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Wrecking Crew ASM study
Topic Started: Jan 13 2012, 01:21:38 PM (511 Views)
Posted Image Teawater
Who are you calling an old man?

The point of this topic is to find out what this "Wrecking Crew" in Superstar Saga is all about. I have already looked into a bit of the assembly code, but I am still studying it.

08201210 - "Wrecking Crew" Map Data (Starts with a ton of 00s, then goes into 001A 001B 001A 001B 001A 001B... etc.)
08201790 - "Wrecking Crew" Palette
082017B0 - Tiles from the game "Wrecking Crew"

These pointers are all found in the function at: 08116728

We can assume that that function puts up the map, palettes and tiles for the Wrecking Crew game. I have found a function linking to this that includes button checks.

Function Call: 08114962

Function: 081148B8
Large image

Attached to this post:
Attachments: wreckingcrewfunction1.png (82.59 KB)
Attachments: wreckingcrewfunction2.png (46.49 KB)
Attachments: wreckingcrewfunction1a.png (81.88 KB)
Edited by Teawater, Jan 24 2012, 10:04:12 PM.
If you ever find an error in any of my reference materials, PLEASE let me know.
Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Don't mind me, I'm nothing but a spoiler.
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