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Unused + Debug Rooms; Information and Action Replay info
Topic Started: Mar 3 2012, 04:44:10 PM (2,339 Views)
Posted Image Salanewt
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Star Yoshi

Hey everyone! Thanks to the map viewer that Teawater has coded, we can now view the majority of the room in this game... The interesting part is that there seems to be a few unused ones, including some new-found (but boring) debug rooms! The sad part is that we can't really access them through normal gameplay, but we can use action replay codes!

Code templates: Hold B for the Inside code when entering a warp to go to the specified room, and hold L for the Outside code. The Outside code has a different button to hopefully make it easier to activate it as Bowser. There are two codes, one for when you are inside of Bowser and the other for when you are out.

Inside:
94000130 FFFD0000
1233AD34 0000xxxx
12338E66 0000xxxx
12338F0E 0000xxxx
12339970 0000xxxx
123379FE 0000xxxx
1233A334 0000xxxx
D2000000 00000000

Outside:
94000130 FDFF0000
123379FE 0000xxxx
12338E66 0000xxxx
12338F0E 0000xxxx
1233AF80 0000xxxx
1233C344 0000xxxx
D2000000 00000000


Okay, so how this post will work is that I will list them by room # in hex, as well as by type (inside or outside of Bowser). You will need to look at the type for your cheat, and then you change the "xxxx" part with the room #. Oh, and each entry will have a short description of what it is/does/has, to help with identification. Please forgive me if I accidentally list any used rooms in here.

Room x0000
Type: Outside
Description: A Plack Beach room clone with no warps, a "Bowser object" that doesn't seem to do anything, and an air vent that might be deactivated (can't reach it). However, entering the room as Bowser gives you control over the "Bowser object". The water tiles are not animated, but tile collision is present

Room x0001
Type: Outside
Description: A Plack Beach room clone with no warps. It seems to have no objects, and the water tiles are not animated while tile collision is present.

Room x0002
Type: Inside
Description: The debug menu room.

Room x0003
Type: Outside
Description: Test pipe room, functional pipe that doesn't seem to have a destination because it causes a black screen when used. There is also a pipe platform on the ground that does nothing, and the surrounding tiles have no collision data.

Room x0004
Type: Outside
Description: A polished debug room, has obstacles for Bowser, a Blue Shell Block that warps you to a room in Plack Beach, and various other things for all of the characters to try out.

Room x004B
Type: Outside
Description: An alternate map of the Tower of Yikk's resting place, where it has a horizontally-aligned entrance instead of a vertically-aligned one. However, there seems to be no collision or warp data in this room.

Room x01DD
Type: Outside
Description: Simple debug room for Bowser, has a large switch and a crumbling wall. However, entering this room as Bowser seems to be difficult. Unlike for the Bros., entering this room as Bowser seems to make the theme from the Fawfulized Peach's Castle play (I think).

Room x01DE
Type: Outside
Description: Simple debug room, has raised platforms and possibly a hole in the floor.

Room x01DF
Type: Outside
Description: Simple debug room, has pipe-looking tile formations that seem to do nothing, southern area warps you to room x01DD.

Room x01E0
Type: Outside
Description: Simple debug room, has pipe-looking tile formations that seem to do nothing, southern area warps you to room x01DE.


More to come in near future!
Edited by Salanewt, Mar 6 2012, 01:10:13 AM.
Have a nice day!

Oh wow, it's been a while. Um. Hi. I guess I can get back into M&L stuff sooner or later, it really has been ages.

To use a sword, /\ and / again.
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ludaosmo
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Hatchling
I have reviewed all the rooms of Mario and Luigi Bowser Inside Story 0-2A7, and found more unused rooms

0007 - unused room of Pump Works

000B - unused room of Pump Works

025E - unused room of tunnel of cavi cape

01EE - unused minimap of Dimble Wood

01EF - unused minimap of Dimble Wood

01F0 - unused minimap of Dimble Wood
Edited by ludaosmo, Oct 15 2015, 12:00:36 PM.
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