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| New topic; Liksmaskaren's stuff | |
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| Tweet Topic Started: Oct 31 2011, 12:42 AM (2,302 Views) | |
| Candy Man Criminal | Sep 14 2012, 02:41 PM Post #16 |
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Metroid Prime
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im ok with this |
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| Liksmaskaren | Sep 15 2012, 01:43 AM Post #17 |
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The Swede
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I thought that it could look cool if everything on screen is animated. It doesn't have to be large animations or anything. I just want everything to feel alive. |
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| Umbre | Sep 15 2012, 10:34 AM Post #18 |
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Ritalin is fun!
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The player could leave dust clouds behind as they walk :3 Maybe those could be alive as well.. |
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| Candy Man Criminal | Sep 16 2012, 01:40 AM Post #19 |
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Metroid Prime
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especially since the blocks used to be people |
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| Pomegranate | Sep 17 2012, 06:03 AM Post #20 |
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Prime Essence
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I feel like that would just make the screen too busy though. Hard to actually tell where the action is. |
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| Umbre | Sep 17 2012, 08:41 AM Post #21 |
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Ritalin is fun!
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Think Yoshi's Island.. |
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| Candy Man Criminal | Sep 18 2012, 01:02 AM Post #22 |
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Metroid Prime
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which actually worked really well but in an adorable fashion |
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| Candy Man Criminal | Sep 19 2012, 05:33 AM Post #23 |
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Metroid Prime
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so, curse you, for i've been inspired by this |
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| Liksmaskaren | Dec 4 2012, 08:22 AM Post #24 |
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The Swede
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Hi guys. There is one thing I've been thinking about for a long time now, but I haven't had the time to plat around with it before now. Would it be possible to use the Alttp-graphics and just raise walls and stuff from a plane to automatically make walls and other stuff? It is. https://dl.dropbox.com/u/5894042/alttp2dto3d.mov The sad part is that it took me about five minutes. :/ I know that the lower corners looks funky. But as I just wrote: it took me five minutes. |
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| Liksmaskaren | Aug 3 2013, 03:56 PM Post #25 |
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The Swede
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Some game related stuff I made this year. Level design project https://dl.dropboxusercontent.com/u/5894042...aScreenshot.png https://dl.dropboxusercontent.com/u/5894042...Screenshot2.png https://dl.dropboxusercontent.com/u/5894042...Screenshot3.png https://dl.dropboxusercontent.com/u/5894042...Screenshot4.png https://dl.dropboxusercontent.com/u/5894042...ages/rock_1.png https://dl.dropboxusercontent.com/u/5894042...ges/rock_wf.png https://dl.dropboxusercontent.com/u/5894042...tone_cube_1.png https://dl.dropboxusercontent.com/u/5894042...tone_cube_2.png https://dl.dropboxusercontent.com/u/5894042...tone_cube_3.png https://dl.dropboxusercontent.com/u/5894042...one_cube_wf.png https://dl.dropboxusercontent.com/u/5894042...tue_front_1.png https://dl.dropboxusercontent.com/u/5894042..._statue_wf2.png https://dl.dropboxusercontent.com/u/5894042..._wall_front.png https://dl.dropboxusercontent.com/u/5894042...ock_wall_wf.png https://dl.dropboxusercontent.com/u/5894042...gn_document.jpg https://dl.dropboxusercontent.com/u/5894042...ps/Rock_720.mov https://dl.dropboxusercontent.com/u/5894042...24_15_24_10.MP4 Sculps https://dl.dropboxusercontent.com/u/5894042...alien_skull.png https://dl.dropboxusercontent.com/u/5894042...s/Rock%203k.png https://dl.dropboxusercontent.com/u/5894042..._turn_table.mov Weapon https://dl.dropboxusercontent.com/u/5894042.../Melee_side.png https://dl.dropboxusercontent.com/u/5894042/Bilder/122.png https://dl.dropboxusercontent.com/u/5894042...r/Melee_UV2.png Game project https://dl.dropboxusercontent.com/u/5894042...0000_Player.jpg https://dl.dropboxusercontent.com/u/5894042...%20shooting.jpg https://dl.dropboxusercontent.com/u/5894042...20destroyed.jpg https://dl.dropboxusercontent.com/u/5894042...r%20targets.jpg https://dl.dropboxusercontent.com/u/5894042...20buildings.jpg https://dl.dropboxusercontent.com/u/5894042..._0005_Signs.jpg https://dl.dropboxusercontent.com/u/5894042...verview%201.jpg |
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| Liksmaskaren | Feb 23 2014, 09:23 PM Post #26 |
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The Swede
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This is what I'm doing right now: photogrammetry. I'm taking photos of objects, converting them to 3D meshes, creating low poly meshes from them and putting them in a game engine. It's pretty cool. You can check it out here for now. I will probably put some of the objects in my portfolio that you can find here. If I only could find the time and energy to create a real portfolio. ![]() Anyway, I highly doubt that anyone here will take a look at it since the awesomeness it too damn high! Also, I've filled the projects I can have for free at Carbonmade so I can't show you everything I've done. |
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| Pomegranate | Feb 28 2014, 08:24 AM Post #27 |
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Prime Essence
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Are you hand-crafting the meshes or is it done via 3-d scanning? Either way, it's cool! |
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| Liksmaskaren | Mar 7 2014, 10:28 PM Post #28 |
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The Swede
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Thanks. I'm 3D-scanning. These are the steps I use: 1. Take photos (I use my Nokia Lumia 920 cell phone) 2. Run the images through Agisoft Photoscan. 3. Take the high resolution 3D model and run it through the ZRemesh-function in Zbrush to create a low poly model in no time at all. 4. Remove unwanted geometry in Maya. 5. Run the low poly model through UVLayout. 7. Bake the texture information from the high poly to the low poly in xNormal. 8. Combine the Ambient Occlusion and the Diffuse maps in Photoshop. 9. Create a new Normal map from the Diffuse map in Crazy bump and combine them in the same software. The goal was to save as much time as I could and at the same time keep the cost as low as possible to make it a usable 3D-scanning pipeline for any small game studio. |
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| Troid92 | Mar 10 2014, 01:19 AM Post #29 |
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Music God / Temp Admin
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Yeah that is very cool! I was just flying around the gnome's face and beard in first-person mode and it's quite detailed. How many pictures and angles do you usually have to take to get that level of precision? |
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| Liksmaskaren | Mar 11 2014, 09:52 PM Post #30 |
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The Swede
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Short video that shows the photos and some of the models 50-70 images. I found out that I could take closeups after the usual images (that shows the whole object) to get more details. The material of the object plays in too. Rugged, non-glossy materials works best. |
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