[Rules, Quick Links, Contact Us]
Welcome Guest [Log In] [Register]





RS Forums, RS Clan Page, Play RS1, Play RS2, Play RS3
Like us on FaceBook
Live Gold Swaps on Twitch
Add an Event
Event Calendar
Deputy Discussion



Welcome to the National Guard of Runescape.

You must be registered to access the forums.

Username:   Password:
31-Aug-2011 - The Branches of Darkmeyer
Topic Started: Aug 31 2011, 11:27 PM (59 Views)
Posted Image Kire667
Member Avatar
Classic Veteran
link: http://services.runescape.com/m=news/the-branches-of-darkmeyer

Quote:
 
31-Aug-2011 - The Branches of Darkmeyer

Dark, feral shapes have been seen stalking the outskirts of Burgh de Rott with terrible, unnatural swiftness, and rumours abound that Vanstrom Klause himself is at large once more. Veliaf and the rest of the Myreque have taken note of these ill signs and fear an imminent attack. Safalaan has been pre-occupied of late and, outnumbered and ill-equipped as they are, the Myreque must turn to you for assistance once again.

To do this, you must enter the baroque streets of Darkmeyer; the vampyre city. With help from an unexpected source, you must infiltrate the upper echelons of vampyric society to locate the last remaining blisterwood tree, which lies heavily guarded in the city’s dark heart and whose branches are the bane of even the most powerful Vyrewatch.

Once you have done so, you’ll be able to create weapons that will end this looming threat before all is lost, and will put the Myreque in a better position to end their war once and for all. You may defeat the foe that lurks in the shadows, and the rewards may be great, including experience tomes, new weapons and an item that teleports its bearer to the Barrows, among other places, but will the end really justify the means?

How to start

Speak to Veliaf in Burgh de Rott.

Requirements

* Legacy of Seergaze
* Legends' Quest
* 76 Woodcutting
* 70 Fletching
* 70 Magic
* 67 Slayer
* 64 Crafting
* 63 Agility
* 63 Farming

Mod Ana

In other news...

* The silver sickle (both ordinary and blessed), the Rod of Ivandis and the Ivandis Flail have been improved to make them more effective against vampyres.
* You’ll notice new atmospheric sounds as you descend into many of the major dungeon networks, particularly those beneath Edgeville, Lumbridge and Varrock. Listen out for burning torches, flowing water, dripping stalactites and ambient sounds that develop as you delve deeper.
* For the first time, we're releasing a walkthrough for today's quest. This will be available the day after the release at the bottom of the quest page.
* The list of spells available through the Borrowed Power spell now includes the following: High Alchemy, Bones to Peaches, Teleport to House, Vulnerability, and Magic Dart.
Posted Image

"When I came into the game they didn't do nothing but doubt me.
Now the whole game's changed and it ain't nothing without me.
"


About Me
Offline Profile Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Game News · Next Topic »


National Guard of Gaming, National Guard of Runescape, Clan MF-D and all logos are trademarks of Webtronix Design, ©1998. All Rights Reserved. View our ToS for more details. Runescape™ is a trademark of JaGeX Ltd ©1999. Andrew Gower and Jagex, Ltd. Forum banners by Bobbydown. Forum design by Ackerben. Team Speak by Gaming Heavens.