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| Life-Sized Samus; An idea... random though it is... | |
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| Tweet Topic Started: Apr 29 2006, 01:25 AM (311 Views) | |
| Gold Leader | Apr 29 2006, 01:25 AM Post #1 |
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Omega Pirate
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Who thinks a full-screen version of Metroid with a full sized, detailed Samus sprite would be cool? I got this idea when I was looking through some of my very old sprites. I hit this: In other words, imagine that as a sprite sheet. Like MP2D fullscreen, but with the appropriate detail at that size. Anyone? |
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| Timmeh | Apr 29 2006, 03:00 AM Post #2 |
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The Electryc Penys
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So like a Street Fighter sized Samus? And why does the topic say "Life-Sized"? |
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| Meta Ing | Apr 29 2006, 03:43 PM Post #3 |
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Zoomer
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Edit: Joke too stupid to be seen... That's a really good sprite. The only thing is that the arms seem a little too thin compared to the shoulders. I know the shoulders are supposed to be big, but I don't think the arms are supposed to be that thin. Maybe widen the arms a little |
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| Gold Leader | Apr 29 2006, 05:16 PM Post #4 |
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Omega Pirate
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That was a horrible joke. It'll make people wince in pain. I gave it that nick-name because, so far, every Metroid side-scroller has a Samus no bigger than the nail of a thumb (Ok, SM might be considered bigger on a tv screen, but the actual sprite really isn't detailed enough.) Also, this is not a critique of my sprite, I just want to get an idea of how interesting this idea is. And here's an update: Make it with 3D models so there is alot of detail when its zoomed up like that? |
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| Meta Ing | Apr 29 2006, 05:25 PM Post #5 |
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Zoomer
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I know it was a bad joke... I wasn't really even trying to be funny
Ah. In that case, I think the idea is good. The sprites should be more detailed up close instead of stretched out.
3D models? I don't completely understand how? |
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| Gold Leader | Apr 29 2006, 05:31 PM Post #6 |
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Omega Pirate
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What edthedestroyer did with his fangame. Have full detailed 3D models (like Prime's) and turn them into a 2D spritesheet. Of course, you could make it even better by making the game 3D, but only let you move in the 8 directions like SSBM. |
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| Animationboy | May 1 2006, 12:23 AM Post #7 |
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War Wasp
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Well, very nice sprite...I'd love to see an actual sprite sheet like this! |
![]() ![]() SolidFlash -- Crushing The Average Flash I don't understand why everyone says we don't have enough coal -- I have a bunch -- I get it every year for X-Mas! | |
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| Inspector88 | May 1 2006, 02:08 AM Post #8 |
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War Wasp
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That would be one huge sprite sheet, and also a very large game were someone to use it. Other than that though It's cool. |
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| Pomegranate | May 1 2006, 03:29 AM Post #9 |
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Prime Essence
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this would be such a cool game if you could get a team working on it... first ever metroid game to be in 1024 x 768! ill help sprite if u really want to make something of it. |
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| Animationboy | May 1 2006, 11:21 AM Post #10 |
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War Wasp
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Yes, but even so...it is a very good idea, and I'm sure it would make an excelent game! |
![]() ![]() SolidFlash -- Crushing The Average Flash I don't understand why everyone says we don't have enough coal -- I have a bunch -- I get it every year for X-Mas! | |
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| AleX_XelA | May 1 2006, 03:49 PM Post #11 |
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Zoomer
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Looks great! Although the arms are too thin, as it was said above... Also, Sloth has made a huge sized Samus, but I can't find it anymore, it was completely pixeleted and was about 3 times the size of yours! |
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