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Battle Music Switching
Topic Started: May 30 2010, 11:09:42 PM (952 Views)
Posted Image Teawater
Who are you calling an old man?

I have ACCIDENTALLY discovered how to change the music of Bowser's tut battle.

545A1C

That value is 55, but if you change it to 54, or 53, you get different music... literally. 53 actually sounds like Toad Town.

Try it out...

05 = Mario/Luigi Battle Music
06 = Bowser Battle Music

0D = Title Screen
0E = Tutorial Theme (seems to be repeated often)

28 = Tutorial Theme
29 = Tutorial Theme
30 = Crashes?
31 = Plack Beach
32 = Plack Beach (Inside Bowser's Body)
33 = Dimble Wood
34 = Dimble Wood (Inside Bowser's Body)
35 = Bowser's Castle
36 = Bowser's Castle (Inside Bowser's Body)
37 = Event/Fanfare
38 = Ruined Peach's Castle
39 = Ruined Peach's Castle (Inside Bowser's Body)
3A = Inside Bowser somewhere
3B = Inside Bowser somewhere
3C = Inside Bowser somewhere
3D = Inside Bowser somewhere
3E = Unknown
3F = Unknown
40 = Fawful's Theme
41 = Bowser's Unwelcomed Entrance to meeting. (Also might be Big Bowser?)
42 = Cavi Cape
43 = Cavi Cape (Inside Bowser's Body)
44 = Dark Star Theme
45 = Dark Star Theme (may differ from 44)
46 = Unknown
47 = Peach's Castle
48 = Blubble Lake
49 = Blubble Lake (Inside Bowser's Body)
4A = Blubble Lake, Underwater
4B = Blubble Lake, Underwater (Inside Bowser's Body)
4C = Broque Theme
4D = Unknown
4E = Inside Bowser Mini-Game music
4F = Battle Rewards Screen
50 = Tutorial Theme
51 = Blorbs!
52 = Tutorial Theme
53 = Toad Town
54 = Toad Town (Inside Bowser's Body)
55 = Battle Theme (Bros)
56 = Boss Theme (Bros)
57 = Battle theme (Bowser)
58 = Big Bowser Battle
59 = Practice/Trial Battle (when testing Special Moves)
5A = Final Boss Theme
5B = Unknown
5C = Attack Piece gain
5D = Title Screen
5E = Light Remix of Title Screen


Edit: I think this is Battle Scripting.
Edited by Salanewt, Nov 6 2010, 09:50:28 PM.
If you ever find an error in any of my reference materials, PLEASE let me know.
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Posted Image Salanewt
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Star Yoshi

And it would seem that I missed this topic before, sorry about that. Is that the offset of the data that you located? I am interested in recording the songs listed.

Have a nice day.

Edit: Er, I already know that it is the pointer. Anyway, nice find! I shall see if I can record all of the songs, and then we will have a handy song list.
Edited by Salanewt, Nov 6 2010, 09:09:38 PM.
Have a nice day!

Oh wow, it's been a while. Um. Hi. I guess I can get back into M&L stuff sooner or later, it really has been ages.

To use a sword, /\ and / again.
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Posted Image Teawater
Who are you calling an old man?

This is apparently battle scripting, so maybe I'll delete this topic and combine the information with the Scripting topic eventually?

Anyway... The music command is x0202, which happens to be the second command in this script. I wonder what the first command (x0201) is? It's possible it could be music related, but then how are commands 0201, and 0202 different?

Here are the first ten commands for the Bowser Tut Battle: (Battle Script 1000)

00545A0E 0201 00000000 ---- 0055
00545A16 0202 00000000 ---- 0055 (Set music)
00545A1E 0071 00000000 ---- 0018 FFFF
00545A28 0008 00000000 A000 0000 ([A000]=0)
00545A32 021C 00000000 A002 0004
00545A3C 0002 00000002 ---- 00 A002 00000000 000000000 002C (If-then jump +2C)
00545A4F 003B 00000000 ---- 08C3
00545A57 021A 00000000 A002 01
00545A60 0065 00000001 ---- A002 0004 (Load enemy 0004)
00545A6A 0069 00000001 ---- A002
Edited by Teawater, May 9 2013, 06:16:18 PM.
If you ever find an error in any of my reference materials, PLEASE let me know.
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ludaosmo
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Hatchling
Hello. :Starlow:
I'm new to this site, and edit these games, as I change the music of the game, in other words that the program used to change the number that identifies the song :?4:
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Posted Image Teawater
Who are you calling an old man?

I don't think the Editor had any script editing features for BIS? (Just viewing)
Other than that, I'm not sure if I understand what you're asking? Might be reading it wrong, though.

--
I googled you... Nice to see you are working on an RPG maker thing for M&L....
Looking closer at some of your images... well some may have the correct palette, and others may not. (It seems very close, though.) If you are ripping anything from Yoshi Magic, I recommend actually fixing the palette... (I didn't know about the error until much later.)

I think reading (w/o posting) from Spriter's Resource might have led me into finding that out. (aka: 16bpp format colors on PC aren't exactly the same as on GBA... but close... so I had to convert to 32bpp.)

The only place where I have fixed the palettes error is in the C# version... BUT... it only shows Superstar Saga field maps right now... (And I haven't really been working on it as much as I should.)
Edited by Teawater, Dec 9 2015, 04:01:24 AM.
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ludaosmo
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Hatchling
I extracted the list of songs from the game and I got me the names, and I found what I thought was strange
dividido la lista de canciones en tres partes

The first part has the same names from the list of songs from partners in time, but not the soundtrack to this game, they were replaced

MUS_KINOPL
MUS_FACTORY
MUS_ZAKO
MUS_LKINOKO
MUS_YOSTER
MUS_KINOCASTLE
MUS_CHRISTAKE
MUS_BOSS_OLD
MUS_JIKEN
MUS_YOSVILLAGE
MUS_YOSVILLAGE2
MUS_KUPACASTLE
MUS_BABYKUPA
MUS_KUPPA
MUS_FUANKAGE
MUS_DOSUN_OUT
MUS_DOSUN_IN
MUS_STARHILL
MUS_OYAMA
MUS_GESSY
MUS_DESERT
MUS_DONE
MUS_DONE_UNDER
MUS_KINOKOTOWN
MUS_STARCASTLE
MUS_INVASION_C
MUS_GEDONKO
MUS_GEDONKO_I
MUS_BTLEND_OLD
MUS_BOS_TOUJOU
MUS_CARNIVAL
MUS_LOADSAVE
MUS_ENDING
MUS_TUTORIAL_O
MUS_LASTBOSS1
MUS_LASTBOSS2
MUS_TITLE_OLD
MUS_TITLE_2
MUS_KUPPABTL
MUS_ENDROLL
MUS_TIMEWARP
MUS_TIMEWARP2

Part two do not know what is

MUS_ENDORGOR
MUS_SEQ_ZAKO
MUS_SEQ_YOSVILLAGE
MUS_SEQ_YOSVILLAGE2

Part third are already all the songs used in the bowser inside story

MUS_SEQ_TITTLE
MUS_MUSSHIBA_A
MUS_HUSSHIBA_B
MUS_EKUBON_A
MUS_EKUBON_B
MUS_KP_CASTLE_A
MUS_KP_CASTLE_B
MUS_OOSAWAGI
MUS_PE_CASTLE_IN_A
MUS_PE_CASTLE_IN_B
MUS_DARK_AREA_A1
MUS_DARK_AREA_B1
MUS_DARK_AREA_A2
MUS_DARK_AREA_B2
MUS_LOADNAME
MUS_HUAN
MUS_GERA_THEME
MUS_KUPPA_THEME
MUS_GEPU_A
MUS_GEPU_B
MUS_PE_GARDEN_A
MUS_PE_GARDEN_B
MUS_CLINIC
MUS_PE_CASTLE
MUS_OTAPUKU_A
MUS_OTAPUKU_B
MUS_WATER_A
MUS_WATER_B
MUS_YOUKI
MUS_OCHITSUITE
MUS_MINI_GAME
MUS_BTLEND
MUS_LASTBOSS_APPR
MUS_SHOCK
MUS_TUTORIAL
MUS_KINOKO_TOWN_A
MUS_KINOKO_TOWN_B
MUS_ML_BATTLE
MUS_BOSS
MUS_KP_BATTLE
MUS_BIG_BATTLE
MUS_MINI_GAME2
MUS_LAST_BOSS
MUS_JINGLE_IMPORT
MUS_JINGLE_ITEM
MUS_TITTLE
MUS_THEEND
MUS_END_ROLL
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