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Basic Mechanics: Battles; Pokémon levels, move sets & HMs.
Topic Started: Aug 29 2010, 07:40 PM (517 Views)
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Not every Pokémon is going to win every battle. This is not to say "you must have an equal amount of losses and wins" it's more to say "be realistic." God modding is when no one can touch you, when you are a virtual god in a role play. Nobody likes this because it's no fun. Try to be fair, if you're against a Trainer with equally matched Pokémon, you might very well lose. Don't god mod your way to victory.

Think of battles this way: Not only is it a match of skill of one Pokémon against another, it's a match of your writing skill against your opponent's. If you're battling someone and they're weaving their Pokémon's moves together in creative strategies... well then, try to think of some of your own! If not, and you feel that they've successfully outsmarted you, then you should lose the battle, fair and square.

List of Contents
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---Pokémon Levels
---Pokémon Move Sets
---HM Moves
---Moves That Don't Exist




Pokémon Levels - - - - - - - - - - - - - - - - - - - -
Try to portray these realistically. You don't have to have number values in the RP, but if you've caught a younger Pokémon, it should be weaker. We don't require that these be on profiles when you register a character, but you're more than welcome to include them.


Pokémon Move Sets - - - - - - - - - - - - - - - - - - - -
Obviously, there is no "four moves only" rule here. It would be hard to impossible for us to enforce and it stunts the chance of players to have fun in this forum. That being said, your Pokémon can theoretically know any move that it could learn in game. (Bulbapedia and other popular websites are your friends for this!)

Your Pokémon should know a believable amount of moves and we believe that ten moves should be the maximum moves used by players... That's not to say your Pokémon has to know only ten moves, but that you can not just use different move after different move in a single battle.

Ten is a gray number and is based on an average of the moves used by character's Pokémon in the anime and manga. Pokémon have things they are good at and things they are bad at. They can't know fifty moves, so try to be realistic when portraying moves your Pokémon knows in battle.

Also be realistic with growth of the Pokémon. A newborn baby, with the exception of the genetic ability to inherit moves from parents, should not know a full ten moves.


HM Moves - - - - - - - - - - - - - - - - - - - -
HM Moves should be treated as the "actions" themselves. This means that just because a Eevee can't learn Surf that it can not learn to swim. It just isn't likely able to transport its Trainer from one Island to the next. The same goes for things that can fly (like Beedrill) but do not learn Fly, or for things that are obviously capable of diving (like Gyarados) but do not learn "Dive."


Moves That Don't Exist - - - - - - - - - - - - - - - - - - - -
Volt Tail. Thunder Armor. You may have seen Ash's Pikachu use these. These moves are not in the games, and as such, are not allowed. Avoid combining moves to make a new one. If it doesn't exist in the games, then you can not use it.

That is not to say you can not combine moves in a strategy (like using Smokescreen to conceal oneself and then attacking with Slam) but avoid making entirely new moves. These are confusing because people can't reference them from game data. Moves that two Pokémon combine, as they might do in a Double-Battle, or moves used one after another for effects in contests, are A-OK.
Edited by MizuJakkaru, Feb 20 2013, 11:00 AM.
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