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Open Discussion: Faster than Light
Topic Started: Jan 29 2014, 11:59 AM (250 Views)
Mestra
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So there is a dillema that I want resolved. Different sides on the idea of having multiple forms of FTL or having a singular way to travel.

I have every intention of keeping traveling at light speed for the younger Eras, but after that is debatable.

I therefore present this topic to you to get the community opinion before I decided. ;)

So Go....
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Atulke
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Meh, I ask a ton of questions.
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I think it should be different technologies, each one more and more fine tuned. It just doesn't make sense for humanity to go "Hey! We are travelling at 1.1 lightyears! Woot!" And I think they would keep researching faster and faster speeds.
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Raz
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Titans falling, Sons rising?
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As I stated previously, I support having only one form of FTL, common to the major factions, something like Slipspace from Halo, Hyperspace from Star Wars, or even Alcubiere Warp. I'd understand a Mass Effect-two-prong style with one long range gate system and a short-range Impulse as well, but I'd prefer the first.
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Mestra
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I don't think anybody would say that having a single way of FTL means everyone goes at the same speed, it is always possible to increase the speed as engines improve. Say if they went through Hyperspace, better engines me you can travel faster in hyperspace than the older engines, but they all are traveling the same way. Same physics.
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Mestra
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Raz
Jan 29 2014, 12:04 PM
As I stated previously, I support having only one form of FTL, common to the major factions, something like Slipspace from Halo, Hyperspace from Star Wars, or even Alcubiere Warp. I'd understand a Mass Effect-two-prong style with one long range gate system and a short-range Impulse as well, but I'd prefer the first.
Likely the ME thing may be used for access to other galaxies if the need arises for them
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RC159570
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I think that it would be a good idea to have a relay like system, kinda like the Mass Relays from Mass Effect. The Relays can help solve two problems.

1) It gives civilizations across the Galaxy, regardless of race, a standard way to go FTL. It's easy cheap and free. It can also be used for FTL communications and stuff like that.

2) It gives the "Noberia" like NPC some bite to do whatever it wants. Don't like it? Well then you can get cut off from the rest of the Galaxy.

In my opinion the mass relays can help connect the galaxy together with the least amount of fuss and work.
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Zanaro
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Triarchic Republic
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The Mass relays I don't feel would fit my race. I like the idea of a warp style of system, different speeds for different eras, name it whatever you like.
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Mestra
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My own faction was going to use Slipspace drives, which I intended to make it like hyperspace. The more power to the drive the faster the ship could travel.

Edit: We could us a two tier system... maybe

Have Hyperspace or whatnot the normal way to travel, I like hyperspace better than warp, mostly because it would take 70 years to cross the galaxy if you go by Star Trek standards. Hyperspace could allow you to transverse the galaxy but only with better drives. simpler engines could burn out if used for long durations making it impossible for long trips, etc.

We can also have a relay system to connect the quadrants of the galaxy if a race choose to use those, but we wouldn't be cut off like that.
Edited by Mestra, Jan 29 2014, 12:20 PM.
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Robbafett34
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Large State
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I was intending on using a Warp Like system.

WHich is similar to Hyperspace and allows for diferent species to have diferent speeds of travel.
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Mestra
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Alright So I have decided there will be three forms of lets say FTL travel

First is relavistic, or to be easier Near Light Speed. While not faster than light (at first) this technology would be ideal for younger factions. It would take a while for ships to reach other colonies, thus indicating the distance between them of course, with the crew on board the ships aging slower. Example traveling 20 light years would take 20 years to travel in real time, but on the ship it might be a few weeks.
As technology increased this technology makes the ships go faster than light, and thus trips become shorter. This methold involves bringing a ship up to light speed and surpassing it by bending and folding space, think warp drives, which require dark matter for our purposes to operate at the higher speeds.

Second is hyperspace, a more advanced technology. Hyperspace allows ships to jump or slip into another dimension a subspace if you will. This has two advantageous. First you don't have to worry about running into a planet or sun, as you would in the NLS or FTL travel. Second, you don't have any relativity experience, thus if it takes two weeks in hyperspace, you really traveled two weeks.

Their are disadvantageous. This is a later technology unless given an exception and as a result it requires loads more power than NLS or FTL, why? for our purposes and not fore real science unless it is, but this is sci-fi and we want to have fun and make it sound cool. Anyway The reason for this is because your vessel must maintain the hyperspace tunnel throughout the entire trip. If it collapses you could be crushed, don't worry though you have fail safes to prevent this. Your ship will exit hyperspace if it can't maintain the field. Secondly, the more power and better engines you have the faster you can go and the longer the engine can maintain the field before it must recharge or cool down. So the earliest Hyperdrives can make you arrive faster and experience the same time, but you can't go as far and require multiple stops the farther out you go. YOu may end up in dangerous territory.

The last technology is Quantum Jumping, this is a restricted technology, so you can't actually have it. This is used by our regulatory NPC to well beat you up if necessary. Quantum jumping works by jumping a vessel out of our dimension and into another dimension. I know some will grumble now, but the whole galaxy can be jumped into and out of, anywhere from a single pocket universe. This pocket dimension exists in the gravity well created by the entire galaxy thus, its access. Again random physics and technology for a NPC millions of years old. Don't worry, if you don't break the rules it won't show up.
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Kingborough
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The Monarchist
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Sounds good to me.\
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Raz
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Titans falling, Sons rising?
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From the discussion we had a couple of days ago over Skype (Mestra, Robba, and I), the latest FTL system is similar to what Mestra posted above but with some changes.

For Interstellar travel in general, there actually 6 different ways of going about it, with a 7th being completely restricted to NPC use for a Noberia-esque NPC.
The Methods of Interplanetary Travel

My thoughts:
I'm still for a simplification of even this, removing Sublight completely as a "usable" tech as I believe that Sublight is a bit to focused on keeping something near enough to RL tech for random miscellaneous star system. While I'm all for freedom of RP here, who in their right mind is gonna play something so low tech as to not even really be able to realistically interact with other players? I'd say we should also dispose of Nearlight and one of the ways to go FTL, it makes things more complicated for everyone with out real benefit in my eyes.

Sublight and Nearlight should be reserved for what would basically serve as "Colony Plots" in this universe IMO, and as such probably shouldn't even be mentioned as available tech for Player Empires. We want RP right? So we should actually actively try to limit players to FTL empires. I know most of us were already going to be FTL Empires but I feel like we should discourage non-FTL player factions unless their plan from the start is to be very close to FTL travel and for them to be like Humans in Mass Effect.
Edited by Raz, Feb 2 2014, 10:41 AM.
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