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| SNIPER's BEGINNING Sprites; Samus! | |
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| Tweet Topic Started: Jun 3 2006, 11:00 PM (271 Views) | |
| SNIPER | Jun 3 2006, 11:00 PM Post #1 |
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Elite Pirate
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Yea notice how beginning is in CAPS![]() Help? |
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| mirror Samus | Jun 3 2006, 11:01 PM Post #2 |
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Geemer
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i like that sprite, srry im only good at making final-fantasy type sprites!, nevermind animation... |
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click this PLZ http://www.messblack.com/index.php?page=ge...id=478212755508 | |
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| Liksmaskaren | Jun 4 2006, 02:46 AM Post #3 |
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The Swede
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Well, It''s.. moving. |
| Pixel and 3D artist | |
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| Ryan-Phoenixan | Jun 4 2006, 02:51 AM Post #4 |
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War Wasp
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Well... help?
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![]() LiveJournal Dev. Blog | DeviantArt | |
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| DeProgrammer | Jun 4 2006, 03:04 AM Post #5 |
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Elite Pirate
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No anti-aliasing. More accuracy, both in motion and in shape. |
![]() Signature by Rewrite. My talent comes from deep within...like vomit! | |
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| Ryan-Phoenixan | Jun 4 2006, 03:24 AM Post #6 |
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War Wasp
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If you're talking about the white edging that's disturbing the transparency, yeah... Take out the antialiased edges. ^^; |
![]() LiveJournal Dev. Blog | DeviantArt | |
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| Pomegranate | Jun 4 2006, 10:34 AM Post #7 |
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Prime Essence
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antilaliasing is good in some cases... but if you use it on the outline the sprite comes out really crappy. use it on the inside with lines that dont look natural to try and make them more smooth. |
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| Inspector88 | Jun 4 2006, 10:08 PM Post #8 |
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War Wasp
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If you're making it that big, I would suggest adding a lot more detail to it. The animation is okay, but it doesn't loop very well and her arm seems to be spasming. You do have the general shape and the colors are right (except the arm cannon, which should be green.) |
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4:26 PM Jul 13