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| Databases | |
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| Tweet Topic Started: Oct 11 2010, 04:11:15 PM (878 Views) | |
Teawater
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Oct 11 2010, 04:11:15 PM Post #1 |
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Who are you calling an old man?
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C3800 Listing the databases not in the filesystem that you see in tahaxan. (Ofcourse, it may be possible that this is still in a filesystem... but tahaxan might not recognize it.) U.S Databases Approximate list: 00035B00 = Task ; GameMain ; Heap ; /s0ound ; a.sdat ; MesWin 00036950 = ScriptSystem ; GlobalEvent 00038120 = ABlank ; Spline TempWork ; CountTask ; Unit ; YanaCtrl ; 000387F0 = Handle ; ByteBase ; VramM ; ObjSys ; CellAnime 00038B50 = class type info 0003DA80 = MesWinEff 0003E030 = UItm 0 Badge 0 /BData/mfset WearN.dat 0004E1A0 = FieldSysCellAnime 00050FF0 = VramMan ; BAaseSystem ; /E Save/mfset EMesPlace ; Ob9j ; FEvent ; /F0/ Data 0 /aFPaf.dat ; Guidee.Chrb ; FieldMapVBlank 000A2470 = MapObj ; ield EventBase 000A2BD0 = FxCoord 000A63F0 = Sync ; VBlank ; System ; FieldBase ; GuideMap Main 000A71D0 = 000AD660 = Koopa ; Luigi ; ........ Game ; Training ; Estimate (etc.) 000B8960 = BtlAIBase 000C3950 = ..... /BObj ; BAI item ; Help ; UItm ; RankUp ; BadgeEffect ; /mfse...esDat .. MiniGame 000DC020 = Base 1 ; BtlCtrlAtkOpe 00039A00 00283600 = FILE LIST! 00 0003AC00 = ? (Common) - 11clMesWinEff 01 0003DC00 = Boot Related - AItmN.dat, UItmN.da, BadgeN.dat, etc. 02 0003E200 = Field Related? / Battle Related? ; Not sure? 03 0003E600 = Field File System 1 (For FObjs, FMapData, etc.; But not TreasureInfo) 04 00054400 = Field File System 2 (For TreasureInfo , etc.) - filenames, 9clFieldPC, 12clFieldPCSub,12clFieldKoopa..12clFieldMario,12clFieldLuigi, 20clFieldInternalEvent, ..., 11clFMapShake 05 00095800 = 06 00097C00 = Field Related / Battle Related? ; Not sure? ; Has Field Script Command Properties - 13clFieldMapObj, 12clFieldEvent, 16clFieldEventBase 07 000A2E00 = - 15clGuideMapVSyn, 16clGuideMap, 16clGuideMapSystem, 17clFieldBaseSystem, 10clGuideMap, 11clFieldBase, 14clGuideMap_Sub, 15clGuideMap_Main 08 000A6600 = Battle Related - clBtlSys, 8clBtlSys, 10clBtlSound, 12clBtlMainS, 13clYanaCtrlSys, 14clBtlSysVBlank, 16clBtlProTransMan 09 000A7400 = Battle Related 0A 000A7E00 0B 000A8000 = Has Enemy Data - Battle Objects?: 10clBtlKoopa, 10clBtl..., 0C 000AFA00 = BAI ; Has Battle Script Command Properties - 11clBtlAIBase 0D 000B9000 = Has Special Items sprite properties. (During attacking animation.) (I think.) 0E 000BEC00 = Battle File System 0F 000C6400 = Battle Related 10 000CEC00 = Battle Related 11 000D5000 = Battle Related 12 000DA600 = Battle Related 13 000DC200 = Battle Related - N10nsBtlEntry9clBtlMoveE, N10nsBtlEntry12clBtlMovePrmE, N10nsBtlEntry13clBtlMove, BaseE 14 000DF200 = Battle Related 15 000E4600 16 000E7C00 = Battle related - Labels imply Battle Over. 17 000F2A00 18 000F3200 19 000F7C00 1A 000FB400 1B 000FCC00 1C 000FE200 1D 00100E00 1E 00105400 1F 00109E00 20: 0010D800 00113000 00117800 0011B400 0011D400 00121C00 00124C00 00125C00 0012A200 0012F600 0012F800 00134E00 00139800 0013B000 00140C00 00145800 = Battle related - 10clBtlObjFx, 11clBtlObjEco, 12clBtlObjMove, 12clBtlObjBase, N14nsBtlAtk_Itm2117clBtlObjShockWaveE 30: 0014B800 0014DA00 = Battle related - 12clBtlObjBase, 14clBtlObjYogore 00154400 0015AE00 0015B000 0015B200 0015B400 0015BC00 0015DA00 00163800 00163E00 00164E00 00165000 00167600 00169A00 0016A800 40: 0016C400 0016C600 0016C800 0016CA00 0016CC00 0016CE00 0016D000 0016D200 0016EC00 00170E00 00172400 00174400 00176200 00176E00 00177400 00178400 50: 00178600 00179A00 0017B200 0017CE00 0017EA00 00182800 00183E00 00187200 0018C400 0018C600 0018C800 0018D600 0018DA00 0018F400 00191C00 00192A00 60: 00193E00 00194000 00194200 00194400 00194600 00196E00 00197600 00197800 00197C00 0019B400 001A1400 001A7000 001AC000 001B1600 001B5000 001BAE00 70: 001C1800 001C6E00 001CBC00 001D0000 001D5600 001DC000 001E9000 001E9E00 001EEE00 001F3C00 7A 001FAA00 = Menu system (Loaded at 02069820 when Start menu opened.) 02075B40 = ? 00216400 7C 0022EE00 = Has Menu?/Shop? Script Command Properties 7D 00237800 = 11clTitleLogo, 12clTitleWater 7E 00243E00 = Colosseum labels... 7F 00246A00 = Etc labels... 80: 80 0024A200 = Jigsaw? 81 0024F800 = Load/Save menu? 82 00253A00 = Has Credits text 83 00257A00 84 0025A200 = Init Load? 0025A400 0025A600 0025A800 0025AA00 0025AC00 0025B800 0025BA00 0025BC00 00282E00 00283600 8F 00283E00 92 = _DAM_AFTER, _BLK_SPIT, VMACHINE_VACUUM_ENE_ACT Edited by Teawater, Nov 26 2013, 04:25:36 PM. Edited by Teawater, Aug 26 2014, 02:51:28 AM.
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If you ever find an error in any of my reference materials, PLEASE let me know.![]() ![]() ![]() ![]() ![]() ![]() Don't mind me, I'm nothing but a spoiler.
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Teawater





8:58 PM Jul 10