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Battery Save Data
Topic Started: Apr 18 2011, 09:29:44 PM (1,026 Views)
Posted Image Teawater
Who are you calling an old man?

Looking in the .dsv, you should notice that the save file is about 2000h bytes. (0 - 1FFF)

I have located two places in RAM that "MLRPG3" appears.

0204AC38 and 02058F84.


I shall start with the second one? (Maybe.)

0000/02058F84 = MLRPG3 label

0010/02058F94 = Mario's HP
0012/02058F96 = Mario's SP
0014/02058F98 = Mario's POW
0016/02058F9A = Mario's DEF
0018/02058F9C = Mario's SPEED
001A/02058F9E = Mario's STACHE
001C/02058FA0 = Mario's Current HP
001E/02058FA2 = Mario's Current SP
0020/02058FA4 = Mario's Level
0021/02058FA5 = Mario's EXP
0024/02058FA8 = Mario's Equipment

002C/02058FB0 = Luigi's HP
002E/02058FB2 = Luigi's SP
0030/02058FB4 = Luigi's POW
0032/02058FB6 = Luigi's DEF
0034/02058FB8 = Luigi's SPEED
0036/02058FBA = Luigi's STACHE
0038/02058FBC = Luigi's Current HP
003A/02058FBE = Luigi's Current SP
003C/02058FC0 = Lugi's Level
003D/02058FC1 = Luigi's EXP
0040/02058FC4 = Luigi's Equipment

0048/02058FCC = Bowser's HP
004A/02058FCE = Bowser's SP
004C/02058FD0 = Bowser's POW
004E/02058FD2 = Bowser's DEF
0050/02058FD4 = Bowser's SPEED
0052/02058FD6 = Bowser's HORN
0054/02058FD8 = Bowser's Current HP
0056/02058FDA = Bowser's Current SP
0058/02058FDC = Bowser's Level
0059/02058FDD = Bowser's EXP
005C/02058FE0 = Bowser's Equipment
0060/02058FE4 = ???

0064/02058FE8 = Coins

IItems (quantity)
0068/02058FEC = Mushrooms
0069/02058FED = Super Mushrooms
006A/02058FEE = Ultra Mushrooms
006B/02058FEF = Max Mushrooms
006C/02058FF0 = Hot Drumsticks
006D/02058FF1 = Fiery Drumsticks
006E/02058FF2 = TNT Drumsticks
006F/02058FF3 = Nuts
0070/02058FF4 = Super Nuts
0071/02058FF5 = Ultra Nuts
0072/02058FF6 = Max Nuts
0073/02058FF7 = Syrup Jars
0074/02058FF8 = Supersyrup Jars
0075/02058FF9 = Ultrasyrup Jars
0076/02058FFA = Max Syrup Jars
0077/02058FFB = Star Candies
0078/02058FFC = 1-Up Mushrooms
0079/02058FFD = 1-Up Deluxes
007A/02058FFE = Refreshing Herbs
007B/02058FFF = DUMMY
007C/02059000 = Heart Bean
007D/02059001 = Special Bean
007E/02059002 = Power Bean
007F/02059003 = Retry Clock
0080/02059004 = DUMMY
0081/02059005 = DUMMY


Equipment (quantity)

Wear (Clothes)
0089/0205900D = Thin Wear
008A/0205900E = Picnic Wear
008B/0205900F = Leisure Wear
008C/02059010 = Fighter Wear
008D/02059011 = Heart Wear
008E/02059012 = Brawny Wear
008F/02059013 = Grown-up Wear
0090/02059014 = Koopa Wear
0091/02059015 = Hero Wear
0092/02059016 = Balm Wear
0093/02059017 = Muscle Wear
0094/02059018 = Master Wear
0095/02059019 = King Wear
0096/0205901A = Star Wear
0097/0205901B = D-Star Wear
-

Socks
-

Gloves
00AC/02059030 = Mushroom Gloves
-

ETC.
- Bowser's Equipment: Shells, Bands, Fangs,

Rings...

0107/0205908B = Hard Rings




0108/0205908C = ???
010C/02059090 = Play time


0134/020590B8
01 = ???
02 = ???
04 = ???
08 = ???
10 = Disables Bowser's Fire
20 = ???
40 = Bowser's Shell Jump
80 = Bowser's Shell Roll

0135/020590B9
01 = ???
02 = ???
04 = ???
08 = ???
10 = "Suitcase": Enables BADGES
20 = ???
40 = ???
80 = ???

0136/020590BA (SPECIALS)
(Mario/Luigi)
01 = Green Shells
02 = Spin Pipe
04 = Yoo Who Cannon
08 = Falling Star
10 = ???
20 = ???
40 = Jump Helmet
80 = Super Bouncer

0137/020590BB
01 = Mighty Meteor
02 = Fire Flower
04 = Snack Basket
08 = Magic Window
(Bowser)
10 = Goomba Storm
20 = Bob-omb Blitz
40 = Shy Guy Squad
80 = Koopa Corps

0138/020590BC
01 = Magikoopa Mob
02 = Magikoopa Mob (Same as above/not a duplicate)
04 = Broggy Bonker
08 = ???
10 = ???
20 = ???
40 = ???
80 = ???


013C/020590C0 = Bowser Level Map

0602/02059580 = Checksum (-)

(Nots on file locations)
02058F84 (0010) File 1, original.
02059780 (07FC) File 1, backup if checksum fails on file. (Useful so you don't have to restart the game from the beginning if there is an error during saving of original.)
(0FE8) File 2 original.
(17D4) File 2 backup.
Edited by Teawater, Apr 27 2011, 12:00:35 AM.
If you ever find an error in any of my reference materials, PLEASE let me know.
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Don't mind me, I'm nothing but a spoiler.
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Posted Image jdaster64
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Looking pretty good. I might help fill in more data, although I don't know quite as much about BIS as I do about PiT just from playing it.
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Posted Image Teawater
Who are you calling an old man?

Thanks! I've already found more data. This save data seems to have a checksum that is 16-bit at the end of a file (but before the "unused" portion.)... it basically sums up all the 16-bits above it.

It is strange... It seems to work backwords... as in.. if you add 1 to the data.. you must subtract one to the checksum.
If you ever find an error in any of my reference materials, PLEASE let me know.
Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Don't mind me, I'm nothing but a spoiler.
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Posted Image jdaster64
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Wait, there's a checksum in the RAM data?
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Posted Image Teawater
Who are you calling an old man?

Yes. It's only for the save game data.. each file has one.. so that's four checksums.. (two original files, and two backup files.) Hopefully it's okay to call them "files"..
If you ever find an error in any of my reference materials, PLEASE let me know.
Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Don't mind me, I'm nothing but a spoiler.
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