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| Dark Days: Shop; Powers and more within | |
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| Tweet Topic Started: May 8 2009, 07:43:50 PM (739 Views) | |
| Modaesaer | May 8 2009, 07:43:50 PM Post #1 |
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Administrator
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Welcome to the Dark Days shop! Here you can buy powers, weapons, items and other things that will help your progress throughout the RP. To buy something, post what you're buying in this thread, and make sure you can afford it. From there, Kirgandian or I will remove the specific amount of gold from your account and add it to the Dark Days bank vault. Then, you will receive the object of your desire. Powers Though there are no classes in this RPG, the basis of your characters abilities are the powers of your hero. The following powers have set prices in order for you to have the ability to use them. If you own a lower level of a power, then you only need to pay the difference between the higher level and the lower level in order to receive the power. ---------------------------- Superhuman Strength: (Comes in varying degrees) Alpha Level - 90 tons to 100 tons. Price: 350 Beta Level - 50 tons to 75 tons. Price: 250 Gamma Level - 10 tons to 25 tons. Price: 200 Delta Level - 800 lbs to 2 tons. Price: 150 Superhuman Stamina: (Comes in varying degrees) Alpha Level - Can exert one's self for up to 72 hours approx. without stopping. Price: 350 Beta Level - Can exert one's self for up to 24 hours without stopping. Price: 250 Gamma Level - Can exert one's self for up to 6 hours without stopping. Price: 200 Delta Level - Just above peak human stamina level. Price: 150 Superhuman Speed: (Comes in varying degrees) Alpha Level - Can run at a constant speed of 250. Price: 350 Beta Level - Can run at a constant speed of 200 miles per hour. Price: 250 Gamma Level - Can run at a constant speed of 150 miles per hour. Price: 200 Delta Level - Can run at a constant speed of 100 miles per hour. Price: 150 Superhuman Agility: (Comes in varying degrees) Alpha Level - Very Agile and acrobatic. Price: 350 Beta Level - Agile and slightly acrobatic. Price: 250 Gamma Level - Low levels of agility and lowly acrobatic. Price: 200 Delta Level - Peak Human Agility. Price: 150 Superhuman Senses: (Comes in varying degrees). Alpha Level - Includes ESP, and is the same as Beta Level. Price: 350 Beta Level - Extremely Acute Senses. Price: 250 Gamma Level - Very acute senses. Price: 200 Delta Level - Senses superior to humans. Price: 150 Optic Blasts: The ability to project a beam of concussive force from ones eyes. Colors vary. Price: 175 Telepathy: The ability to project one's thoughts into another's minds. Price: 175 Telekinesis: The ability to levitate and control objects with one's mind. (Varying Degrees.) Alpha Level - Allows high levels of levitation of self and objects, along with a high level of movement. Price: 300 Beta Level - Allows medium levels of levitation of self and objects, but low levels of movement. Price:200 Gamma Level - Allows the levitation of objects. Price: 100 Pyrokinesis: The ability to manipulate flame with one's mind. (Varying Degrees) Alpha Level - Allows high levels of flame manipulation. Price: 300 Beta Level - Allows the manipulation of flames in the form of straight fire lines that can change in direction. Price: 200 Gamma Level - Allows minor flame manipulation. Price: 100 Flight: The ability to fly. (Varying Degrees) Alpha Level - Allows you to fly at speeds of 250 miles per hour. Price: 350 Beta Level - Allows you to fly at speeds of 200 miles per hour. Price: 250 Gamma Level - Allows you to fly at speeds of 150 miles per hour. Price: 150 Sword Conjuring: The ability to make swords appear through use of thought. Price: 175 Gun Conjuring: The ability to make guns and other fire-arms appear through use of thought. Price: 175 Wall Phasing: The ability to move freely through walls and other organic or non-organic matter. Price: 175 Bio-Molecular Alteration: The ability to change the body's molecular structure to that of elements found in the body. Price: 250 Vitakinesis: The ability to heal low to medium damage of others. Price: 250 Audiokinesis: The ability to alter sound waves mentally. Includes the ability to amplify ones vocal chords to the point of a 'Sonic Scream'. Price: 250. Weapons Weapons are objects your character can defend themselves with. Weapons have an advantage of being usable when not in costume, without breaking your secret identity. Weapons will be available later, but for now, they aren't. Why? Why should I tell you? ![]() Costume parts Costume parts can be be bought and added to your character's costume for both aesthetical and physical or mental benefits. For example, Insignia: The Rod of Asclepius increases the healing potential of Vitakinesis. More insignias, as well as other costume parts will be available through the progression of the RPG. ---------------------- Insignias: The Rod of Asclepius {75 gold): The tool of the greek god of medicine, Asclepius. Wearing this insignia boosts the potential of Vitakinesis, allowing you to apply its effects to yourself and shortening the time it takes. The Ram Skull {50 gold}: The skull of a ram, perhaps the strangest of all animals. Wearing this insignia boosts the potential of Bio-Molecular Alteration, allowing you to change your body to any non-otherworldly element. Taurus Horns {25 gold}: The horns of a bull (without the skull). Wearing this insignia boosts the maximum lift strength of Super Strength by 10%. Gemini {100 gold}: The symbol of twins. Wearing this insignia adds a new effect to Super Speed. At Delta Level, you can create a single illusion 'twin' of yourself, though it is only an illusion. At Gamma Level Super Speed, this increases to two 'twins', and this number increases by one for each power level. Swordfish {50 gold}: A sharp swordfish. This allows the conjuring of Blades of any material, provided you already have the power for weapon conjuring. Lion jaws {25 gold}: A powerful set of Lion jaws. These allow further manipulation of the sonic scream, into the Sonic Roar. Sonic Roars can be focused, and can be emitted at volumes nothing will hear, but still have the same crippling effect. Angel Wings {25 gold}: An insignia of vibrant wings. These allow, when worn with the flight power, a jump far greater than that of any human. Golden Scales {100 gold}: A golden set of scales. When paired with Telepathy, these allow Psychic Persuasion. Scorpion Sting {50 gold}: A poison sting. When paired with gun conjuring, this allows bullets to have poisonous touches. Archer's arrow {50 gold}: An archer's arrow. This changes the front of an Optic Blast to an arrowhead, widening the area of the blast. Goat Horn {25 gold}: A goat horn. This was used in olden times to make sounds, or amplify sounds due to it's conical shape. When paired with super human senses, this vastly increases the hearing capability. Water Bearer {125 gold}: An insignia of a vase holding water. Paired with Telekinesis, this allows movement of liquids. Crab claw {50 gold}: A crab claw snaps shut around it's prey. Paired with Pyrokinesis, this is much the same, allowing control of two flames, or two paths of the same flame at once. Comics Comics are special within this RP. Owning a comic book grants you access to a power from that specific comic. It may be the power of a hero, or a villain. However, comic books also bring with them a supervillain from the series, and the villain is not identified until the comic is bought. As a wise man once said, "With great power comes great responsibility." Ultimate Spiderman Issue #1 {300 gold} Title: Powerless Power: Wall Crawling Villain: ??? Quest: ??? Ultimate Iron Man Issue #1 {300 gold} Title: Iron Origins Power: Superhuman Intellect Delta Level Villain: ??? Quest: ??? Deadpool (1997) Issue #1 {300 gold} Title: Hey, It's Deadpool! or... Deadpool #1 Power: Cross-Dimensional Awareness Villain: ??? Quest: ??? Green Arrow Issue #1 {300 gold} Title: All My Sins Remembered! Power: Superhuman Accuracy Gamma Level Villain: ??? Quest: ??? The Vault The vault stores all the money from purchases in the shop. What is it's purpose? It's a secret, and Kirgandian and I have yet to decide Current total: 5800 gold |
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| LyfeDef | May 9 2009, 12:27:15 AM Post #2 |
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Level 1 Member
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Superhuman Agility Delta Level - Peak Human Agility. Price: 150 Pyrokinesis Alpha Level - Allows high levels of flame manipulation. Price: 300 Wall Phasing: The ability to move freely through walls and other organic or non-organic matter. Price: 175 Total: 625 |
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| Rayzer | May 9 2009, 02:01:26 AM Post #3 |
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Why isn't my name in pink? Blame Mod.
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Orchid: Telekinesis- Alpha Level Water Bearer- Insignia Sub Total- 425 Rose: Bio-Molecular Alteration Super Human Senses- Gamma Level Ram's Skull-Insignia Sub Total- 500 Grand Total- 925 Hehe! that's what I call a shopping spree! |
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| Modaesaer | May 9 2009, 01:11:44 PM Post #4 |
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Everything bought. When the RP starts, I'll make the inventory thread. You still have everything now, but this way I have to do less work xD |
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| Insane2201 | May 9 2009, 07:48:05 PM Post #5 |
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Sword Conjuring: The ability to make swords appear through use of thought. Price: 175 Gun Conjuring: The ability to make guns and other fire-arms appear through use of thought. Price: 175 Comic: Deadpool (1997) Issue #1 {300 gold} Title: Hey, It's Deadpool! or... Deadpool #1 Power: Cross-Dimensional Awareness Villain: ??? Quest: ??? Total: 650 |
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| Modaesaer | May 10 2009, 11:55:39 AM Post #6 |
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Bought. |
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| ty2toon | May 10 2009, 12:51:54 PM Post #7 |
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Level 1 Member
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Superhuman Senses: Alpha Level - Includes ESP, and is the same as Beta Level. Price: 350 Telepathy: The ability to project one's thoughts into another's minds. Price: 175 TOTAL!:525 |
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| Kirgandian | May 10 2009, 01:12:33 PM Post #8 |
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The Helpful Moderator
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Bought. |
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| Feoras ToxArch | May 10 2009, 03:33:09 PM Post #9 |
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Digit: Superhuman Stamina - Delta Level Price: 150 Superhuman Agility - Delta Level Price: 150 Superhuman Senses - Delta Level Price: 150 Total: 450 |
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| Bamboo | May 11 2009, 12:59:13 AM Post #10 |
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Level 1 Member
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Yunchang: Superhuman Strength: Delta level Price: 150 Superhuman Stamina: Delta level Price: 150 Pyrokinesis: Beta level Price: 200 Total: 500 |
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| Rayzer | May 11 2009, 01:03:58 AM Post #11 |
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Why isn't my name in pink? Blame Mod.
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Orchid: Telepathy Golden Scales- Insignia Total- 275 |
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| Insane2201 | May 12 2009, 10:21:47 PM Post #12 |
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Powers: Bio-Molecular Alteration: The ability to change the body's molecular structure to that of elements found in the body. Price: 250 Superhuman Speed: (Comes in varying degrees) Alpha Level - Can run at a constant speed of 250. Price: 350 Superhuman Stamina: (Comes in varying degrees) Alpha Level - Can exert one's self for up to 72 hours approx. without stopping. Price: 350 Items The Ram Skull {50 gold}: The skull of a ram, perhaps the strangest of all animals. Wearing this insignia boosts the potential of Bio-Molecular Alteration, allowing you to change your body to any non-otherworldly element Total: 1000 |
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| Modaesaer | May 24 2009, 05:24:06 PM Post #13 |
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Administrator
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All bought. |
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| Feoras ToxArch | May 26 2009, 12:14:18 PM Post #14 |
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((We can still buy stuff, right? My guess that if so, it will be implemented later on.)) Ultimate Iron Man Issue #1 {300 gold} Title: Iron Origins Power: Superhuman Intellect Delta Level Villain: ??? Quest: ??? Total: 300 |
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| Rayzer | Jun 18 2009, 06:13:57 PM Post #15 |
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Why isn't my name in pink? Blame Mod.
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Superhuman Strength- Gamma Level -200 Superhuman Speed- Gamma Level -200 Vitalkinesis -250 Total: 650 |
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