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Databases
Topic Started: Oct 11 2010, 04:11:15 PM (878 Views)
Posted Image Teawater
Who are you calling an old man?

C3800


Listing the databases not in the filesystem that you see in tahaxan. (Ofcourse, it may be possible that this is still in a filesystem... but tahaxan might not recognize it.)

U.S Databases

Approximate list:
00035B00 = Task ; GameMain ; Heap ; /s0ound ; a.sdat ; MesWin
00036950 = ScriptSystem ; GlobalEvent
00038120 = ABlank ; Spline TempWork ; CountTask ; Unit ; YanaCtrl ;
000387F0 = Handle ; ByteBase ; VramM ; ObjSys ; CellAnime
00038B50 = class type info
0003DA80 = MesWinEff
0003E030 = UItm 0 Badge 0 /BData/mfset WearN.dat
0004E1A0 = FieldSysCellAnime
00050FF0 = VramMan ; BAaseSystem ; /E Save/mfset EMesPlace ; Ob9j ; FEvent ; /F0/ Data 0 /aFPaf.dat ; Guidee.Chrb ; FieldMapVBlank
000A2470 = MapObj ; ield EventBase
000A2BD0 = FxCoord
000A63F0 = Sync ; VBlank ; System ; FieldBase ; GuideMap Main
000A71D0 =
000AD660 = Koopa ; Luigi ; ........ Game ; Training ; Estimate (etc.)
000B8960 = BtlAIBase
000C3950 = ..... /BObj ; BAI item ; Help ; UItm ; RankUp ; BadgeEffect ; /mfse...esDat .. MiniGame
000DC020 = Base 1 ; BtlCtrlAtkOpe



00039A00


00283600 = FILE LIST!

00 0003AC00 = ? (Common) - 11clMesWinEff
01 0003DC00 = Boot Related - AItmN.dat, UItmN.da, BadgeN.dat, etc.
02 0003E200 = Field Related? / Battle Related? ; Not sure?
03 0003E600 = Field File System 1 (For FObjs, FMapData, etc.; But not TreasureInfo)
04 00054400 = Field File System 2 (For TreasureInfo , etc.) - filenames, 9clFieldPC, 12clFieldPCSub,12clFieldKoopa..12clFieldMario,12clFieldLuigi, 20clFieldInternalEvent, ..., 11clFMapShake
05 00095800 =
06 00097C00 = Field Related / Battle Related? ; Not sure? ; Has Field Script Command Properties - 13clFieldMapObj, 12clFieldEvent, 16clFieldEventBase
07 000A2E00 = - 15clGuideMapVSyn, 16clGuideMap, 16clGuideMapSystem, 17clFieldBaseSystem, 10clGuideMap, 11clFieldBase, 14clGuideMap_Sub, 15clGuideMap_Main
08 000A6600 = Battle Related - clBtlSys, 8clBtlSys, 10clBtlSound, 12clBtlMainS, 13clYanaCtrlSys, 14clBtlSysVBlank, 16clBtlProTransMan
09 000A7400 = Battle Related
0A 000A7E00
0B 000A8000 = Has Enemy Data - Battle Objects?: 10clBtlKoopa, 10clBtl...,
0C 000AFA00 = BAI ; Has Battle Script Command Properties - 11clBtlAIBase
0D 000B9000 = Has Special Items sprite properties. (During attacking animation.) (I think.)
0E 000BEC00 = Battle File System
0F 000C6400 = Battle Related

10 000CEC00 = Battle Related
11 000D5000 = Battle Related
12 000DA600 = Battle Related
13 000DC200 = Battle Related - N10nsBtlEntry9clBtlMoveE, N10nsBtlEntry12clBtlMovePrmE, N10nsBtlEntry13clBtlMove, BaseE
14 000DF200 = Battle Related
15 000E4600
16 000E7C00 = Battle related - Labels imply Battle Over.
17 000F2A00
18 000F3200
19 000F7C00
1A 000FB400
1B 000FCC00
1C 000FE200
1D 00100E00
1E 00105400
1F 00109E00

20:
0010D800
00113000
00117800
0011B400
0011D400
00121C00
00124C00
00125C00
0012A200
0012F600
0012F800
00134E00
00139800
0013B000
00140C00
00145800 = Battle related - 10clBtlObjFx, 11clBtlObjEco, 12clBtlObjMove, 12clBtlObjBase, N14nsBtlAtk_Itm2117clBtlObjShockWaveE

30:
0014B800
0014DA00 = Battle related - 12clBtlObjBase, 14clBtlObjYogore
00154400
0015AE00
0015B000
0015B200
0015B400
0015BC00
0015DA00
00163800
00163E00
00164E00
00165000
00167600
00169A00
0016A800

40:
0016C400
0016C600
0016C800
0016CA00
0016CC00
0016CE00
0016D000
0016D200
0016EC00
00170E00
00172400
00174400
00176200
00176E00
00177400
00178400

50:
00178600
00179A00
0017B200
0017CE00
0017EA00
00182800
00183E00
00187200
0018C400
0018C600
0018C800
0018D600
0018DA00
0018F400
00191C00
00192A00

60:
00193E00
00194000
00194200
00194400
00194600
00196E00
00197600
00197800
00197C00
0019B400
001A1400
001A7000
001AC000
001B1600
001B5000
001BAE00

70:
001C1800
001C6E00
001CBC00
001D0000
001D5600
001DC000
001E9000
001E9E00
001EEE00
001F3C00
7A 001FAA00 = Menu system (Loaded at 02069820 when Start menu opened.) 02075B40 = ?
00216400
7C 0022EE00 = Has Menu?/Shop? Script Command Properties
7D 00237800 = 11clTitleLogo, 12clTitleWater
7E 00243E00 = Colosseum labels...
7F 00246A00 = Etc labels...

80:
80 0024A200 = Jigsaw?
81 0024F800 = Load/Save menu?
82 00253A00 = Has Credits text
83 00257A00
84 0025A200 = Init Load?
0025A400
0025A600
0025A800
0025AA00
0025AC00
0025B800
0025BA00
0025BC00
00282E00
00283600
8F 00283E00

92 = _DAM_AFTER, _BLK_SPIT, VMACHINE_VACUUM_ENE_ACT


Edited by Teawater, Nov 26 2013, 04:25:36 PM.
Edited by Teawater, Aug 26 2014, 02:51:28 AM.
If you ever find an error in any of my reference materials, PLEASE let me know.
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Don't mind me, I'm nothing but a spoiler.
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