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Johnny Blaze Magic Powers Shift; Temporary Power Change
Topic Started: Jun 21 2018, 07:25 AM (29 Views)
Ghost Rider
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As Paul and others on Staff might be aware, Johnny Blaze lost the Spirit of Vengeance as a result of his mysterious rescue from the bowls of Hell after trapping Lucifer Morningstar down there at the end of the Hunt for Lucifer plot. While the Spirit will eventually return him, and thus I default to his apped powers, until then, Johnny has sought training in magicks from Brother Voodoo, Doctor Doom, and Doctor Strange. As a result of months of training with each, I would like to app the following magical powers:



Powers:

Magic: Due to the quick and somewhat hybridized nature of Johnny's magical training, he is not as quick of a magic caster as his array of his teachers. It can take him several seconds to cast spells and may result in imperfections in some of his magic. He carries a satchel containing many herbs and other items that help cast certain spells and rituals, include a charcoal pen, holy water, etc.

Fire Magic: Due to Johnny's many years bonded to Zarathos and use of its Spirit of Vengeance powers, Johnny has an instinctual connection to fire spells. He can manipulate flame into fireballs, walls, arrows, and other shapes. He can generate flame hot enough to melt metal as well as cast more magical varieties of flame that can harm demons and other supernatural beings. Johnny can cast fire spells quicker than most of his other magic.

Elemental Magic: Johnny can manipulate other elements with magic, though it takes more concentration. He can bend water as well as shift it through ice and gaseous forms. He can generate pieces of dirt and rocks as well as combine it with fire to create lava chunks. He can also manipulate the wind to a lesser extent and generate lightning, though he has the hardest time with these two elements.

Spiritual Magic: Johnny can also tap into the reservoirs of magic left behind by the Spirit on his soul. He can generate magical blasts and beams, create magical shields and runes that can ward himself and allies from demons and other evil supernatural entities, as well as contact angels. He can contact undead spirits and bind them to areas or totems, though his control of this magic is shakier. Johnny also knows specific spells to summon demons as well as banish them. He can also create warding spells on himself that help detect magic or other supernatural power sources.

Spatial Magic: Johnny can manipulate his position in physical space to a lesser extent. He can teleport up to 50 feet away, though this requires concentration and thus is prone to interruption in the middle of combat. He also can wield a form of telekinesis by manipulating the space around objects and teleport them to him. He can also create a form of invisibility by bending space around him. His control of this is shakiest and prone to failure. Johnny can also rip holes in the realms and thus move between various dimensions, though he is unable to reach Heaven with this power.


Equipment:

Pistol

Johnny has enhanced a pistol he found and the bullets he puts into it. The bullets have magics that can harm demons and other entities of supernatural origin, as well as a put a whole in normal entities by means of it still being a gun.

Motorbike

Johnny has a Harley Davidson bike that he also enchanted with magic. The bike will return to his location when he activates the spell, though it is prone to simply dragging if done at the wrong angle and thus often times will take lots of damage en route. It can also exceed the ordinary speed limits of a non-supernatural bike, able to travel up to 200 mph.
Edited by Ghost Rider, Jun 21 2018, 07:26 AM.
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[STAFF]Paulpatine
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