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| Tweet Topic Started: Jan 27 2005, 01:59 AM (7,537 Views) | |
| 072 | Aug 15 2005, 06:03 PM Post #46 |
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that 3-digit-number guy
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Not her skeleton, but an invert or filter of sorts. Skeletons would be a crap-load more of work, and filtering works fine. |
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| tsfstar | Aug 19 2005, 07:26 PM Post #47 |
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Zoomer
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I have another question: Will the rapid missile fire glitch (YAYAYA) still be in mp2d? |
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"Wise men choose death over war; wiser men choose never to be born. The world is full of evil, deceit, treachery and darkness, but there is always good in it if you look." | |
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| 072 | Aug 19 2005, 07:36 PM Post #48 |
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that 3-digit-number guy
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Doubtful, since missile-age will probably (And should be...) already rapid. I can't stand slow missiling. |
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| Metroid149 | Aug 27 2005, 04:33 PM Post #49 |
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Zoomer
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How do you dodge the pq's attacks without running around her or jumping up and falling into it??????
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Screenshots of my SSBM2D game
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| Dazuro | Aug 27 2005, 05:05 PM Post #50 |
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Jungle Menace
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Why the hell would we do that? Always fast missiles would unbalance the game like hell.
Why would it be any way besdies running around her and jumping over it? That's how you do it in Prime. |
![]() <DesperadoBlue> its not masturbation if he's your time clone from another dimension <proth> also elf scrotums are notorious for being leathery and unimaginably strong | |
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| 072 | Aug 27 2005, 06:23 PM Post #51 |
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that 3-digit-number guy
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I like rapid missiling. If you have to wait 3 seconds before you have to fire another one, the game is NOT going to feel like a 2D metroid game. Plus it will be more annoying then trying to sleep beside a wave of fly's. |
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| Dazuro | Aug 27 2005, 06:42 PM Post #52 |
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Jungle Menace
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You don't wait an ywhere NEAR three seconds. |
![]() <DesperadoBlue> its not masturbation if he's your time clone from another dimension <proth> also elf scrotums are notorious for being leathery and unimaginably strong | |
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| 072 | Aug 27 2005, 06:49 PM Post #53 |
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that 3-digit-number guy
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It was an exaggeration. >_> But 1.5 seconds is still alot to wait. |
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| MetroidHandler | Aug 27 2005, 07:05 PM Post #54 |
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Project Leader
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To answer the question about the PQ battle, the only part of the beam programmed to give damage is the sprite for beam contact with the floor. You can jump over that, and the samus sprite will overlap the actual beam. Gives it a pseudo-3D-ness. |
| http://www.kellanstover.etsy.com | |
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| Dazuro | Aug 27 2005, 07:31 PM Post #55 |
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Jungle Menace
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Basically what I said >_> |
![]() <DesperadoBlue> its not masturbation if he's your time clone from another dimension <proth> also elf scrotums are notorious for being leathery and unimaginably strong | |
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| SkyTempleKeyGatherer | Nov 16 2005, 02:44 AM Post #56 |
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yeah.......:P this is cool and all but the dodging of shots is going to be hard. because you cant lock on (that i know of :P) and you cant go around a enemy liek in a circle. |
![]() Image Done By Me!!! | |
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| 072 | Nov 16 2005, 11:08 PM Post #57 |
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that 3-digit-number guy
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It will work like all of the other 2d metroid games. You jump, or you duck. >_> |
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| SkyTempleKeyGatherer | Nov 16 2005, 11:25 PM Post #58 |
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Zoomer
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is there going to ba a lock on? like for boses? that would be helpful. |
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| Dark_Samus | Nov 16 2005, 11:30 PM Post #59 |
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Metroid
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Why would you really need a lock on for a 2D game, even if it is a 2D version of Prime? Even if there was one, most people probably wouldn't even use it. We have never needed a lock-on for any other 2D Metroid game. |
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If you never feared the dark before, you will now. Metroid: Net Mission ![]() QUOTE (77441 @ Feb 11 2006, 07:20 PM) I AM A BAD SPELLER. HERE IS A WAY U MIGHT UNDER STAND. ME NO GOOD A SPELLIG. | |
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| Umbre | Nov 17 2005, 03:02 PM Post #60 |
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Ritalin is fun!
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will missiles have a homing effect? |
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