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10/Sep/2013 - Daemonheim Task Set
Topic Started: Sep 12 2013, 06:28 AM (443 Views)
Posted Image Kire667
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source: http://services.runescape.com/m=news/c=oyRcDfujba4/daemonheim-task-set

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Daemonheim Task Set



Members only

A jaunt into Daemonheim's depths isn't for the faint hearted, but it is more rewarding than ever with the release of the Daemonheim Task Set. These 47 feats come in Easy, Medium, Hard and Elite varieties, and there are some cracking rewards: XP lamps, an aura that bestows some handy effects in and out of Daemonheim, and a new Dungeoneering hard mode to name a few.

Even if you've never set foot in Daemonheim before, the Easy Task Set is a great place to start. Most of the Tasks can be completed with no level requirements, and they give a great sense of the adventures Daemonheim's dungeons hold. You'll smith suits of armour, unleash a summoned familiar on a boss and peer back through the mists of memory to complete a Fremennik Saga, among other things.
Daemonheim Task Set

Hardened Achievement Diary veterans won't be disappointed by the challenge on offer here either. Killing the Warped Gulega while avoiding its one-life point attack in a solo dungeon is among the Elite Tasks, as is creating a promethium full helm from scratch. How about creating and using a portent of restoration IX, which requires a mighty 86 in the new Divination skill?

With every Task Set comes an upgradeable piece of gear, and this time it's a powerful new aura. Complete the Easy Task Set and it'll grant you one consequence-free death per day while worn in Daemonheim. As you complete the tougher Tasks, the aura will act like Ava's Accumulator and the bone grinder in Daemonheim; open up extra areas in resource dungeons; restore prayer points in Daemonheim, and more.

There are also permanent rewards at each level not tied to the aura: access to a heim crab weapon override; an additional potion bind; a secondary role for your ring of kinship; and access to a brutal new Dungeoneering hard mode to name just a few.

Finally, of course, there are bountiful XP lamps aplenty, meaning that completing the Daemonheim Task Set is always time well spent.

The majority of the Daemonheim Tasks released today were suggestions from you, and we're always on the lookout for new ideas for Task Sets. If there's a set or reward that you'd like to see in the future, head on over to the Suggestions Forum and let us know.

Enjoy!

Mod Maz - Queen of Squirrels

How to start the Daemonheim Task Set:

First, access the Hero Interface. Then, select the Achievements heading, followed by Daemonheim from the drop-down box at the top-left of the interface. Through this, you can see what you need to do for each Task, and where to claim your rewards once you have completed the categories.

Requirements:

You must be a RuneScape member.

Many Tasks have their own requirements. See here for full details.
Your Feedback

The Super September and Golden Chinchompa updates have been really popular, and the feedback you've given us on both has been a great help. We've listened to what you've said, and are making the following changes based on your requests:

Many of you have expressed sadness at the inevitable, messy fate of the golden chinchompas that you've lovingly named and hand-reared on a diet of chillis, lard and caffeine. We're pleased to confirm that a permanent, non-combustible golden chinchompa pet - still nameable, and just as adorable as before - will be available in the near future. More information is coming very soon, so keep an eye on the news.

Bear in mind, though, that the golden chinchompas available on the Squeal of Fortune until the 16th of September work exactly as before. Keep feeding them and enjoying the gold and the items, because they'll be gone after the 16th!

We're aware that some of you who missed out on completing a Super September challenge early on in the month have felt disappointed it wouldn't be possible to get the top-tier rewards.

With this in mind, we're now offering all of the highest-tier Super September rewards - so, the 35,000 loyalty points, superior hero outfit and superhero shield - at 25 completed challenges, along with 25,000 loyalty points and superhero claws already there. You'll still need to complete the lion's share of the challenges to get your hands on the best loot, but you won't miss out just because you've missed a few.

If you're experiencing trouble with a particular challenge because the content you need is busy, we strongly recommend switching worlds. Although there are designated worlds for certain pieces of content, remember that it's possible to do everything you need for Super September on any members' game world.

As always, if you have any further feedback, don't hesitate to let us know in the discussion thread, or on the Suggestions Forum.

The RuneScape Team
Behind the Scenes Video

Take a tour of the Daemonheim Task Set in our latest Behind the Scenes Video:
In Other News

The new Task entitled Tales of Old currently has an incorrect description in-game. To complete the Task, you need only complete an abridged Fremennik Saga, although an unabridged one will also count. We're aware of this, and will fix it as soon as possible.
Super September's powering up as we break through to its second week. Remember to check back daily for details of the latest Super Challenge!
Solomon's stocking some super new combat overrides, including comic-style hitsplats. Head on over to his General Store now. *Bamf*
The Battle of Lumbridge is fast approaching its epic conclusion, with only a few weeks to go. Get stuck into the fight and earn your rewards. Look out for extra sacred metal from silver nodes and enemy fighters if you're aiming for those awesome weapon overrides!

The patch notes archive can be viewed here.

Discuss this here.


patch notes
 
10th September 2013

Graphical:
The Aurora longsword can now be recoloured once activated.

Tweaks have been made to the woodcutting animations for divine locations.

A missing particle emitter from the opening game cutscene has been replaced.

The uneven first floor of the Falador furnace house has been fixed.

Dungeoneering skillcapes no longer have a blue background around the Dungeoneering icon.

Players are no longer able to walk through a fence near the Lava Maze in the Wilderness.

Several force-walk tiles north of Ardougne have been removed.

It is no longer possible to make parts of the Grand Tree disappear by lighting fires in certain places.

The tiles on the bush patch in Rimmington are no longer raised.

Some flaws with the roofing of the buildings in Miscellania Underground have been fixed.

An island on the edge of the bottom floor of the Runespan no longer stretches downwards.

Lumberjack Leif has learned the modern way to cut maple logs from a tree.

Some missing texturing on the Etceterian shoreline has been added in.

The Candy Cane Spin emote no longer causes stretching when gloves are equipped, and the sheathed model now disappears when performing this emote.

A grey tile floating above the Barbarian Agility course has been removed.

The animation for enchanting staff orbs at the elemental obelisks has been made much smoother.

Fixed an issue where the bank booth in Burgh De Rott would appear excessively bright with bloom turned on.

A rock formation near the Slayer Tower no longer has missing polygons.

An issue with some of the clouds in Clan Citadels has been fixed.

The magic trees in the Moss Giant Resource Dungeon have been updated to the new model.

Patched up a fence by the Lumbridge graveyard.

Force-walk has been removed from several spots near the farming patch north of Lumbridge.

Armour stands in player-owned houses now use up-to-date graphics.

The model for gnome glider in Varrock has been updated.

A missing texture on a tile in the Runespan has been added in.

The corner of the battleaxe shop in Port Sarim near the player-owned ports portal is no longer displayed too low.

A spiritual ranger no longer spawns in a rock.

NPCs' heads no longer clip through the awning outsides the mayor's house in Nardah.

A texture on a dead tree near Ardougne Mine has been fixed.

The Varrock estate agent's roof no longer clips.

A marathon ground piece near Al Kharid has been removed.

World map icons have been restored in the Forinthry Dungeon.

Some unnecessary blocking has been removed from around a tree near Ardougne castle.

A flickering tile in the Varrock Museum has been fixed.

The torches on the outer walls in the Abandoned and Warped floors of Daemonheim now use particle effects to match the other themes.

A water source icon in Lumbridge has been moved to the correct location on the map.

A force-walk tile near the Divination tutorial area has been removed.

The trapdoor in the Grand Tree now opens correctly.

The plank no longer clips with the slippery rocks in the quest Royal Trouble.

Astea Frostweb's cauldron no longer appears transparent behind the flames.

The windspeed interface text is no longer misaligned during Ghosts Ahoy.

Yanille pond has been raised back to the correct level.

Added blocking to a rock at Ape Atoll to prevent players from walking into it.

The erroneous water source icon near the Tree Gnome Village fruit tree patch has been removed.

The Neitiznot bridge is no longer deformed.

A floating canopy of tree at Eagles' Peak has been removed.

A section of terrain just outside the East gate of Al Kharid has had blocking added to prevent players from walking inside.

A force-walk tile has been removed from the area near the Mage training arena.

Fixed an issue with the bank roof at Piscatoris.

Fixed an issue with a brazier at the ledge of the chasm in the Lumbridge Dungeon.

Maple trees no longer appear stretched in the Lumbridge and Taverley tree farming patches.
Adjusted the height mapping of the huts at Barbarian Outpost.

A height mapping issue north-west of Tree Gnome Village has been fixed.

An area in the Varrock sewers that was causing dropped loot to be blocked off has been fixed.

The light source on the portal in Death's house is now working correctly.

Ladders throughout Gielinor are no longer pink and white in DirectX and OpenGL display modes respectively.

Active auras involving a weapon now correctly switch to their sheathed versions.

A minor flickering issue on the torso of the male Feathered Serpent outfit has been fixed.

The Brimhaven Agility Arena Ticket Exchange has been updated to the new interface theme.

Thessalia's Makeovers and Yrsa's Shoe Store have been updated to the new interface theme.

The Party Room chest has been updated to the new interface theme.

The colours of the icons in the Skills interface are now brighter.

The backpack no longer retains its scrollbar when it is stretched to fit in one row.

When using the search function in the bank, the response text now appears in the centre of the interface.

Money pouch tooltips no longer flicker on mouse-over.

The Total XP tooltip now displays correctly.

Height mapping issues on top of the Wizards' Tower have been fixed.

Several issues with the opening Battle of Lumbridge cutscene have been fixed.

Minigames / D&Ds:
Chests opened using keys from Mort'ton no longer award poisoned spears as a reward.

It is now possible to start a duel with scrimshaws equipped before the fight begins.

The screen no longer goes white on completion of the Conquest tutorial.

It is once again possible to proceed past the Battle Cry section in the Conquest tutorial.

The camera shake previously displayed when lootin the Barrows chest has been returned.

Using explosive potions in Soul Wars from the action bar has been made more intuitive.

Papa Mambo's XP boost reward once again works with creating juju potions.

Copernicus Glyph will now only appear in one place during the Lumbridge god statue building cutscene.

Players whose Battle of Lumbridge consumables have run out will no longer get a minus counter when re-entering the battlefield.

Free players can now reclaim their token of fealty from the recruitment officer for their faction during the Battle of Lumbridge.

Mining or woodcutting in the Lumbridge crater with the Strongarm skill animations now gives a relevant message in chat.

Players can no longer use the Battle of Lumbridge token emote if they are already performing another emote.

No more than two Saradominist Champions will now appear on the battlefield for the Battle for Lumbridge.

Players can now move the camera during a court case.

Quests / Tasks:
It is now possible to unlock a cosmetic override outfit version of Captain Dulcin's armour by replaying the boss fight with the witch after completing The Death of Chivalry.

An additional possible response has been added when talking to the witch in The Death of Chivalry.

Players can now use the Skull of Remembrance on the tapestries in the Black Knights' Fortress to listen to Sir Owen's description of them again.

Reward coffins in the Death of Chivalry crypt should now stay open after the contents have been looted.

Sir Owen should now get into a better position when knocking out Lieutenant Graves during The Death of Chivalry.

Interior doors in the Black Knights' Fortress can no longer be opened and closed.

A pair of elite knights in the Black Knights' Fortress no longer have line of sight to Lieutenant Graves.
Hartwin should no longer get lost if abandoned during Defender of Varrock.

The requirements for The Curse of Arrav have been adjusted to correctly show when the player is ready to part take in the quest.

The co-ordinates listed in the treasure trail during A Void Dance have been updated to reflect recent changes to the Black Knight's Fortress.

The camera will no longer lock up when entering the submarine in Hunt for Red Raktuber.

A camera issue during a cutscene in Quiet Before the Swarm has been fixed.

Players can now move the camera while fighting pests in the quest Quiet Before the Swarm.

A minor typo in Branches of Darkmeyer has been corrected.

A spelling mistake in Sera's dialogue in The Firemaker's Curse has been fixed.

Some spacing errors in the Book of Char have been fixed.

The "Teleport x urns" daily challenge has been reworked to now be "Start x urns". Players may only start one urn at a time as usual, and destroying an urn in progress will remove progress from this challenge.

Misc:
The chance for a crystal triskelion key fragment to drop has been added to the following: the Skeletal Horror; Barrows reward chest; catching any butterfly bare-handed.

Right-clicking to select an option on a private message will now work correctly.

The 'Remove Roof' setting will now consistently be remembered correctly.

Entering a PvP area will no longer cause worn equipment to completely disappear.
Combat familiars in Dungeoneering now deal level-appropriate damage.

Golden Chinchompas now more reliably display their name.

'You're stunned!' has been added to the chat filter when you are unsuccessful with pickpocketing.

It is no longer possible to continue to harvest from wisps after using certain teleports while harvesting.

Players can now restore Dungeoneering and Divination skill points using super restore potions and Sanfew serum.

The quick chat option for the level 60 Divination location now correctly states that it is north of Mobilising Armies.

Dominion markers can no longer be placed near Divination craters.

Signs of the porter will now bank additional ore gained from Varrock Armours.

Divination wisps in the desert now spawn closer to the rift.

The Grand Exchange limit for all tiers of divine energy has been increased to 5000.

The enhanced ancient staff can now be recoloured directly at Xuan's store.

Familiars now obey the rules behind players using Incite and Provoke.

Updated the sound effects for all bank pin interaction.

Azzanadra's sources have kept him up to date with what's going on in Lumbridge, and he now has more relevant chat about the return of the gods.

The dual wield and 2h requirement icons on magic ability tooltips no longer appear red when wielding the correct weapon type.

The Grand Exchange info tooltip now correctly reminds you that Karil's pistols can only accept bolt rack ammo.

Fixed a spelling error in the message given when attempting to catch implings with a sheathed butterfly net.

Players attempting to force a slayer assignment with a mask will now be given a message in chat if they don't have the requirements for that assignment.

When gathering slime at the Ectofuntus, characters will now always face the pool of slime.

Players can no longer attack NPCs from behind the door in west Al Kharid Palace.

A quick chat phrase has been updated to reflect the new location of the 'report' button.

Player's total levels on free-to-play worlds are now calculated correctly.

A fragment from the God Emissary exploration jobs in Varrock is back where it should be.

The percentage box for a target level or target XP gain no longer overflows.

Messages about the Assist System being turned off are no longer filtered when the Assist System is turned off.

Partially used potion flasks can now be decanted into each other. The potion flask still breaks if one of the potion is emptied.

Teplin Macagan has an extra option to decant the potion flasks in bulk, including noted flasks. He takes the empty potion flasks as payment.
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"When I came into the game they didn't do nothing but doubt me.
Now the whole game's changed and it ain't nothing without me.
"


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Posted Image Kire667
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Don't leave the Frost Dragon bone in the lobby while trying not to sell it when scavenging for supplies to build an altar out of the portal in the main room. There is a glitch where it will vanish over time - unlike useless other items.
Posted Image

"When I came into the game they didn't do nothing but doubt me.
Now the whole game's changed and it ain't nothing without me.
"


About Me
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1 user reading this topic (1 Guest and 0 Anonymous)
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