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| Physics acceleration: hot or not? | ||
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| Topic Started: May 2 2006, 09:05 PM (34 Views) | ||
| Abyss of Borg | May 2 2006, 09:05 PM Post #1 | |
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Alsatian Rank
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credit: joystiq.com Physics is becoming the new buzzword when it comes to hyped-up hardware. Ageia's PhysX processor has been touted as an important step forward -- the add-in card, which is already available in Alienware's machines, goes on sale this month, though it will be some time before the games which support it are released. However, Ageia hasn't sewn up the market. NVidia is also getting on the bandwagon by supporting Havok (as announced at GDC). Ageia claim that their card can generate more objects than a high-end graphics rig can cope with, so it will be interesting to see how a dedicated graphics card handles the task of physics too. Microsoft is jumping in the fray as well -- not much is known about DirectPhysics, but if history repeats itself then a firm hand from Microsoft could do the hyperbolic world of physics accelerators a world of good. Ultimately, physics acceleration has a lot of potential, but the cost of an additional card is off-putting; as more emerges about the alternatives to PhysX, it'll be easier to make an informed decision. |
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| Triton DeBloom | May 3 2006, 06:51 AM Post #2 | |
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I just LOVE Orlando Bloom
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It'd be a good idea and all, but to me this still falls into the same category as game makers spending more time on how good the game looks as opposed to how good the game is. If your game looks good but plays terribly, it's what one would call "The suck". | |
| Orlando Bloom is sooooo handsome | ||
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| Sinion Kabe | May 3 2006, 07:09 AM Post #3 | |
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Pitbull Rank
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Good point, Triton DeBloom. I agree 100%. |
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8:27 AM Jul 11
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8:27 AM Jul 11