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| Eleven Ruins Lv. 3; Night Fiend, Lyserge, Shadow | |
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| Tweet Topic Started: Jul 8 2009, 04:24 AM (482 Views) | |
| Head DM | Jul 8 2009, 04:24 AM Post #1 |
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Recently the land has been plagued by many storms. As the water has risen in many of the lakes and rivers it has dislodged some rocks by the edge of GreyHawk forest. A local merchant was exploring the area and came upon a tunnel leading deep into the mountain.Many dare to not venture in, as legends of powerful wizards once controlled the land, many feel that this could be a forgotten tome. You and a brave band of adventures have chosen to venture forth into the tunnels. You and your party has arrived as the entrance at the base of the mountain. To your South is the forest you spent a days journey traveling through To the North is the mountain of Greyhawk stretches into the sky below you a small river trickles past your ankles.. - Have the party determine there marching order. *Information in Italic is information the party can read and known. Information that is written normally is information the players known about out of character.* |
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| Night Fiend | Jul 8 2009, 04:33 AM Post #2 |
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Fighter Lv1
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Night Fiend is going to search the entrance to the tunnel for any loose rocks or other traps that may cause harm to the party. 1d20=17 |
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| Head DM | Jul 8 2009, 04:38 AM Post #3 |
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Lyserge lets out a yawn as he folds up his parchment containing his rations and bellroll. The journey has been a peaceful one with nothing but the odd deer to keep them company. He walks over to the Tunnel and looks down into the darkness unable to make out anything. He turns to his fellow adventurer's he just met them at the last town. They seem eager to explore the ruins and Lyserge figured it would be a good place to find some treasure. "Should we go down?" Lyserge ask's turning to the other two. |
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| Shadow | Jul 8 2009, 04:41 AM Post #4 |
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Shadow sat there playing his dagger till Lyserge got up. He shot up and put his dagger away and ran right behind Lyserge. Lets do it! Shadow exclaimed. |
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| Head DM | Jul 8 2009, 04:45 AM Post #5 |
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NightFiend After observing and carefully checking the walls you feel you can say that the entrance way is not bewitched or trapped in any way. "The sun rises higher into the sky and the sound of birds chirping can be heard. The valley is a peaceful place and the threat of attack is minimal" |
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| Night Fiend | Jul 8 2009, 04:49 AM Post #6 |
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Fighter Lv1
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Night Fiend grabs a branch from a nearby tree and tears a piece of cloth from his shirt to create a makeshift torch. After lighting it, he leads the way into the tunnel. "Come on guys, we should stick close together." |
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| Head DM | Jul 8 2009, 04:51 AM Post #7 |
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Lyserge follows behind Night Fiend with his Scimitar drawn. In his other hand he holds his buckler ready for anything that might attack. Being Half-Elf his eye's are able to see well in low-light. "I'll cover you" Lyserge mutterers his teeth gritted as he descends into darkness. |
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| Shadow | Jul 8 2009, 04:52 AM Post #8 |
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"Last man as always" Shadow said smiling. He followed quickly behind Lyserge. |
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| Head DM | Jul 8 2009, 04:58 AM Post #9 |
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ELEVEN RUINS Upon entering the underground catacombs you are struck by the sheer beauty of the underground passageways, the walls are carved with designs and writings spanning generations etched into the walls. The room itself seems to be carved by smooth stonework. The floor and walls and even and level and everything is illuminated by magical torches. There are 3 doors in the room, one is to the east another to the West and the last straight ahead to the north. There is a massive statue beside the the door to the North. It is a female angel with her arms outstretched. - Door to East, West and North. - Room is illuminated by magical torches. |
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| Night Fiend | Jul 8 2009, 05:03 AM Post #10 |
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Fighter Lv1
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Night Fiend cautiously draws his battleaxe in his free hand. Using the torch, he shines light onto the statue and searches it for hidden switches or valuables. Search Check: 1d20=13 +3 = 16 |
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| Head DM | Jul 8 2009, 05:07 AM Post #11 |
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Lyserge approaches the door to the east and puts his ear to it trying to listen through to learn of any information. He turns to Night Fiend and asks "Do you notice anything with that Statue?" Listen Check 9 |
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| Shadow | Jul 8 2009, 05:09 AM Post #12 |
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Shadow runs up to the statue and does a epic hump attack. 1d6=6 Shadow smiles and walks away from the statue nicely
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| Head DM | Jul 8 2009, 05:12 AM Post #13 |
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Night Fiend As you check the Statue you notice the carefully craftsmanship that has gone into it. The woman on the statue looks to be elven. As you study it you feel as if something is out of place. Lyserge You put your ear to the door but are unable to hear anything. The shuffling of your other adventures about the room echo throughout making it impossible to hear. Shadow You dry hump the Statue but nothing else happens. |
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| Night Fiend | Jul 8 2009, 05:18 AM Post #14 |
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Fighter Lv1
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Night Fiend turns to the others: Something's not right with this statue. I can't tell if it's missing something or if it's just out of place." He then moves to the western door and checks to see if it is locked. Search Check: 1d20=15 +3 = 18 |
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| Head DM | Jul 8 2009, 05:23 AM Post #15 |
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Lyserge opens the eastern door. He slowly open it in hopes that it will not creak loudly as he does so. Once it is half open he peers his head inside. Open Check 18 |
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7:31 PM Jul 11