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New topic; Liksmaskaren's stuff
Topic Started: Oct 31 2011, 12:42 AM (2,302 Views)
Candy Man Criminal
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Metroid Prime
[ *  *  *  *  *  *  *  * ]
im ok with this
Timmeh
 
troid is jesus on stilts

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Liksmaskaren
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The Swede
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I thought that it could look cool if everything on screen is animated. It doesn't have to be large animations or anything. I just want everything to feel alive.
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Umbre
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Ritalin is fun!
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The player could leave dust clouds behind as they walk :3 Maybe those could be alive as well..
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Candy Man Criminal
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Metroid Prime
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especially since the blocks used to be people
Timmeh
 
troid is jesus on stilts

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Pomegranate
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Prime Essence
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Liksmaskaren,Sep 14 2012
07:43 PM
I thought that it could look cool if everything on screen is animated. It doesn't have to be large animations or anything. I just want everything to feel alive.

I feel like that would just make the screen too busy though. Hard to actually tell where the action is.
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Umbre
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Ritalin is fun!
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Think Yoshi's Island..
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Candy Man Criminal
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Metroid Prime
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which actually worked really well

but in an adorable fashion
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troid is jesus on stilts

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Candy Man Criminal
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Metroid Prime
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so, curse you, for i've been inspired by this
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troid is jesus on stilts

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Liksmaskaren
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The Swede
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Hi guys.

There is one thing I've been thinking about for a long time now, but I haven't had the time to plat around with it before now.

Would it be possible to use the Alttp-graphics and just raise walls and stuff from a plane to automatically make walls and other stuff?

It is.

https://dl.dropbox.com/u/5894042/alttp2dto3d.mov

The sad part is that it took me about five minutes. :/
I know that the lower corners looks funky. But as I just wrote: it took me five minutes.
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Liksmaskaren
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The Swede
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Some game related stuff I made this year.

Level design project
https://dl.dropboxusercontent.com/u/5894042...aScreenshot.png
https://dl.dropboxusercontent.com/u/5894042...Screenshot2.png
https://dl.dropboxusercontent.com/u/5894042...Screenshot3.png
https://dl.dropboxusercontent.com/u/5894042...Screenshot4.png
https://dl.dropboxusercontent.com/u/5894042...ages/rock_1.png
https://dl.dropboxusercontent.com/u/5894042...ges/rock_wf.png
https://dl.dropboxusercontent.com/u/5894042...tone_cube_1.png
https://dl.dropboxusercontent.com/u/5894042...tone_cube_2.png
https://dl.dropboxusercontent.com/u/5894042...tone_cube_3.png
https://dl.dropboxusercontent.com/u/5894042...one_cube_wf.png
https://dl.dropboxusercontent.com/u/5894042...tue_front_1.png
https://dl.dropboxusercontent.com/u/5894042..._statue_wf2.png
https://dl.dropboxusercontent.com/u/5894042..._wall_front.png
https://dl.dropboxusercontent.com/u/5894042...ock_wall_wf.png
https://dl.dropboxusercontent.com/u/5894042...gn_document.jpg
https://dl.dropboxusercontent.com/u/5894042...ps/Rock_720.mov
https://dl.dropboxusercontent.com/u/5894042...24_15_24_10.MP4

Sculps
https://dl.dropboxusercontent.com/u/5894042...alien_skull.png
https://dl.dropboxusercontent.com/u/5894042...s/Rock%203k.png
https://dl.dropboxusercontent.com/u/5894042..._turn_table.mov

Weapon
https://dl.dropboxusercontent.com/u/5894042.../Melee_side.png
https://dl.dropboxusercontent.com/u/5894042/Bilder/122.png
https://dl.dropboxusercontent.com/u/5894042...r/Melee_UV2.png

Game project
https://dl.dropboxusercontent.com/u/5894042...0000_Player.jpg
https://dl.dropboxusercontent.com/u/5894042...%20shooting.jpg
https://dl.dropboxusercontent.com/u/5894042...20destroyed.jpg
https://dl.dropboxusercontent.com/u/5894042...r%20targets.jpg
https://dl.dropboxusercontent.com/u/5894042...20buildings.jpg
https://dl.dropboxusercontent.com/u/5894042..._0005_Signs.jpg
https://dl.dropboxusercontent.com/u/5894042...verview%201.jpg
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Liksmaskaren
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The Swede
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This is what I'm doing right now: photogrammetry.
I'm taking photos of objects, converting them to 3D meshes, creating low poly meshes from them and putting them in a game engine.

It's pretty cool.

You can check it out here for now. I will probably put some of the objects in my portfolio that you can find here.

If I only could find the time and energy to create a real portfolio. :(
Anyway, I highly doubt that anyone here will take a look at it since the awesomeness it too damn high!

Also, I've filled the projects I can have for free at Carbonmade so I can't show you everything I've done.
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Pomegranate
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Prime Essence
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Are you hand-crafting the meshes or is it done via 3-d scanning? Either way, it's cool!
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Liksmaskaren
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The Swede
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Thanks.

I'm 3D-scanning.
These are the steps I use:

1. Take photos (I use my Nokia Lumia 920 cell phone)
2. Run the images through Agisoft Photoscan.
3. Take the high resolution 3D model and run it through the ZRemesh-function in Zbrush to create a low poly model in no time at all.
4. Remove unwanted geometry in Maya.
5. Run the low poly model through UVLayout.
7. Bake the texture information from the high poly to the low poly in xNormal.
8. Combine the Ambient Occlusion and the Diffuse maps in Photoshop.
9. Create a new Normal map from the Diffuse map in Crazy bump and combine them in the same software.

The goal was to save as much time as I could and at the same time keep the cost as low as possible to make it a usable 3D-scanning pipeline for any small game studio.
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Troid92
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Music God / Temp Admin
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Yeah that is very cool! I was just flying around the gnome's face and beard in first-person mode and it's quite detailed. How many pictures and angles do you usually have to take to get that level of precision?
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Yay red text.
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Liksmaskaren
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The Swede
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Short video that shows the photos and some of the models

50-70 images. I found out that I could take closeups after the usual images (that shows the whole object) to get more details. The material of the object plays in too. Rugged, non-glossy materials works best.
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