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The Star Guide; Your beginners guide
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Topic Started: Jan 29 2014, 10:39 AM (307 Views)
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Mestra
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Jan 29 2014, 10:39 AM
Post #1
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- Posts:
- 962
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- #715
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- June 6, 2013
- Main NS Nation:
- Mestra
- Region:
- Caprecia, Atlantis
- Main RP Nation:
- Mestran Imperium
- 2nd Nation:
- Aetherin
- 3rd Nation:
- Aethus Consortium (Space)
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The Star Guide
- Quote:
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For whosoever commands the sea commands the trade; whosoever commands the trade of the world commands the riches of the world, and consequently the world itself.
-Sir Walter Raleigh
Message from the Team
- Quote:
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Thank you for your interests as we push the boundaries of what we can imagine. This marks our major reboot of the Future Tech (FT) role play with its merger of the Star Odyssey RP from the Commonwealth of Regions. Hopefully we will be able to continue to grow and evolve this RP just as our RP Ministers are doing with the Modern RP.
Hope you enjoy the limitlessness potential of space.
Contents
Edited by Mestra, Feb 6 2014, 04:03 AM.
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Mestra
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Jan 29 2014, 11:24 AM
Post #2
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- Posts:
- 962
- Group:
- Citizen
- Member
- #715
- Joined:
- June 6, 2013
- Main NS Nation:
- Mestra
- Region:
- Caprecia, Atlantis
- Main RP Nation:
- Mestran Imperium
- 2nd Nation:
- Aetherin
- 3rd Nation:
- Aethus Consortium (Space)
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Temporary, Old Info Where to start?
So you've discovered the space rp have you? Well good, hopefully the thrill of running a space empire has intrigued your interests. So the first question is: Where do I begin?Well that is quite simple really, you just need to fill out the form. Unlike the Modern RP, you don't have to fill out an application in that sense. Rather here you will fill out a Faction Form, which can be found at this pretty link here ---> Faction Form. All you have to do is fill out the form and off you go. The Team will review your fact book and inform you of changes that need to be made. What is a Faction, and are there sub-factions?A Faction is your nation, solar empire, civilization, whatever you want to call it. Basically it is the given name for what it is. This is mostly because not all Factions must be based on planets, nor must they be a true nation as you would think. e.g. a Faction could roam around space on a flotilla of ships. As for sub-factions, these are merely constructs of your choosing that exist within your Faction. Remember we are in space after all, and some Factions may consist of numerous planets or alliances, etc. within your Faction. This is merely just another level of organization for you to consider but it is optional. What about Sector Claims?A good question, well space depends differently than land based claims in the Modern RP. So how does this affect you? Well it affects you in a variety of ways, but none are too terrible. First off, your limited on the number of sectors you can have depending on your faction's technology level. If you are wanting the earlier tech levels, well your limited to a single sector, while the later tech levels are allowed more sectors. The exact number is not set in stone, except for the earlier tech levels, and exceptions can always be made pending approval. Of course a sufficient max is no more than five sectors for the later tech levels. What are the Tech Eras?Ah the Tech Eras. There are currently seven total Tech Eras, with six being playable and are essentially the technology levels of your Factions. - Intra-Stellar: This is the technology level for the earliest of space faring civilizations. Essentially they are able to tap the vast resources of their star system, but have yet to expand beyond that. The Limit on Sectors is One, with no exceptions.
- Extra-Stellar: This technology level indicates that your civilization has expanded beyond its current star system, and has begun colonizing neighboring star systems. The earliest form of terraforming is within this Tech Era. The Limit on Sectors is One, with no exceptions.
- Interplanetary: So you made it out beyond the stars. Your civilization has entered the Era of small solar empires. Colony Worlds are becoming more self sufficient from the Home world, and there is limited unrest on these worlds. Sector Limit is One.
- Interstellar: Now your in business. The interstellar era marks the true beginning of the rise of solar empires. Your Faction has spread out across numerous star systems and has control over multiple sectors. Sector Limit is Three.
- Early Galactic: The first resemblance of a unified Faction, communication is key to maintain the vast worlds under your control. Factions in this era have easy access to FTL travel and are able to impose their presence on an entire quadrant of the galaxy. There are no Sector Limits.
- Late Galactic: The last playable Era marks your Factions rise to a true galactic power. FTL travel is frequent and so inexpensive, your Faction yearns to spread its influence culturally, economically and via its military might. These Factions can impose their influence on the entire Galaxy and there are no Sector Limits. Approval is required to play these factions.
- Harbinger: This is the only non-playable Era. Harbinger is the indication of all advanced tech beyond the Late Galactic Era. Generally ancient and super powerful Factions reside in this category, with most being long since passed on. The regulatory NPC Faction belongs to this Era and can easily spread its influence across the universe, though just like Noberia in Modern RP this faction doesn't interfere unless needed.
So how does this Tech Era/Level work?Tech levels are the basis for what your civilization, your Faction, can have or utilize. It also defines the initial size of your state. As you begin to colonize and expand outward your tech level category will change allowing you to use newer technologies in those categories. You must RP major technology of course, you can simply say you have an anti-matter bomb after you achieved the appropriate tech level. Of course there are always exceptions and they must be approved; e.g. you uncover alien technology. These restrictions are designed so not everybody has access to the best of the best, but don't worry about the big guys, there are safeguards in place for that. Think of it this way, in modern RP terms, not every nation has nukes, and those that do had to work for them. So why does the Tech Era affect sector claims?Simply put, the affecting factor is realism. The early Eras are restricted to a single system or a small handful of systems. This Faction doesn't have full control over the sector just yet. In the later Eras, Factions have spread out further, thus giving them control of multiple sectors. How does expansion and colonization work?Ah very good question. Expansion and colonization function oppositely of modern RP. That is Expansions are your Factions obtaining an entire sector, while Colonization is well colonizing planets inside that sector. To differentiate the two systems even further, there are no reserves on sectors, however you can easily invade a new sector if you have the appropriate requirements. These included your Tech Era, not have the max limit for you Era, and controlling at least 60% of each Sector under your control. Colonization is effectively you take the time and effort to colonize a planet. Just like in Modern RP there are restrictions on how this works. Civilized and Un-civilized will be used here as well. Civilized Colonization mean your Faction is invading a planet with a technologically advanced civilization. Now this can be Pre-Era (meaning they are on a more Modern Tech Level) or they could control multiple planets, and thus you RP a military campaign against them. Un-civilized is colonizing a barren or empty planet, empty meaning it has no intelligent life, no civilization, or it has a primitive civilization. Some of you may want to enslave these primitives, well that's your choice isn't it. Note that your fellow neighbors may not like such actions. What do you mean by controlling a Sector?Well just because you control the sector doesn't mean you get all the planets in it easily, there must be some work involved. Each sector will be coded with an ID which identifies what type of Sector it is. So from there you will be able to calculate the needed planets you need to control. However just remember leaving those planets unclaimed could bite you in the butt if your not careful. What is a Sector ID?Much like how the Modern RP maps are colored to identify colony plots, Sector IDs indicate how many and what type of star systems are in the sector. Granted you still get to make them how you want, and allow for creativity, your still limited to what the ID means. You could have 40 star systems, with varying conditions, maybe the ID has a black hole in it? Can I colonize a planet in someone else's sector?Yes and No. Simply the answer is yes. If they leave a world un-colonized, it is open for you to move in. Granted they will likely turn around and destroy you if you try it. However such actions should be discussed with the other party, and the Team will step in if need be to rectify the issue. If this does happen of course, the Sector becomes disputed territory. Just another level of interaction you can use. Ultimately, your restricting our ability to make a vast Star Empire?I suppose that can be conceived that way, but remember that this is space we are talking about, not a single planet. You may be limited to a number of sectors, but those Sectors could contain numerous worlds for you to conquer and exploit. Not all super powers need to have a large amount of sectors, its dependent on the number of worlds you have under your control. Additionally, when you make your claim all the sectors are under your control, unless otherwise specified elsewhere.
Getting Started
So let us go through the check list shall we? You have a great idea? Check. You know what you want to name? Check. So you know exactly how your going to take over the galaxy? Well alright then, so where do you go from this abstract thought into a concrete forum ready persona of sheer awesomeness?
Well just follow this guide, and in no time you'll be cruising the stars, conquering planets, and destroying your enemies while making lasting friendships.
The Faction
- Registering
The first thing that you must do is go to the Galactipedia and fill out the Registration Form. You can either go to the Galactipedia by clicking on it or by going here: Faction Registration. Simply fill out the provided form and wait for the team to approve the claim. Once approved you can move onto the next step. To make things quicker for you, we encourage you to go ahead and complete the next step with as much information as you can until your registration is approved.
- Factbook
The next step is to create your factbook. Factbooks are located inside the Galactipedia with the databases. You will find all pertinent forms inside the Forms Database. Here is a quick link to the form database: Forms Database
Once you have selected the form coding, post a new topic. The name of that topic should be your factions name. You are not required to keep the form as the original post, but we encourage it as it provides quick access to your factions statistics.
- Making Claims
The next step can be a little tricky. When making claims on the map you must first decide how large your faction is, that is how many worlds does it have and what is the total population. These numbers must be included when you are registering and thus are subject to approval. This ultimately affects the number of sectors your faction starts with.
- What's Next?
Well once your approved and your factbook is set up, you just simply have to go out and explore the galaxy. All RP will be conducted in the Galaxy Sub-forum, while all OOC affairs will be handled in the Space RP Command sub-forum.
Additionally, you are encouraged to use the additional Forms located in the Forms Database to provide a better experience when RPing. As well you are encouraged to utilize the other Databases to show off your faction in more ways.
So take that first step on your journey as a conqueror of known space.
Edited by Mestra, Feb 5 2014, 01:42 PM.
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Mestra
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Feb 5 2014, 09:38 AM
Post #3
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- Posts:
- 962
- Group:
- Citizen
- Member
- #715
- Joined:
- June 6, 2013
- Main NS Nation:
- Mestra
- Region:
- Caprecia, Atlantis
- Main RP Nation:
- Mestran Imperium
- 2nd Nation:
- Aetherin
- 3rd Nation:
- Aethus Consortium (Space)
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Your Faction, Your Way
Hopefully by now you have your Faction set up and roaring to go. Your Factbook is set up, you have a history going, technology ready and waiting. So what next? What can you do from here? Where can you go?
Well the name of the game is Free Form. Your Faction, Your Way. As such you are free to develop your faction's worlds, its culture, its history, ships, technology, etc.
Want to create sub-Factions within your main Faction, go right ahead. Be as creative as you want, be original think outside the box. Remember we are in space after all and space is vast, the possibilities near endless.
There are some rules that everyone must adhere to of course. So let's delve into those:
Da Rules
- I - Stealth technology is highly regulated, meaning you can't have it unless its approved. Even then the Team will keep a close eye on how you utilize such technology. Generally stealth technology that will likely be approved his technology that masks the infrared signature of your ships, similar to real world technology. Cloaking or making your ship disappear to the naked eye will not exist, to many issues there.
- II - No Mutually Assured Destruction (MAD), not in the normal sense anyway. You are not allowed to wipe out an enemy planet, i.e you can't blow it up or make the planet in any way disappear from the universe. Want to nuke a planet, through giant space rocks at, well that's a whole another issue, best to leave that up to In-Character regulation.
- III - No advanced technology, or rather no technology that does not fit into the Tier System. If it doesn't really fit then don't use it. While the Tier System is very broad to allow you to freely imagine, you must utilize common sense. You don't have the ability to move from one side of the galaxy in the blink of the eye. nor can you have twenty mile long ships.
- IV - RP-Realism - This means you are required to properly play your advantages and disadvantages when it comes to your military, your economy, and your technology. The Team will be watching. Just remember to have fun. If you don't like it when others do it to you, then don't do it to them.
- V - While we are not focused on maintaining Military Data Sheets, though you are free to do so on your own, please keep all military forces within logical parameters. If you have 30 billion people, then don't have 15 billion in the military, your economy would likely tank. Be smart about things.
- VI - Keep numbers and figures in your posts so that others can easily know what is going on. Also your encouraged to use the Quick Forms located in the Forms Database. These allow readers to quickly see what your talking about in the post. These Forms utilize the tooltips coding.
- VII - Nobody actually likes to lose, but try to remember that this is roleplay and its good to lose. Be friendly to your neighbors and cooperate with each other when roleplaying wars. If your constantly abusing this the Team will step in and make things more difficult, but we would rather not. It's better to allow a free flow of role play.
The Prime Directive
During the relaunch of the Space RP, an overwhelming percent of those polled preferred that a Prime Directive be handled by in character means, or otherwise by player control. So with that in mind the Team will not regulate the interference in non-space fairing civilizations, i.e there is no Prime Directive unless established by in-character means.
Faction Forms
Well this is the unique part about roleplaying in space. In keeping with our free form policy you are free to shape your faction as you see fit. What exactly does that imply? Well that is really up to you an your imagination. While most factions will likely be planet based, not all of them will be. Some may choose to live among the stars, traveling from star system to star system. Perhaps these Factions consume the resources of one planet and move on (Independence Day anybody?), or perhaps they simply just float around minding their own business (Quarians from Mass Effect). The choice is really yours. Get creative. While some restrictions will apply based on what you're wanting to do, we will make efforts to not hinder your free form rights. Most restrictions are to protect fair play between our members.
What about good vs evil? Well alignments are another facet of uniqueness to your Faction, and just another tool in your tool chest. Simply put you can be some angelic saviors of the galaxy or an evil space monger who enslaves everything and everyone. What will you be?
Races
We make no effort to restrict the races your create and use. Be creative with your design, include a history, pictures if you can, their weakness, strengths, and traits. Want to play as a human, well okay then. What about a walking, talking dolphin? Well its space, so who's to say it couldn't happen. What will you create?
Edited by Mestra, Feb 5 2014, 01:38 PM.
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Mestra
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Feb 5 2014, 09:38 AM
Post #4
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- Posts:
- 962
- Group:
- Citizen
- Member
- #715
- Joined:
- June 6, 2013
- Main NS Nation:
- Mestra
- Region:
- Caprecia, Atlantis
- Main RP Nation:
- Mestran Imperium
- 2nd Nation:
- Aetherin
- 3rd Nation:
- Aethus Consortium (Space)
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Stellar Eras
So what is a Stellar Era? Simply put a Stellar Era is the age in which everyone RPs in. For this RP everyone will begin in the same Stellar Era. Technology levels are more or less defined within each Era by a Tier system.
The Tier System
- Tier I - Every day technology that citizens would have easy access to at a cheap cost.
- Tier II - Luxury technology, more advanced but also more expensive than Tier I.
- Tier III - Military technology, used by a factions military force to enforce the law of the galaxy.
- Tier IV - Top Secret, and Highly classified
The Tier System is free-form and thus is open to your imagination. If you conceive something see if it fits with one of the Tiers and thus Roleplay it in an appropriate manner. Mass Drivers, for example would never be Tier I, but they could possibly be Tier II if one considers pirates and smugglers, but even then it would be very expensive for those groups.
Any major abuse, i.e. creating super weapons that can't be stopped or can obliterate a whole planet or even a star are prohibited and do not fit in the Tier System. If it doesn't fit, don't use it. Any questions can be directed to the Team for evaluation and approval.
The Stellar Eras
Why originally there were seven Eras planned (original called Technology Levels), we are only utilizing Three Stellar Eras.
- Interstellar - Everyone begins here. You have access to the vast space of the galaxy to explore, befriend or wage war. Your influence does not influence the whole galaxy.
- Galactic - The biggest of the big. Some NPCs such as the Terran Federation exist in this realm. These factions act on a galactic level, spreading their influence across the entire galaxy. While you as a player may make friends and allies across the vastness of space, it is unlikely you will achieve this Era.
- Harbinger - The classic super alien race that existed long ago Era. Un-achievable by our standards, and often revered for its technological superiority. This Era is responsible for building the Theron Jump Gates, allowing for the bulk of long range galactic travel.
Edited by Mestra, Feb 5 2014, 11:09 AM.
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Mestra
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Feb 5 2014, 09:38 AM
Post #5
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- Posts:
- 962
- Group:
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- #715
- Joined:
- June 6, 2013
- Main NS Nation:
- Mestra
- Region:
- Caprecia, Atlantis
- Main RP Nation:
- Mestran Imperium
- 2nd Nation:
- Aetherin
- 3rd Nation:
- Aethus Consortium (Space)
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Expansion and Colonization
THIS SYSTEM IS STILL IN DEVELOPMENT
Group Sectors
Exploratory Sectors
Edited by Mestra, Feb 6 2014, 03:55 AM.
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Mestra
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Feb 5 2014, 01:17 PM
Post #6
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- Posts:
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- Joined:
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- Main NS Nation:
- Mestra
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- Main RP Nation:
- Mestran Imperium
- 2nd Nation:
- Aetherin
- 3rd Nation:
- Aethus Consortium (Space)
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Galactic Travel
Traveling the vastness of space is conducted in one of a few ways. The most basic form of travel is FTL or Faster-than-light. This allows your ships to traverse great distance with ease. While we are not entirely concerned with real physics for the sake of making things creative and such, the process of FTL in the RP operates by bending and folding space around the ship thereby bypassing the laws governing light travel.
Despite the great benefits of FTL travel there are limitations, mostly the size of the Engine utilized in FTL, the amount of power required to actually bend and fold space is of great concern. Thus small ships such as shuttles don't have the capability to make FTL jumps or they can only make short jumps across space.
To counter this problem, the galaxy is littered with Theron Gates. These gates constructed by a long extinct race of aliens allow instantaneous travel across great distances. The Gates function by bending two points of space and opening a whole between them. The visual effect of this would be astonishing as one could view space being bent around the gates edge.
The Gates themselves are massive though quite simple. They exist as a pair of Therons, hence the name. A Theron is a blade like construct with the widest edge being the inside of the gate. They appear and act like a doorway. Interesting enough, the Gates can move apart allowing larger ships through and are powered by an unknown power source. Some theorists believe that the universe itself powers the gates and the endless potential for their use is unimaginable. Regardless however, no faction is capable of constructing Theron Gates, nor can the Gates be destroyed.
Each Gate is capable of connecting to another gate and once a ship passes through the gate shuts down. There are dozens of Gates around the galaxy providing mass transit throughout the galaxy.
Gates are centered on Groups, which are a collection of Sectors. Ideally Groups will be clumps of sectors with a higher concentration of worlds and resources, while those sectors outside of the Groups will be far more spread out, these are likely to be Exploration Sectors.
Interesting Bit of Information: When a ship passes through a Theron Gate it at certain moments exists in two different points in space, possibly separated by hundreds of light years from each other.
Edited by Mestra, Feb 6 2014, 03:54 AM.
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Mestra
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Feb 6 2014, 04:04 AM
Post #7
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- Posts:
- 962
- Group:
- Citizen
- Member
- #715
- Joined:
- June 6, 2013
- Main NS Nation:
- Mestra
- Region:
- Caprecia, Atlantis
- Main RP Nation:
- Mestran Imperium
- 2nd Nation:
- Aetherin
- 3rd Nation:
- Aethus Consortium (Space)
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Galactic Culture
COMING SOON TO A HOLO DISPLAY NEAR YOU
Edited by Mestra, Feb 6 2014, 04:04 AM.
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