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| Tweet Topic Started: 31 Oct 2008, 18:39 (23 Views) | |
| Biain the First | 31 Oct 2008, 18:39 Post #1 |
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Ninja Panda
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Resources Idea Formalised Resources Fish/meat animals Feeds populace Wheat and other cereal crops feeds populace (also allows production of alcohol, which increase production by 2% on base, with a % chance of decreasing production by 10%) Diamonds needed for certain techs Gold Creates an affluent class of citizen which results in a 5% increase in base production (Silver and marble is also required) Silver - Creates an affluent class of citizen which results in a 5% increase in base production (Gold and marble is also required) Lumber When combined with Iron, coal allows for the production of buildings (though it can produce low level facilities itself). By itself allows the production of light planes that can carry 10 units max. Oil source of energy (required for automobiles) Coal Source of energy, required for construction with Iron and lumber. Gas Source of energy Iron Required for advanced construction with coal and lumber. Copper required for most electronic technologies Marble - Creates an affluent class of citizen which results in a 5% increase in base production due to formation of large companies and increase in investment (Gold and Silver is also required) Titanium - With Aluminium allows for the production of advanced planes which allows for large volumes of trade with other countries if you dont have a port. Aluminium Increases Alcohols effect to 5% but also increases chance of 10% decrease (able to drink on the job now ). With Titanium allows for the production of advanced planes which allows for large volumes of trade with other countries if you dont have a port. Uranium Allows nuclear power also required for nukes (If used results in a decrease in production of food and lumber as it has negative environment effects) Silicon required for all electronic technologies Technologies Woodcutting: Electric Saws Results in a 5% production increase (requires source of power and copper) Automated Selective harvesting Results in a 2% production decrease (can change to increase) but means lumber becomes a renewable resource (requires silicon and copper as well as power source). New wood types Results in a 5% production increase Mining: Diamond tipped drills results in a 5% production increase (requires diamond) Automated sorter results in a 5% production increase (requires power, copper and silicon) Stress fault mapping results in a 10% production increase (requires power, copper and silicon or a payment for each mining operation to the National Survey bureau) Agriculture: Selective breeding Crops and heard animals only, results in a 5% production increase Sonar devices Fishing only, results in 5% production increase New types of Fertiliser Crops only, 5% production increase New net types Fishing only, 2% production increase Manufacturing: Production line method Results in a 10% increase in production (requires an affluent pop). JIT delivery Results in a 2% production increase (requires automobiles). Plastics Results in a 5% production increase (requires oil) Comments I was thinking that the technologies could be delivered by a national research institute, not only would this allow us to control when they are released (if at all) it would also provide a source of revenue for the Regional Reserve through a one off licence payment. The manufacturing sector would be required to produce buildings and products (so you would need one to have an affluent population). I havent included any military stuff in here yet but I have some ideas I can pop in for that if we agree with the layout here. For the facility levels I was thinking: Level 1: Manual labour- produces 50 - 100 units Level 2: Mechanised production produces 100 - 200 units Level 3: Automated production produces 200 400 units Level 1 would require lumber (which everyone will have), level 2 would require iron and coal for steel and level 3 would require power, copper and silicon. Facilities can be upgraded once the original has been bought. |
Is the red panda god of Confusing and Fun times![]() Winner of AWP Best Avatar 2007
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| Biain the First | 31 Oct 2008, 18:42 Post #2 |
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Ninja Panda
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This is the basic idea, obviously we will be relying on the members and leadership of the survey corps to expand on it (technologies are to be released over time). Also a percentage find chance is to be assinged to each resource to reflect rairty. Each resource will also be assinged to a section based on where it occurs/how easy it is too spot. |
Is the red panda god of Confusing and Fun times![]() Winner of AWP Best Avatar 2007
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| Biain the First | 14 Feb 2009, 21:19 Post #3 |
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Ninja Panda
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Find Chances Fish/meat animals and ceral crops 100% (fish obviously need to be on a water square and vice versa) green squares will be more productive than brown or white squares (about twice as productive). Lumber - (low quality) 90%, (high quality) 60% most land will be forested till it is cleared. Aluminuim (actually bauxaite), Copper, Coal, Silver and Iron - 50% Oil, Gas, Gold, Marble and Silicon - 35% Diamonds, Titanium, Uranium - 20% A resources is found when by using a random number generator with a range of 1-100 a number of that percentage or lower appears. We will use this one http://www.random.org/ (just use the widget at the side with the min as 1 and max as 100). The above values are for a survey team, for a qualified surveyor decrease all values (apart from agriculture stuff) by 10% and by 20% for a simple survey. |
Is the red panda god of Confusing and Fun times![]() Winner of AWP Best Avatar 2007
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2:39 PM Jul 11