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Ye Faire Maiden or Sir: A Middle Ages RP
Topic Started: Jun 21 2013, 02:53 PM (482 Views)
Cameron
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The Minister of Nysa, Lover of All.
[ *  *  *  *  *  * ]
The Middle Ages

Well Caprecia, I saw that once we had a Middle Ages RP. Well Caprecia, I'm deciding to revive it like a zombie from the tower of my castle MUHAHAHAHAHAAAAA! Erm....anyway. So, we have sitting here a Middle Ages RP that I've come to decide to start up again :D . I've been sitting here typing this for a few hours and now I got Ideas and whatnot for this. Lines has been the Supreme Awesomeness person on the region to be making the map for us because Lines is awesome. Anywho, these would be the rules.

  • No Godmodding (Or Metagaming)
  • Please keep it somewhat not wild (Pop wise, you shouldn't be anywhere close to 100,000 unless you're a coastal city-state)
  • There will be 4 classifications for States. City-State, County, Barbaric Tribe, and Nomads
  • Royalty frequently married and did "Other things" for power. Please keep the "other things" in private...or hint that it happened
  • The Religions of Caprecia may not apply here. Pantheistic Universalism will be a Main, Hadarism, and Paganism can be mains too
  • Races can apply
  • If you go on the Crusades, expect to have Casualties.
  • Know that Democracy is limited in this age, and not very widespread


The map :D

City-State App/County App


Barbarian Group


Nomad Group


Character Application(Optional)



Map will be done shortly

SideCity-StateCountyBarbaric TribeNomad State
Pros
  • Can Establish Booming Economies
  • Tech is better
  • Power is good
  • Walled Cities
  • Resource heavy
  • More freedom and less problems about Reform
  • Less controlled by Cities due to distance
  • Can be Walled
  • More free and open societies usually
  • Resource heavy
  • Better to fight against Cities
  • Isn't tied to land
  • Usually good merchants and rich
  • Can fight well
  • Generally liked by most cultures
  • Not prone to disease
Cons
  • Susceptible to Clamor for Reform
  • Targeted by Strong Tribes
  • More Prone to Disease
  • More open for attack from being out alone
  • Disease can come
  • Targets for Raids
  • Less organized society
  • Open to Southern Diseases
  • Generally hated by Civilization
  • Doesn't stay on one place too long
  • Limited Carrying
  • Suffers the elements most


Currency: Based off the Gold Coin, which can be used as a universal currency but is a valued currency

Start Year 900 AC and will follow the Modern World RP time scale (Month=Year)

Background Info
Edited by Cameron, Jun 30 2013, 08:04 PM.
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Svunbrink
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Large State
[ *  *  *  * ]
Name:Shizukou State
Location (Which Plot): (pending)
Population: 42,110.
Government: Military State (Japanese Shogunate Style)
Leader: Daimyo Shinji Kumino
Currency/System: Ryo
Religion: Whatever the analogue of Buddhism, Taoism and Shintoism is.
Slavery?: Yes
Short History: (Pending)
Races:Human

Misic:
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Paon
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Developing Nation
[ * ]


New Race
 
Name: Qre
Pros: Nimble, subtle, soothing voices, good scouts, intellectual.
Cons: Physically weak, isolationist, not built for battle, often seem to form addictions.
Religion(s): Generally forms of shamanism or animism.
Environment(s): Plains, woods, swamp, and bay areas - sometimes found in cities as refugees - 'city qre' (derogatory)
Description:
Slightly taller than humans, thinly built, and seemingly frail, but very nimble and quick on their feet with lengthy appendages and pointed features. The qre are fair of face and hair and usually have Grey-blue or steely blue eyes.

Nomad
 
Name: Fala (the Flock)
General Starting Location: Woods/plains/some swamp.
Hostility?: No.
Plans to Settle Down?: Searching for the signs of their supreme deity, Raven, to tell them where to settle -- they are following the flocks of ravens in the area.
Races: Mostly qre but some refugees and runaways of the other races.

Character
 
Name: Dama
Age: Unknown.
Date of Birth (1243 to start): Unknown.
Race: Qre
Height: ~ 6'7"
Build: Tall, meek, old woman.
Hair/Eye Color Gray / steely blue.
Bio: Elder and leader of the Flock.


Edited by Paon, Jun 21 2013, 07:22 PM.
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Baal
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Medium State
[ *  *  * ]
Name: The Laioxou Empire
Location (Which Plot): (Pending)
Population: 91,235
Government: Imperial Absolute Monarchy
Leader: Emperor Dixiang Foung
Currency/System: Whun
Religion: The equivalent of Buddhism, Confucianism and Taoism
Slavery?: Of course
Short History: (Pending)
Races: Mostly Human
Edited by Baal, Jun 21 2013, 07:15 PM.
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Cameron
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The Minister of Nysa, Lover of All.
[ *  *  *  *  *  * ]
Edited to include Settlement class to the apps
Svu: Approved once you tell what civilization you have
Paon: Approved
Baal: Approved with same stipulation as Svu
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Falsea
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Comrade-Chairwoman of the World Revolution
[ *  *  *  *  *  * ]
Right, wanted to join one of these non-conventional roleplays for a time now. I'm gonna start here, so it isn't too fast-paced and stuff like that.

Name: City-State of Cynas
Location (Which Plot): CL, CM, CH
Population: 96,550
Class: City-State
Government: Totalitarian Theocracy
Leader: Lord Chancellor Valfred Holbrooke
Currency/System: Lyra
Religion: Predeterminism (monotheistic, warmongering, controlling. For more info, look up Order of the One True Way or Suikoden Tierkries)
Slavery?: No
Short History: The City-State of Cynas arose in c.500 when it was established by settlers who discovered the One True Faith. Growing in population quickly due to their secluded, peaceful, and resource abundant area near the Saldos Lake, Cynas eventually became a large city-state ruled by the Order of the One True Way, molding its people as a bunch of religious nuts.
Races: Human

Music: Evil Theocracy Music
Edited by Falsea, Jun 30 2013, 07:35 PM.
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Jamzor the Jaxxor
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There's nothing a drone strike won't fix.
[ *  *  *  *  * ]
Name: The City of Aquila
Location (Which Plot): AS
Population: 82,000
Class: city-state
Government: Absolute Monarchy
Leader: King Festus Aulus
Currency/System: Aurum
Religion: (Pending, want to see what other religions are around me)
Slavery?: Yes
Short History: (pending)
Races: Human?

Misic: Basically gonna be Sparta-style military society.

EDITED
Edited by Jamzor the Jaxxor, Jun 30 2013, 07:21 PM.
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Paon
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Developing Nation
[ * ]
Is it okay if we don't use the Gold Coin currency?

If we can do whatever, my people are gonna trade and use like little turquoise stones as a form of 'currency' since we're nomadic tribes ^_^
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Sir John of Kensington
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Medium State
[ *  *  * ]
Name: Sir John of Kensington
Age: 35
Date of Birth (1243 to start): 1243
Race: Human.
Height: 5 feet 9 inches.
Build: A bit scrawny, he's underfed.
Hair/Eye Color: Eyes blue, hair brown.
Bio: John is the product of a rape, his father, Lord Gladstone, raped his mother during the invasion of her village and so John was conceived. He later killed his father in a duel and took his sword. He's currently a travelling mercenary and sword-for-hire, fighting for whomever can provide him with the most gold, booze, and loot possible. He rides his horse, Leaper, from village to village offering his and his pet mastiff Garm's services.
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Hadash
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World Power
[ *  *  *  *  *  *  *  * ]
Quote:
 
Name: Nikolay Yalokin
Age: 46
Date of Birth (1243 to start): to be determined
Race: Human
Height: Average
Build: Thin
Hair/Eye Color: Black / Blue
Bio: He was raised as a disciple of Friedrich Aldargeist a influential philosopher, and he remained as his assistant until the dead of his master, only four years ago. Yalokin has wide knowledge in the fields of philosophy, metaphysics, physics, biology, and maths, at least considering the present development. He speaks several languages, and he was a member of a family of rural noblemen, but he lost contact with his family decades ago.


Quote:
 
Name: Elgard Balmount
Age: 25
Date of Birth (1243 to start): to be determined
Race: Human
Height: Average
Build: Strong but still agile
Hair/Eye Color: Black / Brown
Bio: A former mercenary, he has an expertise in swordsmanship, between many other battle techniques. He's Yalokin's assistant and bodyguard, since three year ago.


Edited by Hadash, Jun 24 2013, 08:41 AM.
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Cameron
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The Minister of Nysa, Lover of All.
[ *  *  *  *  *  * ]
Name: The Kingdom of Morai
Location (Which Plot): CU, CW, CT
Population: 62,000
Class: County
Government: Absolute Monarchy
Leader: Queen Alexia
Currency/System: Kyna, Gold Coin
Religion: Pantheistic Universalism
Slavery?: N
Short History: The Small Kingdom in the Mountains was founded by fleeing Imperials who were extremely liberal for the times in the Empire. Founding their kingdom around the principals of Pantheistic Universalism, they believed that sex was a part of daily life in certain circumstanses, and became very liberal for the time. The society grew and grew and expanded around the mountains
Races: Human, Nekki

Misic:


Name: Queen Alexia
Age: 17
Date of Birth (900to start): May 1st, 883
Race: Human
Height: 5'6"
Build: Average
Hair/Eye Color: Blonde/blue
Bio: Alexia was born to parents Mark and Cyna in May of 883. She was the first of 3 children and was selected of being the oldest, even beating out her brother for the throne. She was young, at age 15, to take the throne after her parents died in a carriage accident, while riding from the capital to the cabin on the mountain for a retreat. She was left young with the crown in hands
Edited by Cameron, Jun 30 2013, 06:06 PM.
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Lines
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Senior nation
Name: Albion
Location: Already there. ;)
Population: 76,543
Class: County?
Government: Absolute Monarchy
Leader: King Ulrik II
Currency/System: Sera, metal coins
Religion: Pagan
Slavery?: Yup
Short History: They exist. Proud servants of Hadar the pagan goddess of love and war, Albia, who birthed them on Albis Peek. They are strong warriors, both dexterous and strong.
Races: Nekomimi!

Misic:
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Kingborough
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The Monarchist
[ *  *  *  *  *  *  * ]
Barbarian
 
Name: The Asx Horde
Location: tba
Population: 20,000
Leader: The Bah, Yahasha II
Government: Confederation of tribes
Slavery?: No
Religion: Shamanism
Hostility Level: 10?
Trade?: Yes
Races: The Ti'va'shia


New Race
 
Name: The Ti'va'shia
Pros: Strong; tacitly minded; skilled with weapons; though skinned; insensitive to elements; versatile
Cons: Loud spoken; rough; uncouth; offensive; indelicate; hated;
Religion(s): Shamanism.
Environment(s): Plains, wood, forest, mountain;
Description: The Ti'va'shia are a race of swarthy, naturally physically imposing near-humans. The primary differences from humans being; a) the small (1 cm long) backgrounds leaning blood red spikes (1 cm long) that generally run up either side of the bridge of the nose, up the forehead and across the middle of the skull beneath the hair and b) also have three genders. Males, warrior neuters and females.

Neuters make up the majority of the population, with only 1/2 births being of females or males, however neuters are infertile and unable to reproduce and exist primarily as a offensive and defensive unit to protect the breeding population and provide manual labour.

Neuters can reach up to 6"5ft in height and possess heightened muscle mass compared to humans or even males of the Ti'va'shia species; they possess no body hair, and their head hair is generally short and pitch black with red eyes and sharpened claws on the hands instead of fingernails, the appearance evolved to threaten other races. Males are smaller, standing at most 6ft with like brown or black hair, and violet eyes while females are similar to males, though accommodating gender dimorphism.
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Robbafett34
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Large State
[ *  *  *  * ]
Name: The Veahl Holds
Location (Which Plot): AI, AX, BA
Population: 68,900
Class: City States
Government: Confederation
Leader: Cities Council
Currency/System: Veh'ra
Religion: Catholicism Equivalent
Slavery?: Service Contracts(Not permanent)
Short History: The Veahl Holds control the only direct water route to the far east, because this control over trade they've amassed a immense amount of wealth and built up there simple villages into Keeps and deep dug Holds(Cities). Since they've created deep forges where they take the exotic metals from the east and ship them south along with other goods. With teh forges they've come to build a well equipped albeit small army. Incursions into their homeland have been repeatedly fought off by their unwavering Pike walls.
Races: Veahl Walkers, Humans

Misic: Similar to most depictions of Dwarves


Name: Veahl Walkers
Pros: Strong; Large; Engineering prowess, Expert Traders, Resilient to the Environment, Early Machinists
Cons: Mistrustful, Bad linguists, Slow government
Religion(s): Catholicism Equivalent
Environment(s): Mountains; Plateaus,
Description: These people were once regular humans but after centuries of living in the high Veahl mountains and surrounding plateaus they adapted to the Thin atmosphere and cold weather. They have become Veahl walkers mysterious and enigmatic people that are only known because of their powerful trading influence. While living in the mountains they developed a simple language and because it would be decades between seeing a foreigner, they are very bad at speaking and understanding other languages.

Name: ???? Blud (Common Aliases: Franz Clay, Eric Drege, Ludwig Armston)
Age: 24
Date of Birth (900to start): 876
Race: Lowland Veahl Walker
Height: 5'11'' (Short for a Veahl Walker)
Build: Lithe but Atheletic
Hair/Eye Color: Changes (Usually Blonde hair with light grey eyes)
Bio: Little is known about him, he is a agent for hire who specializes in wet works. His employers know that he is reliable and will take most jobs. He seems to have no sense of remorse and always makes his deal through middlemen, who have a tendency of disappearing. When jobs are complete no one comes to him to pay the funds always seem to disappear. And currently he is looking for employment.

That Right?
Edited by Robbafett34, Jul 6 2013, 12:47 PM.
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Lomarre
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High-Kingdom of Lomarre
[ *  *  *  *  * ]
Name: Duke Stefan von Praha IV
Age: 24, turning 25.
Date of Birth (900to start): 14th of April, 875
Race: Caucasian; German
Height: 6'2
Build: Average
Hair/Eye Color Red Hair, Hazel Eyes
Bio: As Duke of Siezmark, he controls a pair of counts and proportionally controls two cities as well. A moderate reputation follows him as he disallows serfdom and allows free citizens in his land. Although nation's economy has been hurt by it, and the counts mildly angry, his commonfolk follow him no matter what. He's got a bit of an optimistic mind, always thinking of others (Except his meanie counts). He's currently not married nor does he have kids. Something his counts will plan on using in the future.


Name: Duchy of Siezmark
Location (Which Plot): CB +CA
Population: 45,000
Class: County
Government: Feudal Monarchy
Leader: Stefan von Praha
Currency/System:
Religion: Equiv. to Catholic Church
Slavery?: Nay
Short History: Duchy ruled by the von Praha's for three generations now, ever since the tribe of Hanenel settled down unto the capital, Aazen. The nation has had relative peace, but the serfs are now free subjects, upsetting the Counts of Lichenstem and Folch.
Races: Germanic?


Edited by Lomarre, Nov 7 2013, 03:23 PM.
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