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| can I get some criticism on these sprites I edited | |
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| Tweet Topic Started: May 28 2017, 05:38 PM (550 Views) | |
| DontLetMetroidDie | Jun 16 2017, 04:24 PM Post #16 |
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Zoomer
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ah I get what you mean. I think they may be too plain and at the same time somewhat glowy if that makes sense and that's why they don't look right. that and the contrast is too low as you said.
wow. that's a really fucking good Delano. hopefully, with enough practice, I can get that good. for a sprite of the Delano 7 that is probably as good as one can get so could I use it, please? also thank you for the pointers, I will bear those in mind in the future. as I want the Delano and Sylux to fit together in the way Samus and her ship do I have changed Sylux's pallet to the Delano's one and it looks much better. here is a pic of your Delano above the newly colored Sylux.https://ibb.co/k185tQ |
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| Pomegranate | Jun 16 2017, 09:51 PM Post #17 |
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Prime Essence
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Yeah it looks like the model's shading is pretty consistent too (with a light source coming directly above it). Good catch. |
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| DontLetMetroidDie | Jun 17 2017, 10:03 PM Post #18 |
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yeah, Phlakes found some pretty good pics of the Delano's model also I updated Sylux's walking animation https://ibb.co/eN7x8Q |
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| Liksmaskaren | Aug 19 2017, 02:19 AM Post #19 |
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The Swede
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Just made a quick edit. Don't even remember what he looks like. Didn't fix all the shading but the lightsource is now above him and I played around with some of the colors a bit. When you're working with small stuff like this you really should try to zoom in and out a lot. It's possible that stuff that looks OK when zoomed 800% will look like a mess in 100% or 200% if you try to cram in as much details as you can. My advice is to work with less details and focus more on visibility. ![]()
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| Pixel and 3D artist | |
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| DontLetMetroidDie | Aug 20 2017, 02:31 PM Post #20 |
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ah ok, thank you for the advice. that sprite looks pretty good with the lighting from the top |
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