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The Star Guide; Your beginners guide
Topic Started: Jan 29 2014, 10:39 AM (307 Views)
Mestra
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The Star Guide

Quote:
 
For whosoever commands the sea commands the trade;
whosoever commands the trade of the world commands the riches of the world,
and consequently the world itself.

-Sir Walter Raleigh




Message from the Team
Quote:
 
Thank you for your interests as we push the boundaries of what we can imagine. This marks our major reboot of the Future Tech (FT) role play with its merger of the Star Odyssey RP from the Commonwealth of Regions. Hopefully we will be able to continue to grow and evolve this RP just as our RP Ministers are doing with the Modern RP.

Hope you enjoy the limitlessness potential of space.


Contents

Edited by Mestra, Feb 6 2014, 04:03 AM.
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Temporary, Old Info


Getting Started



So let us go through the check list shall we? You have a great idea? Check. You know what you want to name? Check. So you know exactly how your going to take over the galaxy? Well alright then, so where do you go from this abstract thought into a concrete forum ready persona of sheer awesomeness?

Well just follow this guide, and in no time you'll be cruising the stars, conquering planets, and destroying your enemies while making lasting friendships.

The Faction

  • Registering
    The first thing that you must do is go to the Galactipedia and fill out the Registration Form. You can either go to the Galactipedia by clicking on it or by going here: Faction Registration.
    Simply fill out the provided form and wait for the team to approve the claim. Once approved you can move onto the next step. To make things quicker for you, we encourage you to go ahead and complete the next step with as much information as you can until your registration is approved.
  • Factbook

    The next step is to create your factbook. Factbooks are located inside the Galactipedia with the databases. You will find all pertinent forms inside the Forms Database. Here is a quick link to the form database: Forms Database

    Once you have selected the form coding, post a new topic. The name of that topic should be your factions name. You are not required to keep the form as the original post, but we encourage it as it provides quick access to your factions statistics.

  • Making Claims

    The next step can be a little tricky. When making claims on the map you must first decide how large your faction is, that is how many worlds does it have and what is the total population. These numbers must be included when you are registering and thus are subject to approval. This ultimately affects the number of sectors your faction starts with.

  • What's Next?

    Well once your approved and your factbook is set up, you just simply have to go out and explore the galaxy. All RP will be conducted in the Galaxy Sub-forum, while all OOC affairs will be handled in the Space RP Command sub-forum.

    Additionally, you are encouraged to use the additional Forms located in the Forms Database to provide a better experience when RPing. As well you are encouraged to utilize the other Databases to show off your faction in more ways.


So take that first step on your journey as a conqueror of known space.
Edited by Mestra, Feb 5 2014, 01:42 PM.
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Your Faction, Your Way



Hopefully by now you have your Faction set up and roaring to go. Your Factbook is set up, you have a history going, technology ready and waiting. So what next? What can you do from here? Where can you go?

Well the name of the game is Free Form. Your Faction, Your Way. As such you are free to develop your faction's worlds, its culture, its history, ships, technology, etc.

Want to create sub-Factions within your main Faction, go right ahead. Be as creative as you want, be original think outside the box. Remember we are in space after all and space is vast, the possibilities near endless.

There are some rules that everyone must adhere to of course. So let's delve into those:

Da Rules


  • I - Stealth technology is highly regulated, meaning you can't have it unless its approved. Even then the Team will keep a close eye on how you utilize such technology. Generally stealth technology that will likely be approved his technology that masks the infrared signature of your ships, similar to real world technology. Cloaking or making your ship disappear to the naked eye will not exist, to many issues there.
  • II - No Mutually Assured Destruction (MAD), not in the normal sense anyway. You are not allowed to wipe out an enemy planet, i.e you can't blow it up or make the planet in any way disappear from the universe. Want to nuke a planet, through giant space rocks at, well that's a whole another issue, best to leave that up to In-Character regulation.
  • III - No advanced technology, or rather no technology that does not fit into the Tier System. If it doesn't really fit then don't use it. While the Tier System is very broad to allow you to freely imagine, you must utilize common sense. You don't have the ability to move from one side of the galaxy in the blink of the eye. nor can you have twenty mile long ships.
  • IV - RP-Realism - This means you are required to properly play your advantages and disadvantages when it comes to your military, your economy, and your technology. The Team will be watching. Just remember to have fun. If you don't like it when others do it to you, then don't do it to them.
  • V - While we are not focused on maintaining Military Data Sheets, though you are free to do so on your own, please keep all military forces within logical parameters. If you have 30 billion people, then don't have 15 billion in the military, your economy would likely tank. Be smart about things.
  • VI - Keep numbers and figures in your posts so that others can easily know what is going on. Also your encouraged to use the Quick Forms located in the Forms Database. These allow readers to quickly see what your talking about in the post. These Forms utilize the tooltips coding.
  • VII - Nobody actually likes to lose, but try to remember that this is roleplay and its good to lose. Be friendly to your neighbors and cooperate with each other when roleplaying wars. If your constantly abusing this the Team will step in and make things more difficult, but we would rather not. It's better to allow a free flow of role play.


The Prime Directive

During the relaunch of the Space RP, an overwhelming percent of those polled preferred that a Prime Directive be handled by in character means, or otherwise by player control. So with that in mind the Team will not regulate the interference in non-space fairing civilizations, i.e there is no Prime Directive unless established by in-character means.

Faction Forms

Well this is the unique part about roleplaying in space. In keeping with our free form policy you are free to shape your faction as you see fit. What exactly does that imply? Well that is really up to you an your imagination. While most factions will likely be planet based, not all of them will be. Some may choose to live among the stars, traveling from star system to star system. Perhaps these Factions consume the resources of one planet and move on (Independence Day anybody?), or perhaps they simply just float around minding their own business (Quarians from Mass Effect). The choice is really yours. Get creative. While some restrictions will apply based on what you're wanting to do, we will make efforts to not hinder your free form rights. Most restrictions are to protect fair play between our members.

What about good vs evil? Well alignments are another facet of uniqueness to your Faction, and just another tool in your tool chest. Simply put you can be some angelic saviors of the galaxy or an evil space monger who enslaves everything and everyone. What will you be?

Races

We make no effort to restrict the races your create and use. Be creative with your design, include a history, pictures if you can, their weakness, strengths, and traits. Want to play as a human, well okay then. What about a walking, talking dolphin? Well its space, so who's to say it couldn't happen. What will you create?
Edited by Mestra, Feb 5 2014, 01:38 PM.
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Stellar Eras



So what is a Stellar Era? Simply put a Stellar Era is the age in which everyone RPs in. For this RP everyone will begin in the same Stellar Era. Technology levels are more or less defined within each Era by a Tier system.

The Tier System
  • Tier I - Every day technology that citizens would have easy access to at a cheap cost.
  • Tier II - Luxury technology, more advanced but also more expensive than Tier I.
  • Tier III - Military technology, used by a factions military force to enforce the law of the galaxy.
  • Tier IV - Top Secret, and Highly classified


The Tier System is free-form and thus is open to your imagination. If you conceive something see if it fits with one of the Tiers and thus Roleplay it in an appropriate manner. Mass Drivers, for example would never be Tier I, but they could possibly be Tier II if one considers pirates and smugglers, but even then it would be very expensive for those groups.

Any major abuse, i.e. creating super weapons that can't be stopped or can obliterate a whole planet or even a star are prohibited and do not fit in the Tier System. If it doesn't fit, don't use it. Any questions can be directed to the Team for evaluation and approval.

The Stellar Eras

Why originally there were seven Eras planned (original called Technology Levels), we are only utilizing Three Stellar Eras.

  • Interstellar - Everyone begins here. You have access to the vast space of the galaxy to explore, befriend or wage war. Your influence does not influence the whole galaxy.
  • Galactic - The biggest of the big. Some NPCs such as the Terran Federation exist in this realm. These factions act on a galactic level, spreading their influence across the entire galaxy. While you as a player may make friends and allies across the vastness of space, it is unlikely you will achieve this Era.
  • Harbinger - The classic super alien race that existed long ago Era. Un-achievable by our standards, and often revered for its technological superiority. This Era is responsible for building the Theron Jump Gates, allowing for the bulk of long range galactic travel.
Edited by Mestra, Feb 5 2014, 11:09 AM.
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Expansion and Colonization



THIS SYSTEM IS STILL IN DEVELOPMENT

Group Sectors


Exploratory Sectors
Edited by Mestra, Feb 6 2014, 03:55 AM.
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Galactic Travel



Traveling the vastness of space is conducted in one of a few ways. The most basic form of travel is FTL or Faster-than-light. This allows your ships to traverse great distance with ease. While we are not entirely concerned with real physics for the sake of making things creative and such, the process of FTL in the RP operates by bending and folding space around the ship thereby bypassing the laws governing light travel.

Despite the great benefits of FTL travel there are limitations, mostly the size of the Engine utilized in FTL, the amount of power required to actually bend and fold space is of great concern. Thus small ships such as shuttles don't have the capability to make FTL jumps or they can only make short jumps across space.

To counter this problem, the galaxy is littered with Theron Gates. These gates constructed by a long extinct race of aliens allow instantaneous travel across great distances. The Gates function by bending two points of space and opening a whole between them. The visual effect of this would be astonishing as one could view space being bent around the gates edge.

The Gates themselves are massive though quite simple. They exist as a pair of Therons, hence the name. A Theron is a blade like construct with the widest edge being the inside of the gate. They appear and act like a doorway. Interesting enough, the Gates can move apart allowing larger ships through and are powered by an unknown power source. Some theorists believe that the universe itself powers the gates and the endless potential for their use is unimaginable. Regardless however, no faction is capable of constructing Theron Gates, nor can the Gates be destroyed.

Each Gate is capable of connecting to another gate and once a ship passes through the gate shuts down. There are dozens of Gates around the galaxy providing mass transit throughout the galaxy.

Gates are centered on Groups, which are a collection of Sectors. Ideally Groups will be clumps of sectors with a higher concentration of worlds and resources, while those sectors outside of the Groups will be far more spread out, these are likely to be Exploration Sectors.

Interesting Bit of Information: When a ship passes through a Theron Gate it at certain moments exists in two different points in space, possibly separated by hundreds of light years from each other.
Edited by Mestra, Feb 6 2014, 03:54 AM.
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Galactic Culture



COMING SOON TO A HOLO DISPLAY NEAR YOU
Edited by Mestra, Feb 6 2014, 04:04 AM.
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