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| Pomegranate's "Arts" | |
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| Tweet Topic Started: Apr 3 2006, 04:21 AM (9,271 Views) | |
| Pomegranate | Oct 11 2007, 03:20 AM Post #331 |
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Prime Essence
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lol sorry im not really good at making natural looking poses. anyway, does anybody know how to check tileset versatility? i have a hex tileset here with grass and dirt and i was wondering if all the transition tiles are done. square sets are really really easy for me to do, but hex is a little different and can be quite tricky. normal square tilesets have 12 transitional patterns, and my hex tileset has 12 ATM too. if there are any other combinations tell me please.![]() i have a little template for it on the top right, but im not exactly sure if it has all the transitions. *EDIT* I figured it out! Here's a tutorial for it! ![]() This will ensure you have the most versatile tileset possible. |
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| Pomegranate | Oct 13 2007, 07:24 PM Post #332 |
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Prime Essence
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AYEEAH!![]() now with proper transitional tiles, forest tile, sand tile, water tile, and mountain tile. |
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| Pomegranate | Oct 20 2007, 11:56 PM Post #333 |
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Prime Essence
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*Hairy Pomegranate lets out a hacking cough! |
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| Luminous_Reaver | Oct 21 2007, 12:06 AM Post #334 |
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War Wasp
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Hex tile sets? I've heard of them, but I've never seen them used. (Except in this one TurboGrafx game I got for the VC) I don't get how they work, or how they're supposed to be any better. Hell, I can only work with squares. They look pretty good, but I can't say if they'll blend well. (Since I don't know how to use them =p) |
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*Image removed due to being pwned by the site it was hosted on* Art blatantly stolen from some cool artist on DA. I'm lazy. I don't get anything done. Ever. | |
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| Pomegranate | Nov 28 2007, 04:57 AM Post #335 |
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Prime Essence
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Not a sprite, but a 3d model! It's a gibbet, and I wanted to conjour up the atmosphere of Diablo II with this one. mesh ![]() UVW map ![]() Finished! (no animation yet) ![]() ![]() created using GMAX**! **GMAX is the freeware version of 3DSMAX! |
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| Pomegranate | Jan 23 2008, 01:48 AM Post #336 |
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Prime Essence
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yay...? |
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| timmehboy | Jan 23 2008, 02:36 PM Post #337 |
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Metroid
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You might need to work on the model a bit more, especially on the guy. His face is... strange. Apart from that, the columns and everything remind me of Quake. |
![]() METOROIDO OMOROIDO! If you need help with sprites, drawings, art, ask me. I'm very willing to help, especially for promising fangames ^_^. | |
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| Pomegranate | Apr 20 2008, 11:57 PM Post #338 |
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Prime Essence
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wow... i haven't made any progress on the shriekbats since august, but here goes something. I made a version that will (i hope) fix the opening and closing, rather than spinning. i think it'll look okay when it's animated but i'm not sure.![]() C+C. |
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| MrGuest | Apr 21 2008, 12:14 AM Post #339 |
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Guestinator the Guestinator
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Well it appears as if the claws will look like they're opening and closing, but without an animation, I can't be sure, and I don't have the time to make one myself. Still, they look pretty good... I'm gonna say, I think (THINK) that the shading needs to have more contrast? I think those are the proper terms.... if not: The darker green needs to be darker. (not the outline, though I think you know that) |
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| Czar Dragon | Apr 21 2008, 01:06 AM Post #340 |
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Elite Pirate
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Very nice on the Shriekbat. Also your getting into modeling now. VERY NICE. <-Borat Style. |
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| Pomegranate | May 2 2009, 09:09 AM Post #341 |
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Prime Essence
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look guys i 'made' a speeder bike![]() xD |
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| Syntax Man | May 2 2009, 11:48 AM Post #342 |
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Omega Pirate
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I stole it and rode it into the night because its an awesome speeder bike JK but it is pretty cool |
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| Pomegranate | May 3 2009, 01:16 AM Post #343 |
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Prime Essence
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hahahaha i don't think you got the joke. |
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| Candy Man Criminal | May 3 2009, 01:30 AM Post #344 |
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Metroid Prime
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i think i do <_< idk though, dazzy? |
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| Rundas45 | May 3 2009, 02:07 AM Post #345 |
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Elite Pirate
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hehehehe.....I got it... |
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