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| User-Generated Future For Gaming | ||
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| Topic Started: May 20 2006, 09:01 PM (68 Views) | ||
| Sinion Kabe | May 20 2006, 09:01 PM Post #1 | |
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Gamers today, instead of being thrown into a universe created by teams of designers, can grow their own world, inhabited by any shape of creature they can imagine.![]() "The future of software development is user-created content", says David Fleck, from Linden Lab, the makers of Second Life. "First and foremost it allows them to exploit their creative energies and display all the wonderful things that they're good at doing, whether it's manufacturing clothing or architecture. "In some cases the creations are so fantastic that we even label them as being vanity creations, where they've put all their energies into something that really represents who they are." For the industry, user-generated content has another, commercially compelling appeal. Development costs are skyrocketing. Big budget titles can cost $20 million upwards (around £12 million), so getting the players themselves to reinvent the content saves money and extends the game's shelf life. But there are still unresolved issues, such as who owns the user-generated content - the users or the game makers? The makers of "shoot 'em up" game Half-Life found their own solution. "When Half-Life came out it was a huge hit", explains Dave Kosak, editor of the games website FilePlanet.com. "Then users out in the community created a modification for Half-Life called Counter-Strike which, even today, is one of the most popular online games. "This game was so huge that the company behind Half-Life went back, bought the team that developed it, and then sold it in retail." ![]() Spore's code means it can animate anything you could imagine Full Story |
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| thatmanckid | May 20 2006, 10:38 PM Post #2 | |
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Pretty bad gamer battle, then. | |
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| Sinion Kabe | May 21 2006, 12:16 AM Post #3 | |
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I like the idea of such a game. But the idea has to be developed. | |
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| thatmanckid | May 21 2006, 12:55 AM Post #4 | |
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Yeah, that Half-Life rip off. Half-Life is such a gnarly game and they're just taking it from their reach, a free Half-Life game. | |
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| Abyss of Borg | May 21 2006, 04:11 AM Post #5 | |
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Spore should be an amazing game. It will be like Sim Universe with not just watching but more gameplay elements then sims games. I think user created content does have a future in gaming. Spore is the best example coming since every created you create is uploaded to their servers and it put in someone elses game it would fit well in and of course you will get stuff and planets other people make as well. | |
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| Conv!ct | May 21 2006, 10:06 AM Post #6 | |
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The only problem is you need to be able to model in 3d, texture and animate so these people are talking crap. | |
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| thatmanckid | May 21 2006, 10:08 AM Post #7 | |
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Yeah, it's a pretty hard job. | |
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| Abyss of Borg | May 21 2006, 06:30 PM Post #8 | |
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Alsatian Rank
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No not really many games have had creation systems that aren't like that. You simply mess around with the pre rendered models shape and select and modify other options as well. |
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| thatmanckid | May 21 2006, 06:46 PM Post #9 | |
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Yeah, but it's still hard to make as an online game. | |
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| Vars Illusional | May 21 2006, 11:18 PM Post #10 | |
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Hers some footage of spore. I must say, It looks like an awesome game. http://video.google.com/videoplay?docid=8372603330420559198 |
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| thatmanckid | May 22 2006, 04:02 PM Post #11 | |
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@thatmanckid
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Looks pretty cool. | |
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| gurandu | May 28 2006, 05:23 AM Post #12 | |
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And things can only get better :bigsmile: | |
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