of the RPG.

----------------------

Insignias:

The Rod of Asclepius {75 gold):
The tool of the greek god of medicine, Asclepius. Wearing this insignia boosts the potential of Vitakinesis, allowing you to apply its effects to yourself and shortening the time it takes.

The Ram Skull {50 gold}:
The skull of a ram, perhaps the strangest of all animals. Wearing this insignia boosts the potential of Bio-Molecular Alteration, allowing you to change your body to any non-otherworldly element.

Taurus Horns {25 gold}:
The horns of a bull (without the skull). Wearing this insignia boosts the maximum lift strength of Super Strength by 10%.

Gemini {100 gold}:
The symbol of twins. Wearing this insignia adds a new effect to Super Speed. At Delta Level, you can create a single illusion 'twin' of yourself, though it is only an illusion. At Gamma Level Super Speed, this increases to two 'twins', and this number increases by one for each power level.

Swordfish {50 gold}:
A sharp swordfish. This allows the conjuring of Blades of any material, provided you already have the power for weapon conjuring.

Lion jaws {25 gold}:
A powerful set of Lion jaws. These allow further manipulation of the sonic scream, into the Sonic Roar. Sonic Roars can be focused, and can be emitted at volumes nothing will hear, but still have the same crippling effect.

Angel Wings {25 gold}:
An insignia of vibrant wings. These allow, when worn with the flight power, a jump far greater than that of any human.

Golden Scales {100 gold}:
A golden set of scales. When paired with Telepathy, these allow Psychic Persuasion.

Scorpion Sting {50 gold}:
A poison sting. When paired with gun conjuring, this allows bullets to have poisonous touches.

Archer's arrow {50 gold}:
An archer's arrow. This changes the front of an Optic Blast to an arrowhead, widening the area of the blast.

Goat Horn {25 gold}:
A goat horn. This was used in olden times to make sounds, or amplify sounds due to it's conical shape. When paired with super human senses, this vastly increases the hearing capability.

Water Bearer {125 gold}:
An insignia of a vase holding water. Paired with Telekinesis, this allows movement of liquids.

Crab claw {50 gold}:
A crab claw snaps shut around it's prey. Paired with Pyrokinesis, this is much the same, allowing control of two flames, or two paths of the same flame at once.




Comics

Comics are special within this RP. Owning a comic book grants you access to a power from that specific comic. It may be the power of a hero, or a villain. However, comic books also bring with them a supervillain from the series, and the villain is not identified until the comic is bought. As a wise man once said, "With great power comes great responsibility."

Ultimate Spiderman

Issue #1 {300 gold}
Title: Powerless
Power: Wall Crawling
Villain: ???
Quest: ???

Ultimate Iron Man

Issue #1 {300 gold}
Title: Iron Origins
Power: Superhuman Intellect Delta Level
Villain: ???
Quest: ???

Deadpool (1997)

Issue #1 {300 gold}
Title: Hey, It's Deadpool! or... Deadpool #1
Power: Cross-Dimensional Awareness
Villain: ???
Quest: ???

Green Arrow

Issue #1 {300 gold}
Title: All My Sins Remembered!
Power: Superhuman Accuracy Gamma Level
Villain: ???
Quest: ???




The Vault

The vault stores all the money from purchases in the shop. What is it's purpose? It's a secret, and Kirgandian and I have yet to decide ;)

Current total: 5800 gold
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LyfeDef
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Level 1 Member
Superhuman Agility
Delta Level - Peak Human Agility.
Price: 150

Pyrokinesis
Alpha Level - Allows high levels of flame manipulation.
Price: 300

Wall Phasing: The ability to move freely through walls and other organic or non-organic matter.
Price: 175

Total: 625
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Rayzer
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Why isn't my name in pink? Blame Mod.
Senior Moderator
Orchid:
Telekinesis- Alpha Level
Water Bearer- Insignia

Sub Total- 425

Rose:
Bio-Molecular Alteration
Super Human Senses- Gamma Level
Ram's Skull-Insignia

Sub Total- 500

Grand Total- 925

Hehe! that's what I call a shopping spree!
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Modaesaer
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Everything bought. When the RP starts, I'll make the inventory thread. You still have everything now, but this way I have to do less work xD
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Insane2201
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Sword Conjuring: The ability to make swords appear through use of thought.
Price: 175

Gun Conjuring: The ability to make guns and other fire-arms appear through use of thought.
Price: 175

Comic:
Deadpool (1997)

Issue #1 {300 gold}
Title: Hey, It's Deadpool! or... Deadpool #1
Power: Cross-Dimensional Awareness
Villain: ???
Quest: ???

Total: 650
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Modaesaer
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Admin
Bought.
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ty2toon
Level 1 Member
Superhuman Senses:
Alpha Level - Includes ESP, and is the same as Beta Level.
Price: 350

Telepathy: The ability to project one's thoughts into another's minds.
Price: 175

TOTAL!:525
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Kirgandian
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The Helpful Moderator
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Bought.
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Feoras ToxArch
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Moderator
Digit:
Superhuman Stamina - Delta Level
Price: 150

Superhuman Agility - Delta Level
Price: 150

Superhuman Senses - Delta Level
Price: 150

Total: 450
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Bamboo
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Level 1 Member
Yunchang:

Superhuman Strength: Delta level
Price: 150

Superhuman Stamina: Delta level
Price: 150

Pyrokinesis: Beta level
Price: 200

Total: 500
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Rayzer
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Why isn't my name in pink? Blame Mod.
Senior Moderator
Orchid:
Telepathy
Golden Scales- Insignia

Total- 275
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Insane2201
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Moderator

Powers:
Bio-Molecular Alteration: The ability to change the body's molecular structure to that of elements found in the body.
Price: 250

Superhuman Speed: (Comes in varying degrees)
Alpha Level - Can run at a constant speed of 250.
Price: 350

Superhuman Stamina: (Comes in varying degrees)
Alpha Level - Can exert one's self for up to 72 hours approx. without stopping. Price: 350

Items

The Ram Skull {50 gold}:
The skull of a ram, perhaps the strangest of all animals. Wearing this insignia boosts the potential of Bio-Molecular Alteration, allowing you to change your body to any non-otherworldly element

Total: 1000
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Modaesaer
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Admin
All bought.
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Feoras ToxArch
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Moderator
((We can still buy stuff, right? My guess that if so, it will be implemented later on.))
Ultimate Iron Man

Issue #1 {300 gold}
Title: Iron Origins
Power: Superhuman Intellect Delta Level
Villain: ???
Quest: ???

Total: 300
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Rayzer
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Why isn't my name in pink? Blame Mod.
Senior Moderator
Superhuman Strength- Gamma Level
-200

Superhuman Speed- Gamma Level
-200

Vitalkinesis
-250

Total: 650
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